Wetlands – A web-based interactive ecosystem, poetically visualising living data and user interactions

Wetlands is a poetic data visualisation using Lucy’s own brainwaves in response to material stimulation as a tool to ‘inhabit’ the identity, translated as a digital landscape. Developed in consultation with specialists in the field of neuroscience, a wearable headset was used to monitor electrical brain activity (EEG) and heart-rate through blood circulation (PPG), measuring…

10/08/2020
Reaction-Diffusion experiment by Nobutaka Kitahara

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26/07/2016
iPad Music Box – interface that extends the iPad screen and physical/digital interaction

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18/11/2013
Harvesting technology that generates electrical energy from user’s interactions

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08/10/2013
Connecting – Interaction Design Doc

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16/12/2012
The Abyss – Graphics, animation and interaction with Processing [Tutorial]

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

25/09/2012
ShadowPlay by Kyle McDonald – ‘Experimental interaction paradigm’ at YCAM

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23/02/2012
Action Painting Redux [openFrameworks]

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07/09/2011
Action Painting [openFrameworks]

Action Painting, also refereed to as Masculine Expressionism is the latest project by Jeremy Rotsztain that using data from action movies as material generates a series of “action paintings” in the style of Jackson Pollock.

21/11/2009
Morse Code as Interaction Input Methodology [Theory]

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31/07/2009
gr1dflow – Exploring recursive ontologies

gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of the complex shapes are derived from blockchain specific metadata associated with the collection.

15/04/2024

The new HTW Master’s programme »Design: Products and Interactions« addresses the rapidly changing social and technological requirements of the design profession. Apply before November 15th!

Created by Lingdong Huang at the Future Sketches Group (MIT Media Lab), “Semi-Realistic Rotary Experiences” is a set of experiments exploring augmentation of real life physical gestures of rotating things.

Wetlands is a poetic data visualisation using Lucy’s own brainwaves in response to material stimulation as a tool to ‘inhabit’ the identity, translated as a digital landscape. Developed in consultation with specialists in the field of neuroscience, a wearable headset was used to monitor electrical brain activity (EEG) and heart-rate through blood circulation (PPG), measuring…

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Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.

If you create interactive experiences you’ll want to check out the fourth annual INSTINT in New Orleans.

Created at The Basel School of Design by the 1st year Visual Communication students, Laser Letters is a group project resulting from a short 6 day course providing an introduction and overview of topics in the realms of typography and media interaction.

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Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.

Beijing Connexion is a web platform hosting projects realized during a one week journey in Beijing with 15 students from ECAL Media & Interaction Design Bachelor.

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Created by Binaura, LandWaves is a raw sonification of a 1D reaction diffusion system originally imagined as an installation and now available for iOS – the team’s first anti-app non-interactive piece designed for the app store.

For the third time, Munich will be all about the combination of interface design and innovative experiences. push.conference unites interaction designers, creative coders and UX professionals to shape the future of our field.

AIT (“Social Hacking”), taught for the first time this semester by Lauren McCarthy and Kyle McDonald at NYU’s ITP, explored the structures and systems of social interactions, identity, and self representation as mediated by technology.

Created by Florian Dussopt, EM table is an experimental object that is able to produce a localised electromagnetic field when switched on.

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Constellaction is an installation by panGenerator which included swarm like intelligent and light responsive tetrahedrons that evolved and branched thanks to the collaborative effort of the audience.

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Resinance explores the potential use of smart materials in an architectural context influenced by the behaviour of simple organic life forms.

For the second time, Munich will be all about the combination of interface design and innovative experiences. push.conference unites interaction designers, creative coders and UX professionals to shape the future of our field.

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Project designed to present an ironical viewpoint on encoded wallets as a data input interface which invites to overcome fear of impossibility to control spread of confidential information for the sake of curiosity of interaction with an object of art.

Created by Dhairya Dand and Robert Hemsley, the project seeks to develop gestures to evolve three-dimensional surfaces using 2.5D interaction.

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Chasing Aurora is a 2D aerial action game by Broken Rules for Nintendo Wii U that allows up to 5 people to cooperate or compete against each other.

The Abyss is a 3d space where custom programs (creatures) can be built and released. By creating one or more creatures, this tutorial aims to provide an introduction into graphics, animation, interaction with Processing and expand the boundaries and the variety of the Abyss. Basic creatures just floating their existence away can coexist with more sophisticated ones…

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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Action Painting, also refereed to as Masculine Expressionism is the latest project by Jeremy Rotsztain that using data from action movies as material generates a series of “action paintings” in the style of Jackson Pollock.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of the complex shapes are derived from blockchain specific metadata associated with the collection.

Stream of Consciousness is a daily performance revealing the thoughts of an imaginary artist creating and sharing images in real time. Observe the act of inspiration unfolding one idea at a time in this boundary-blurring social experiment and ponder the nature of art and creativity in the age of AI.

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