11 Search Results for HEAD Genève

Photo/Nykto [iPad, openFrameworks, Games]

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AI Facial Profiling, Levels Of Paranoia – Exploring the effects of algorithmic classification

Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.

Deep Learning: CAN to co-host Mapping LAB at Mapping Festival 2018

At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!

Education

↑ ACT Festival 2015, Gwangju / South Korea – Workshops CreativeApplications.Net [CAN] catalogues projects, tools and platforms relevant to the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges and networks between practitioners in art, media, design and technology. With a focus on […]

Resonate 2016 / 12–16 April / Belgrade

Resonate is back to celebrate its fifth anniversary in Belgrade from 12th to 16th of April, 2016, providing an insight into the current developments in the fields of digital culture, visual arts and music.

Di-Dah-Dit – A telepresence device by Camille Morizot

Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.

The Card Players – Playing cards as a method for designing and developing games

Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…