Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]

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22/08/2011
Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

17/10/2016
Scribb by Mylène Dreyer – Pen-Paper-Mouse Interface

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.

29/09/2016
Duration – OpenFrameworks Timeline for Creative Code

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

18/02/2013
Zef & Santo – 3D Real-Time Performance, Workflow and Collaboration

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20/07/2012
Flight of the Fireflies – “Atmospheric journey through places and emotions” [iPad, Games]

“The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees” is the description of an experimental video game ‘Flight of the Fireflies’ by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on the challenge – but on the experience.

03/02/2012
It’s You, All the Universe is Full of the Lives… [Unity, openFrameworks]

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23/01/2012
Still Life [Unity, C, Objects]

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20/01/2012
Fotonica [Games]

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21/07/2011
Dancing With Swarming Particles [Kinect, Unity]

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15/03/2011
The Graveyard [iPhone]

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09/03/2010
iSensorii [iPhone, MaxMSP]

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07/11/2009
Sniff [openFrameworks]

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13/10/2009
The Graveyard [Mac, Windows, Games]

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28/08/2009
Stay [iPhone, Games]

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18/08/2009

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MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules. 

Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices.

Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.

Created by Mattia Casalegno and presented in collaboration with the chef Flavio Ghignoni Carestia, the Aerobanquets RMX is an immersive, sensorial experience focussed on the perception of taste.

Created by Harald Haraldsson, A/B is a Unity and Google’s ARCore interactive livestream experiment where the online audience is invited to direct Harald which way to navigate Chinatown in NYC.

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

Created by Alexia Léchot at ECAL, Deltu is a delta robot with a personality that interacts with humans using two iPads. Created using arm technology normally found in 3d printers, Deltu uses three different applications on the iPad Alexia built for it, using symmetry as an interpretation, a mirror and a reflexion of our own image.

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.

Category: Arduino / Games / Mac / Members
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Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.

Created by Madrid based creative studio Espadaysantacruz, Light Kinetics is an interactive light installation where the behaviour of light is controlled by a physics simulator.

Created by Michael Frei, Mario von Rickenbachthe and the Zurich based Etter Studio, Plug & Play for iOS invites you to explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love.

Created as a collaboration between between Radiohead, Nigel Godrich, Stanley Donwood and Universal Everything, Polyfauna is a living, breathing, growing touchscreen environment, born from abstraction of the studio sessions from King of Limbs and the organic drawings of Stanley Donwood.

Category: Members / Unity
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Drei is a game about logic, skill and collaboration for the iPad. The mission is simple but things tend get in the way… explosives, thunderstorms, gravity and sometimes incompetent colleagues.

Curated in collaboration with the Moscow-based sound, art and technology community MIGZ, we are pleased to announce the Educational Programme for the Moscow International Festival “Circle of Lights” taking place 5th and 6th October at the Red October district.

What are you waiting for? Intel is looking for the most innovative and unique uses of Perceptual Computing. A grand-prize of $100,000 and thousand of dollars more in prizing are available but you must act soon!

In collaboration with Intel, CAN is pleased to announce the launch of Intel Perceptual Computing challenge. This is your opportunity to change the way people interface with computers and win a chance at $100,000 and get your app on new Perceptual Computing devices.

Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

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Category: Events / Members / Other / Review
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“The fireflies are leaving the city, looking for a new home. Let your touch guide them as they soar through the skies and dance among the trees” is the description of an experimental video game ‘Flight of the Fireflies’ by Jonathan Hise Kaldma that takes you on an atmospheric journey through places and emotions. The focus of the game is not on the challenge – but on the experience.

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Category: Games / Members
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Category: iOS / MaxMSP / Members
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Category: Games / iOS / Members
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