“Make a game or a teaching tool to help understand binary numbers” SFPC

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16/02/2014
Tweak Mode for Processing allows tweaking hard-coded numbers in the code while the sketch is running.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

23/09/2013
Design by Numbers – John Maeda

Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book.

01/12/2009
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16/12/2022
Books

Code as Creative Medium: A Teacher’s Manual: A Handbook for Computational Art and DesignPaperback – Illustrated, 2 Feb. 2021 by Golan Levin (Author), Tega Brain  (Author) Amazon Generative Design: Visualize, Program, and Create with Processing Hardcover – Illustrated, 1 Oct. 2012 by Hartmut Bohnacker  (Author), Benedikt Gross (Author), Julia Laub (Author), Claudius Lazzeroni (Editor) Amazon | Review Queer Game Studies Hardcover – 28 Mar. 2017 by Bonnie Ruberg  (Author), Adrienne Shaw (Author) Amazon…

18/08/2021
Living In the Gap: In Conversation with Peter Burr

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

13/03/2021
HOLO 2 – Aftermath

About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.

22/11/2017
Gysin&Vanetti – O is not a letter, it’s a circle

Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.

05/09/2017
HOLO 2 – The Future is (Out) Now

From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.

23/11/2016
HOLO 2 – The Grand Tour

226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.

11/12/2015
HOLO 2 – An Illustrated Countdown

The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…

18/06/2015

Created by Yuichiro Katsumoto, Mojigen and Sujigen is a collection of servo motors, connected together to write a letter by the means of manipulating the axis of the motor.

Category: Arduino / Members
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Category: Members / News
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

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Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book.

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Created by Julia Vollmer at HFK Bremen, The Crochet Protocol explores the interaction between crocheting, code, the wearer and the control through a machine.

Livegrid is a harmonious blend of technology and art that brings environmental awareness into your living space. Livegrid uses integrated sensors to gauge the temperature, humidity, and CO2 levels of your surroundings with a unique representation — an immersive aquatic ecosystem.

Cold Call: Time Theft as Avoided Emissions is an unconventional carbon offsetting scheme that draws on strategies of worker sabotage and applies them in the context of high emission companies in the fossil fuel industry.

Subscribe to our newsletter to receive latest updates from CreativeApplications.Net

Category:
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Code as Creative Medium: A Teacher’s Manual: A Handbook for Computational Art and DesignPaperback – Illustrated, 2 Feb. 2021 by Golan Levin (Author), Tega Brain  (Author) Amazon Generative Design: Visualize, Program, and Create with Processing Hardcover – Illustrated, 1 Oct. 2012 by Hartmut Bohnacker  (Author), Benedikt Gross (Author), Julia Laub (Author), Claudius Lazzeroni (Editor) Amazon | Review Queer Game Studies Hardcover – 28 Mar. 2017 by Bonnie Ruberg  (Author), Adrienne Shaw (Author) Amazon…

Category:
Tags:

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

Created by Aurélien Pellegrini at ECAL , ‘Pump and Surf’ encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data that will enable the site to be displayed.

This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.

TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.

Created by Philipp Schmitt, “Why Would You Want to Picture It” is a sculpture and sound installation engaging with opacity of ‘black box’ machine learning algorithms.

Created by Shanghai based design studio automato.farm, ‘BIY™ – Believe it Yourself’ is a series of real-fictional belief-based computing kits to make and tinker with vernacular logics and superstitions.

Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.

Created by the artist collective WERC, “Pixi” is a digital organism located in a dutch forrest, inspired by the complex patterns that exist in nature and questions whether a technical natural phenomenon can imitate the complex aesthetics of nature or interact with it.

About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.

Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.

“Queer Games Studies” is a recent collection of thematic essays published by the University of Minnesota Press that schematizes LGBTQ approachs to thinking about – and making – videogames.

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

Low cost and open source, Rob Seward’s Z1FFER is Hardware Random Number Generator that harnesses thermal noise to provide a high quality random bitstream for research and experimentation. Available at the CAN shop now!

From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.

From the paradoxical nature of our impending quantum (computing) future to the enduring mystery of the Big Bang – the ideas explored in HOLO 2 could not be any bigger. We think it shows.

CAN reviews “Digital Design Theory,” a recent Princeton Architectural Press text compiling writing from over five decades of thought on computation and design.

226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.

Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.

The OpenSurgery project investigates whether building DIY surgical robots, outside the scope of medical regulations, could plausibly provide an accessible alternative to costly professional healthcare services worldwide.

The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…

Created by Semiconductor (Ruth Jarman and Joe Gerhardt), Cosmos is a two metre spherical wooden sculpture that has been formed from scientific data.

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