ARTSAT1: INVADER – Satellites for artistic exploration

On February 28, 2014, the world’s first art satellite, ARTSAT1: INVADER was launched as a piggyback payload of the H-IIA F23 launch vehicle. INVADER, a 10 cm cube 1U-CubeSat with a mass of 1.85 kg continued its steady operation on orbit, successfully completed an array of artistic missions before reentering the Earth’s atmosphere for disintegration on September 2.

06/05/2015
32767 Invaders [Processing]

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24/10/2010
Space Invaders Infinity Gene 3.0 [iPhone, Games]

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09/07/2010
Light Invaders [Flash, WebApp, openFrameworks]

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28/05/2010
Space Invaders Infinity Gene [iPhone]

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28/07/2009
Space Invaders Infinity Gene [iPhone]

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17/07/2009
Multitouch Space Invaders [Environment]

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30/03/2009
LAUREN – Smart (human) intelligence for the home

Created by Lauren McCarthy, “LAUREN” is an online experiment where she attempts to become a human version of Amazon Alexa, a smart home intelligence for people in their own homes. The project will take place as an online three day performance that begins with an installation of a series of custom designed networked smart devices in peoples’ homes.

29/08/2017
The Changing Room – Displays of emotion by Lauren McCarthy

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

07/03/2017
The Overkill Festival 2015, Enschede, Netherlands / 24-25 Jan 2015

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08/01/2015
Historical.Pathologies // Future.Morphologies

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17/02/2014
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
Zef & Santo – 3D Real-Time Performance, Workflow and Collaboration

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20/07/2012
Augmented Perspective [C++, openFrameworks]

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03/08/2010
Poodle Invasion [iPhone, Games]

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13/05/2010
Pew! [iPhone, Games]

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17/04/2010
Luminair [iPhone, QuarzComposer]

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17/02/2010
Untitled [iPhone, Games, oF] – Preview

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15/01/2010
v002 Rutt Etra [QuarzComposer]

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03/01/2010
OKGo ‘WTF’ Merry Christmas! [Processing, QC]

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24/12/2009
15 Best and Must Have iPhone Apps of 2009 [iPhone]

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23/12/2009
Coming… [iPhone, Games]

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06/12/2009
Minima [iPhone, Games]

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05/11/2009
Lose/Lose [Mac, Games, openFrameworks]

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14/09/2009

On February 28, 2014, the world’s first art satellite, ARTSAT1: INVADER was launched as a piggyback payload of the H-IIA F23 launch vehicle. INVADER, a 10 cm cube 1U-CubeSat with a mass of 1.85 kg continued its steady operation on orbit, successfully completed an array of artistic missions before reentering the Earth’s atmosphere for disintegration on September 2.

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Category: Games / iOS / Members
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Today, technology imperils millions of jobs, robots are crowding factory floors, and artificial intelligence will soon pervade every aspect of our economy. How will this change the way we live? And what can we do about it? The answers lie in Blood in the Machine.

Created by Lauren McCarthy, “LAUREN” is an online experiment where she attempts to become a human version of Amazon Alexa, a smart home intelligence for people in their own homes. The project will take place as an online three day performance that begins with an installation of a series of custom designed networked smart devices in peoples’ homes.

Created by Seoul based duo Kimchi and Chips, “The Light Barrier Third Edition” is the latest and largest in the series of works by the studio to create volumetric drawings in the air using hundreds of calibrated video projections.

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

Sónar+D is the international conference for creativity and technology, designed to promote talent and business opportunities in the digital culture environment.

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Retune is an annual conference in Berlin bringing together artists, designers, technologists as well as researchers and scientists to inspire interdisciplinary thinking and making.

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A rectangular room with 6 separate projection on the walls creating almost a 360º environment with an array or evolving creatures going through stages of development – evolution from simple to complex with human like properties and generative behaviours.

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Currently in it’s second alpha only, the app lets you generate some glitch-patterns from your webcam or from existing quicktime mov files.

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