Invention and Innovation – Vaclav Smil

Drawing on his vast breadth of scientific and historical knowledge, Smil explains the difference between invention and innovation, and looks not only at inventions that failed to dominate as promised, but also at those that turned disastrous.

21/12/2023
FILE 2024 – Call for Entries

The Call for Entries to participate in FILE – Electronic Language International Festival’s projects in 2024 is now open. The festival seeks original artworks in Art and Technology, by Brazilian and international artists. Registration remains open until February 10th.

18/12/2023
Personal Computers – Filip Kostic

In Personal Computers, Los Angeles based artist Filip Kostic compiles found images collected over the past 9 years that trace the history of custom computer building and modification.

01/12/2023
Persistence of Vision – Subverting civil infrastructure

Persistence of Vision is a public installation that adapts recognisable civil infrastructure into an interactive experience. The project is a reaction to our current state of surveillance, be it self initiated or passive, by revealing an often overlooked or ignored component of our city, and plays on many emerging technologies that are fast embedded into our daily lives, such as AI and computer vision.

11/09/2023
How to Build a Low-tech Internet? – Kris De Decker, Marie Otsuka

We were told that the internet would dematerialize society and decrease energy use. Contrary to this projection, it has become a massive infrastructure and a rapidly growing energy consumer. In this series of articles, Low-tech Magazine examines the reasons behind the ever-expanding resource use of digital communication and what we can do about it.

05/06/2023
KRILLER – Globally synced broadcast of synth-soaked ambient software

KRILLER is an eternally looping, seven day, globally synced audio-visual broadcast of synth soaked ambient software (online) experience. The weeklong broadcast is divided into 6300 software art ‘cassettes’, each bound to a specific moment of time during the week, minted by its fabricator, and seamlessly fusing with its predecessor and successor to form audiovisual duets and mashups.

01/06/2023
FILE FESTIVAL 2023 – Call for Entries

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

21/12/2022
MAN-NAHĀTA – The land of many hills

In their continued effort to seek out an equilibrium between man-made and nature, MAN-NAHĀTA is the latest project by OXMAN (previously Mediated Matter Group at the MIT Media Lab). The project is a top-down master planning braved by bottom-up-design in the place where the grid was once a garden.

28/09/2022
FILE FESTIVAL 2022 – July and August Exhibitions

Electronic Language International Festival – FILE has reestablished its annual activities and invites artists, students, academics and the general public to know about the projects SUPERCREATIVITY, ANIMA+GAMES and Sticker Exhibition, in July and August 2022. Access the complete project’s content at FILE FESTIVAL. In this edition, the festival shows more than 230 artworks that seek to overcome obstacles…

26/07/2022
On reflection: an interactive film installation

Since the first movie musical back in 1927, film audiences have delighted in seeing bodies in motion on the big screen. Movements etched into our minds. Scenes like Liza Minelli’s cabaret performance with a chair, Gene Kelly swinging joyously in the rain,  the iconic lift scene in Dirty Dancing. These historic moments are now accessible…

22/06/2022
HOLO 3 – Mirror Stage: Between Computability and Its Opposite

Guest editor Nora N. Khan and fifteen luminaries question our problematic faith in and deference to AI. Exploring the limits of knowledge, prediction, language, and abstraction in computation, their collected essays and artworks measure the gap between machine learning hypotheticals and the mess of lived experience.

05/05/2022
Returning the Gaze – Perpetual (male)surveillance

Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.

28/04/2022

On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

UVA’s new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.

Drawing on his vast breadth of scientific and historical knowledge, Smil explains the difference between invention and innovation, and looks not only at inventions that failed to dominate as promised, but also at those that turned disastrous.

The Call for Entries to participate in FILE – Electronic Language International Festival’s projects in 2024 is now open. The festival seeks original artworks in Art and Technology, by Brazilian and international artists. Registration remains open until February 10th.

Drone Vision addresses questions of how visibility and verticality are intrinsic to drone technology and its meanings for artistic and political praxis.

Category:
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In Personal Computers, Los Angeles based artist Filip Kostic compiles found images collected over the past 9 years that trace the history of custom computer building and modification.

Category:
Tags: / /

Persistence of Vision is a public installation that adapts recognisable civil infrastructure into an interactive experience. The project is a reaction to our current state of surveillance, be it self initiated or passive, by revealing an often overlooked or ignored component of our city, and plays on many emerging technologies that are fast embedded into our daily lives, such as AI and computer vision.

MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules. 

We were told that the internet would dematerialize society and decrease energy use. Contrary to this projection, it has become a massive infrastructure and a rapidly growing energy consumer. In this series of articles, Low-tech Magazine examines the reasons behind the ever-expanding resource use of digital communication and what we can do about it.

Category:
Tags: / / / /

KRILLER is an eternally looping, seven day, globally synced audio-visual broadcast of synth soaked ambient software (online) experience. The weeklong broadcast is divided into 6300 software art ‘cassettes’, each bound to a specific moment of time during the week, minted by its fabricator, and seamlessly fusing with its predecessor and successor to form audiovisual duets and mashups.

‘Equilibrium Morphologies’ investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviours of interacting forces and explore multiple states of equilibrium.

Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.

Latent Imaging and Imagining is part of an autoethnographic artistic research study to explore the concept of chrononormativity through an inverted perspective of nonconforming and how to negotiate a careful and queer mode of accessing childhood memories.

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

In “Voyage”, we travel through Southeast Asia, exploring its flora and fauna through watercolours selected from the National Museum of Singapore’s William Farquhar Collection of Natural History Drawings.

In their continued effort to seek out an equilibrium between man-made and nature, MAN-NAHĀTA is the latest project by OXMAN (previously Mediated Matter Group at the MIT Media Lab). The project is a top-down master planning braved by bottom-up-design in the place where the grid was once a garden.

Electronic Language International Festival – FILE has reestablished its annual activities and invites artists, students, academics and the general public to know about the projects SUPERCREATIVITY, ANIMA+GAMES and Sticker Exhibition, in July and August 2022. Access the complete project’s content at FILE FESTIVAL. In this edition, the festival shows more than 230 artworks that seek to overcome obstacles…

Since the first movie musical back in 1927, film audiences have delighted in seeing bodies in motion on the big screen. Movements etched into our minds. Scenes like Liza Minelli’s cabaret performance with a chair, Gene Kelly swinging joyously in the rain,  the iconic lift scene in Dirty Dancing. These historic moments are now accessible…

Guest editor Nora N. Khan and fifteen luminaries question our problematic faith in and deference to AI. Exploring the limits of knowledge, prediction, language, and abstraction in computation, their collected essays and artworks measure the gap between machine learning hypotheticals and the mess of lived experience.

Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.

Created by Benedikt Groß, Maik Groß and Thibault Durand, Mind the “Uuh” is an experimental training device helping everyone to become a better public speaker. The device is constantly listening to the sound of your voice, aiming to make you aware of “uuh” fill words.

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