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Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
Livegrid is an ongoing project which involves using a widely available commercial technology and packaging it up into a user-friendly and affordably product. LED matrixes have been used for advertising and other large scale displays for years now but are out of reach for consumers who lack the know-how. By packaging the hardware into a…
Created by Michael Sedbon, ‘CMD’ is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.
From the inventions of computing pioneer Douglas Engelbart to the philosophies of Andy Clark and David Chalmers: curator Philo van Kemenade reveals what inspired the 2019 edition of Bratislava’s Sensorium Festival (June 7-9)
Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
The future is calling (again): in just a few short days, Barcelona’s IAM Weekend returns to the nexus of internet culture and cybernetic serendipity with an exciting mix of talks, workshops, and masterclasses. Join us as we attempt “The Subversion of Paradoxes” in search of the great beyond. The term ‘multidisciplinary’ gets thrown around a…
This weekend, February 3rd to 4th, we will join 230 TouchDesigner users at Derivative’s second ever TouchDesigner Summit in Berlin for an 48-hour marathon of workshops, masterclasses, and presentations.
“Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-time video and abstract sonic collage.
Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.
Created by Julian Oliver and commissioned by the Konstmuseet i Skövde, HARVEST is a work of critical engineering and computational climate art. It uses wind-energy to mine cryptocurrency, the earnings of which are used as a source of funding for climate-change research.
Created by Lauren McCarthy, “LAUREN” is an online experiment where she attempts to become a human version of Amazon Alexa, a smart home intelligence for people in their own homes. The project will take place as an online three day performance that begins with an installation of a series of custom designed networked smart devices in peoples’ homes.
Machine Art in the Twentieth Century is a recent MIT Press-published book by Andreas Broeckmann exploring ‘machinic’ art-making. CAN weighs in with a review of this survey of moments, movements, and key figures spanning futurism to the present day.
What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.