CITY – Beata Kępa

Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses are being mixed up. These are places where the boundaries of personal space constantly get…

12/10/2020
Oh my ( ) – Calling for GOD in 48 languages using Twitter API

Created by Noriyuki Suzuki, “Oh my ( )” is an installation that calls GOD in 48 languages using Twitter API. The machine monitors the Twitter timeline in real time and when a tweeted text includes a word, god ( in various languages ), speakers sound “oh my ( god in the tweeted language )” at the same time.

14/09/2017
A Wilderness Most Luminous – The Making of Micah Scott’s Forest

Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.

26/03/2015
SculptGL

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29/07/2013
Robot mannequin adjusts shape and size

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30/12/2012
Arduino-based Handheld Bluetooth Game Controller

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23/11/2012
No Place Like Home – A pair of shoes that will always guide you home

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20/09/2012
‘Affection Station’ by Salvador Orara – Reconnecting to our devices..

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30/04/2012
The Simple Act of Making a Mark [Processing, Arduino]

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30/05/2011
Drawing Machine [MaxMSP, Processing]

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17/12/2010

Livegrid is a harmonious blend of technology and art that brings environmental awareness right into your living space – now looking for support on Kickstarter.

Algae Chorus is a sound installation that collaborates with living algae, in real time, transforming their movement and photosynthesis process into sounds. The algae utilize the audience’s collective carbon exhalations within the exhibition space, revealing the mutual dependencies between humans and photosynthetic organisms.

Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses are being mixed up. These are places where the boundaries of personal space constantly get…

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Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.

Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.

Created by Elise Migraine at ECAL, “Twin Objects” is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a ‘hotline’ in attempt to nurture intimacy and telepresence that long-distance relationships need.

Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.

Created by Noriyuki Suzuki, “Oh my ( )” is an installation that calls GOD in 48 languages using Twitter API. The machine monitors the Twitter timeline in real time and when a tweeted text includes a word, god ( in various languages ), speakers sound “oh my ( god in the tweeted language )” at the same time.

Created by Jelle Reith, Compass is a wearable suit designed out of three pieces with each including movable flaps that work together and ‘point’ north.

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Created by Jonathan Fletcher Moore, Artificial Killing Machine is an autonomous mechanical installation that uses the public database on U.S. military drone strikes to visualise deaths of individuals that would otherwise be represented purely as statistical data.

Philips is doing more and more in the field of health and asked the second and third years Interaction Design at ArtEZ Academy of the Arts Arnhem to do develop a project about Quantified Self. Amy Whittle and Willem Kempers teamed up and choose breathing as focus, it being a vital function that can be subconscious as well as controlled.

Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.

Created by Susanna Hertrich, Jacobson’s Fabulous Olfactometer (JFO) is a sensorial prosthesis that mimics mammalian ‘flehmen’ when air pollution levels are high. The prosthetic is modeled after a sense organ that enables certain animals to sense odourless chemicals.

School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.

Space Replay is a hovering object that explores and manipulates transitional public spaces by constantly recording and replaying their ambient sounds.

Google’s got a new consumer hardware initiative is a mobile phone with machine vision eyes, ultra-fast inner-ears and spatially aware brains. And around that 5″ Android reference hardware, could this be all your AR Kickstarters come true?

Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.

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Created by Michal Kohút, “0, 1” is an interactive installation that comprises a set of custom-made glasses that, when worn, recognise blink as input to turn off or on the lights in the room.

The Mediated Matter group is dedicated to the development and application of novel processes that enable and support the design of physical matter, and its adaptability to environmental conditions.

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