How Video Games Fund Arms Manufacturers

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06/10/2014
Shooters: How Video Games Fund Arms Manufacturers

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31/01/2013
Approxymotion and MisPortraits – Geometry, drawing, material and robotic arms..

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13/05/2012
61.4223 – Technomass and Nature

61.4223 invites viewers to experience the moment of contemplative observation of a transformed landscape. Comprised of sculptural representations of German open pit mines inside a 1m³ cube, and alongside mechanisms that mimic the movement of (counterpart) excavators, the installation visualizes exactly how many cubic meters of earth have been moved since the installation started.

15/12/2023
Returning the Gaze – Perpetual (male)surveillance

Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.

28/04/2022
NORAA (Machinic Doodles) – A human/machine collaborative drawing

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

11/12/2018
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
Zimoun : 64 ventilators, 98m² polyethyleen foil 0.08mm

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28/04/2015

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Created by Julien Léonard, the following are what he refers to as a combination of electronic lace, algae to Indian plankton. These are also results of XRVG, a vector graphic programming environment based on the Ruby language.

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The result of a workshop held last week at SCI-Arc teaching students about synchronous robotics.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

61.4223 invites viewers to experience the moment of contemplative observation of a transformed landscape. Comprised of sculptural representations of German open pit mines inside a 1m³ cube, and alongside mechanisms that mimic the movement of (counterpart) excavators, the installation visualizes exactly how many cubic meters of earth have been moved since the installation started.

Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.

‘Far Away’ looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing

Created by the students at the Zurich University of the Arts, ‘Remote Materialities’ module and to be presented at the upcoming Ars Electronica Festival in Linz, ‘Remote Materialities’ explores the future scenographies of our coexistence with robotic devices.

In October CAN headed to Pittsburgh to toast the 30th Anniversary of The Frank-Ratchye STUDIO for Creative Inquiry. The event was accompanied by “Intersections,” a dynamic group exhibition showcasing many of the anti-disiciplinary works produced within the labs. Here, we review the show and share details about various included works.

HOLO curates a series of critical conversations and hands-on exercises as part of the 20th Edition of MUTEK Monreal, Aug 20-25.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

In Elektra’s 20th year common themes from throughout the history of the festival of machinic bodies and digital transcendence are explored in depth and pushed to their extremes.

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.

Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.

A review, photos, and selection of highlights from the abundant offerings of the 4th edition of the International Digital Art Biennial (BIAN) in Montreal.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

The 2017 edition of Eastern Bloc’s Sight + Sound festival put ‘capital I’ innovation in its cross-hairs and pulled the trigger. We journeyed to Montreal to its flagship exhibition and assess its spectrum of ‘non-compliant futures.’

A follow-up to the influential 2012 booklet series “Critical Making,” “Disobedient Electronics: Protest” is a new zine by Vancouver-based theorist and educator Garnet Hertz that uses dissent as a lens to survey electronics-based projects and practices.

CAN reviews “Digital Design Theory,” a recent Princeton Architectural Press text compiling writing from over five decades of thought on computation and design.

Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.

ofxRobotArm is an openFrameworks addon for doing creative things with robot arms. The goal of the addon is to remove as many technical barriers as possible to get up and running with 6-axis robots.

CAN contributor Dylan Schenker considers AUTOMATA (“art made by machines for machines”) and the uneasy relation between human and machine aesthetics at the third edition of Montreal’s BIAN digital art biennale.

Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan’s students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ability to quickly scan large geographical regions for specific visual features.

Created by Random International, Study for Fifteen Points explores the minimal amount of information that is necessary for the animated form to be recognised as human; and the fundamental impact created by subtle changes within that information.

The Gray Area Foundation for the Arts has been active in San Francisco for a decade. On the eve of the second edition of their eponymous festival, CAN chats with the Gray Area team about their ongoing educational and programming initiatives.

Created by Schunck Dölker (Felix Dölker and Florian Schunck) and first shown at Unwrap (University for Applied Sciences Darmstadt), An Sich explores perception and processing of information in a time that is characterized by changes in the way information is consumed.

The OpenSurgery project investigates whether building DIY surgical robots, outside the scope of medical regulations, could plausibly provide an accessible alternative to costly professional healthcare services worldwide.

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