Computational Fashion Master Class: Call for Participants | Eyebeam

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19/06/2014
OPEN CALL: Collaborative Residency with Eyebeam | The White Building

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14/04/2014
CLOUDS – Code, Creativity, and Immersion

An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.

03/06/2015
Homo Ludens’ Playground – Mattia Casalegno

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.

17/03/2015
HOLO 2 – Back to the (not-so-distant) future

Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.

11/02/2015
Bookmarks and Milestones: An Annual Report (of Sorts)

By publishing (and many other) standards, HOLO just took its first steps. Yet nine months after the magazine’s launch, we look back and can’t believe how far we’ve come. What happened? Here’s a stocktaking, a travelogue, and a teaser.   The middle of December is a somewhat special time for us. Two years ago this past Monday, the…

19/12/2014
Addie Wagenknecht: Shellshock

Addie Wagenknecht’s first solo exhibition in the United States is currently on view at bitforms gallery in NYC. In her work, a critical space between lived experience and sculpture emerges, as she plays with the contemporary anxieties of post-Snowden information culture.

10/11/2014
HOLO 1 – “The magazine I always wanted to read!”

With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”

05/06/2014
HOLO 1: A first look

226 pages, 34 contributors from 8 different countries, 12 months of blood, sweat and tears – the first issue of HOLO magazine, CAN’s exciting print spin-off that is “more a book than a magazine,” is near.

18/12/2013
Game On! LA Game Space Levels Up

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30/11/2012
CLOUDS Interactive Documentary – Exploring creativity through code

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28/11/2012
Commute as Composition – Brian House’s Forty-eight to Sixteen

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24/09/2012
360frames times infinity [Cinder, iPhone]

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20/04/2011
The Root Of The Root [Events]

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18/10/2010
Visual Music Collaborative 2010 [Events]

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15/08/2010
Visual Music Collaborative [Events] – Results

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09/08/2010
Visual Music Collaborative [Events]

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14/05/2010
Lights On [openFrameworks]

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21/05/2009

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In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

Femmebit is a curated festival featuring the most current and relevant work in the field of video art and new media— uniting an all-female roster of artists working in Los Angeles.

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An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.

Learn more about the making of HOLO 2. Featuring over 30 contributors from a dozen countries and a hefty 200 pages of premium print, HOLO returns and endeavours to be smarter, more substantive, and more special than our first issue.

Created by Lauren McCarthy and Kyle McDonald, pplkpr is an app that tracks, analyzes, and auto-manages your relationships. Using a smartwatch, pplkpr monitors your physical and emotional response to the people around you, and optimizes your social life accordingly.

By publishing (and many other) standards, HOLO just took its first steps. Yet nine months after the magazine’s launch, we look back and can’t believe how far we’ve come. What happened? Here’s a stocktaking, a travelogue, and a teaser.   The middle of December is a somewhat special time for us. Two years ago this past Monday, the…

Category: HOLO
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Addie Wagenknecht’s first solo exhibition in the United States is currently on view at bitforms gallery in NYC. In her work, a critical space between lived experience and sculpture emerges, as she plays with the contemporary anxieties of post-Snowden information culture.

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School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.

With HOLO 1 being in the world for a little more than two months, the conversations about the first issue of CAN’s 226-page magazine are beginning to shift. Instead of “Congratulations!” people now ask “How’s the magazine doing?”

226 pages, 34 contributors from 8 different countries, 12 months of blood, sweat and tears – the first issue of HOLO magazine, CAN’s exciting print spin-off that is “more a book than a magazine,” is near.

Category: HOLO
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AIT (“Social Hacking”), taught for the first time this semester by Lauren McCarthy and Kyle McDonald at NYU’s ITP, explored the structures and systems of social interactions, identity, and self representation as mediated by technology.

The school has completed the The First Class and presented projects, work in progress and collaborations at the Eyebeam Art and Technology Center. CAN selects and presents 5 great projects that have drawn our attention.

Interview with Zach Lieberman, Jen Lowe, Amit Pitaru and Taeyoon Choi about the soon-to-launch School for Poetic Computation (SFPC).

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Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.

The team behind ‘Clouds’ continue to explore the medium in the latest short film “Drowning of Echo”, an interpretation of the Transformation of Echo & the story of Narcissus from Ovid’s Metamorphoses

Over the last 4 weeks you’ve served us a potent cocktail of enthusiasm, affirmation and disbelief. Each morning we woke up to surpassed expectations. When the 456th pledge pushed us over the 100% mark only five days into our campaign..

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