Personal Computers – Filip Kostic

In Personal Computers, Los Angeles based artist Filip Kostic compiles found images collected over the past 9 years that trace the history of custom computer building and modification.

01/12/2023
HOLO 3 – Mirror Stage: Between Computability and Its Opposite

Guest editor Nora N. Khan and fifteen luminaries question our problematic faith in and deference to AI. Exploring the limits of knowledge, prediction, language, and abstraction in computation, their collected essays and artworks measure the gap between machine learning hypotheticals and the mess of lived experience.

05/05/2022
Rule 30: Cellular Computation In Blue And Yellow

How do structures emerge in our model of a quantified, computational universe? From galaxies down to cells, atoms and strings. How does anything complicated get produced in nature? The artwork “Cellular Computation In Blue And Yellow” uses the cellular automata mechanism discovered by Stephen Wolfram in the 1980s found across physics, chemistry and biology to…

06/03/2019
Aesthetics + Computation: John Maeda at Adobe Max

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09/11/2018
Sensorium Festival: Bratislava turns into a happening spot for computational art, design and performance

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31/03/2018
Designing the Computational Image, Imagining Computational Design – An Excavation of Digital Form

“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

21/11/2017
It’s doing it – Online exhibition of computer generated images that autonomously update

Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.

15/12/2015
In My Computer – 2016 Call for Proposals

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12/10/2015
The Cathedral of Computation – Ian Bogost

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29/01/2015

A book visually examining the twentieth-century emergence of new methods for representation, simulation, and manufacturing linked to computers, and reflecting on their contemporary repercussions across creative fields.

In Personal Computers, Los Angeles based artist Filip Kostic compiles found images collected over the past 9 years that trace the history of custom computer building and modification.

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The Creative Computing Institute will host an international line-up of established speakers from University of Tokyo, Imperial College London and UAL.

Explore artworks from the future talent of industry, view works of postgraduate students from the Creative Computing Institute.

Guest editor Nora N. Khan and fifteen luminaries question our problematic faith in and deference to AI. Exploring the limits of knowledge, prediction, language, and abstraction in computation, their collected essays and artworks measure the gap between machine learning hypotheticals and the mess of lived experience.

This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice.

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Created by Ksawery Komputery, the work is comprised of is a video and the promotional website for Sai Ga, taking on the graphic theme and having a close look at pixels.

Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.

How do structures emerge in our model of a quantified, computational universe? From galaxies down to cells, atoms and strings. How does anything complicated get produced in nature? The artwork “Cellular Computation In Blue And Yellow” uses the cellular automata mechanism discovered by Stephen Wolfram in the 1980s found across physics, chemistry and biology to…

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“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.

Created by Schnellebuntebilder, four installs now on display at the ZCOM Zuse Computer Museum in Hoyerswerda, Germany, capture and celebrate the pioneering work of Konrad Zuse, famed German engineer and inventor whose biggest achievement, the 1941 Turing-complete programmable computer Z3, is regarded to be the world’s first of its kind.

Poetic Computation: Reader is an online-book about code as a form of poetry and aesthetic by Taeyoon Choi. Based on his lectures at the School for Poetic Computation, the book introduces the poetic aspects of computation and considers how engaging technology with this lens can lead to new political possibilities.

Created by Philipp Schmitt (with Margot Fabre), ‘Computed Curation’ is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.

Created by Jonas Eltes at FABRICA, “Lost in Computation” is a a multilingual conversation between two Chatbot AIs trained in Swedish and Italian, translated through Google Translate, exploring how the multiple layers of computation in today’s digital landscape distorts our communication.

In What Algorithms Want, Ed Finn considers how the algorithm – in practical terms, “a method for solving a problem” – has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking. 

Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

Created by Pedro Lopes, Doğa Yüksel, François Guimbretière, and Patrick Baudisch at the Hasso Plattner Institut, Muscle-Plotter is an assistive interface that allows hand-drawn computation using EMS muscles actuation.

Created by Diogo Tudela, Athletics of Transcendence explores how traditional craftsmanship can appear to legitimise and provide depth to otherwise flat computational constructs.

The book is intended as an introduction to programming for designers and artists using the Processing language and environment, a language designed ‘by artists for artists’ and available as open source.

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CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.

Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.

Created as a collaboration between 9 artists, It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days. All of the works in the show are instruction-based artworks expressed through computer programs written by the artists. These programs generate new images once daily that can be viewed on the website.

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Created by Bryan Ma at Parsons, Definitions is a computational poetry installation made up of 15 networked LCDs that searches MIT’s ConceptNet to serve as a metaphor for the use of NLP in commoditizing human activity on the internet.

This exhibition at AA[n+1] in Paris of work by Satoru Sugihara includes a range of computational design works from built facade designs, agent-based architectural design studies to cellular growth algorithm researches.

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Created by Yotam Mann and Sarah Rothberg, Jazz.Computer is an interactive song which responds to the position and direction of your scrolling .

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