The Endless Forest’s Second Decade

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

01/11/2016
William Gibson Interview—The Arcade

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04/12/2014
Codecademy: Hour of Code app for the iPhone lets you learn basic programming anytime, anywhere

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09/12/2013
Medialab-Prado Media Facade CFP

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26/10/2012
Circadia by Kurt Bieg – A constellation of colours seeking a rhythm – iOS

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23/02/2012
‘Pyramid Cascades’ by Ostrario – Projection mapping meets BallDroppings

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17/02/2012
Cascade [Processing]

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22/04/2011
LowRes Media Facade, Dockville 2010 [Processing]

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22/08/2010
Monome x Arcade Buttons [MaxMSP, Objects]

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13/09/2009
NØ SCHOOL NEVERS 2024

NØ SCHOOL NEVERS is a unique international summer school, held in Nevers, in Burgundy, aimed at students, artists, designers, makers, hackers, activists and educators who wish to further their skills and engage in critical research around the social and environmental impacts of information and communication technologies.

20/12/2023
Speculative Design: Past – Present – Future

This book will provide newcomers with a thorough introduction to the past, present and future of speculative design and related approaches. Experienced practitioners will have the opportunity to check in and learn more about diverse approaches, methods and tools, as well as case studies.

05/12/2023
Cyberfeminism Index – Mindy Seu

In Cyberfeminism Index, hackers, scholars, artists, and activists of all regions, races and sexual orientations consider how humans might reconstruct themselves by way of technology.

01/12/2023
Machine Readable Me – Zara Rahman

Machine Readable Me considers how and why data that is gathered about us is increasingly limiting what we can and can’t do in our lives and, crucially, what the alternatives are.

06/10/2023
Web – A deterministic universe

Web is a fully on-chain generative cross-linked network of 1000 webpages on Ethereum mainnet. All pages and the links between them are generated and form a deterministic universe.

14/09/2023
KRILLER – Globally synced broadcast of synth-soaked ambient software

KRILLER is an eternally looping, seven day, globally synced audio-visual broadcast of synth soaked ambient software (online) experience. The weeklong broadcast is divided into 6300 software art ‘cassettes’, each bound to a specific moment of time during the week, minted by its fabricator, and seamlessly fusing with its predecessor and successor to form audiovisual duets and mashups.

01/06/2023

Elisava has partnered with the creative research lab IAM to launch a new Master in Design for Responsible Artificial Intelligence, a part-time and low residency programme that brings together designers, strategists, trend researchers, futurists, new media artists, cultural producers, journalists and creative technologists to tackle precisely these kinds of questions.

22/03/2023

Created by Fragmentin in collaboration with KOSMOS architects, ‘Artificial Arcadia’ is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.

Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

Created by Copenhagen-based artist and researcher Tobias Ebsen, Poème Mécanique is an electromechanical sound sculpture produced for Espace culturel Georges-Émile-Lapalme, a public walkway connecting the Place-des-Arts metro and Complexe Desjardins in Montréal.

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Keeping in line with her prolonged interest in representing urban flows, Tori Foster’s Cadence transforms vehicular activity into a four-minute loop of flowing streams of animated electromagnetic flip-discs.

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Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.

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On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

UVA’s new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.

A new series of hybrid events, interviews, and a podcast featuring a range of eclectic perspectives from faculty, current program participants, and special guests on the intersection of Responsible AI, media, and design in a state of climate emergency.

Live code-able video synth and coding environment that runs directly in the browser, created by Naoto Hieda in collaboration with Pițipunk singer and artist IIOANA.

A book visually examining the twentieth-century emergence of new methods for representation, simulation, and manufacturing linked to computers, and reflecting on their contemporary repercussions across creative fields.

NØ SCHOOL NEVERS is a unique international summer school, held in Nevers, in Burgundy, aimed at students, artists, designers, makers, hackers, activists and educators who wish to further their skills and engage in critical research around the social and environmental impacts of information and communication technologies.

This book will provide newcomers with a thorough introduction to the past, present and future of speculative design and related approaches. Experienced practitioners will have the opportunity to check in and learn more about diverse approaches, methods and tools, as well as case studies.

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In Cyberfeminism Index, hackers, scholars, artists, and activists of all regions, races and sexual orientations consider how humans might reconstruct themselves by way of technology.

Expanding the Body through Technology: Questioning the Future of Human Physicality in the Real and Virtual World. The exhibition showcases MPLUSPLUS’s latest endeavour: a performance featuring robots that go beyond the human.

Voz y Movimiento is an interactive installation engineered to exemplify the impact of mutual vocal expression.

Machine Readable Me considers how and why data that is gathered about us is increasingly limiting what we can and can’t do in our lives and, crucially, what the alternatives are.

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Created by Jelle Reith, Explorer is a solar-powered art object with a dynamically scaled frame rate, designed to conserve energy during those dark winter days.

Presented in honour of InterAccess’s 40th anniversary this exhibition, curated by Shauna Jean Doherty, celebrates Telidon, the Canadian-made technology that inspired the artists who founded InterAccess in 1983.

Web is a fully on-chain generative cross-linked network of 1000 webpages on Ethereum mainnet. All pages and the links between them are generated and form a deterministic universe.

KRILLER is an eternally looping, seven day, globally synced audio-visual broadcast of synth soaked ambient software (online) experience. The weeklong broadcast is divided into 6300 software art ‘cassettes’, each bound to a specific moment of time during the week, minted by its fabricator, and seamlessly fusing with its predecessor and successor to form audiovisual duets and mashups.

Elisava has partnered with the creative research lab IAM to launch a new Master in Design for Responsible Artificial Intelligence, a part-time and low residency programme that brings together designers, strategists, trend researchers, futurists, new media artists, cultural producers, journalists and creative technologists to tackle precisely these kinds of questions.

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