Aesthetics Imperfections – Gianpaolo Tucci

This book witnesses the birth of a co-creation era, urging a rethinking to craft a more human-centric future where AI magnifies human creativity, rather than replacing it.

14/12/2023
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
HOLO 2 – An Illustrated Countdown

The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…

18/06/2015
Drone Aviaries & Field Guides – A Conversation with Superflux

Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate with each edition. The first issue is a handsome A1 poster expanding on their recent work with drones and the duo has engaged in an interview with CAN about their new project.

20/05/2015
Lumophore by Paul Prudence on Vimeo

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30/12/2013
Just another day at the lab: MUTEK A/Visions 2012

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14/06/2012
Björk – Biophilia [iPhone, iPad, Sound]

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19/07/2011
Known Unknowns [Processing, Objects]

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06/02/2011
Flixel 2 Tutorial [Flash, Tutorials, Games]

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05/04/2010
Canabalt [iPhone, Games, Flash]

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05/10/2009
Cs133 [iPhone]

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24/04/2009
Social Collider [WebApp]

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20/03/2009
Fieldrunners [iPhone]

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05/11/2008

Latest work by Alexandra Gavrilova / Stain from HEAD Geneva – done in collaboration with CERN Idea Square.

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This book witnesses the birth of a co-creation era, urging a rethinking to craft a more human-centric future where AI magnifies human creativity, rather than replacing it.

Created by Jon Butt the µ Muography device is an experimental DIY particle detector that detects high speed cosmic particles (muons) as they rain down to earth.

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

Created by convivial project, The Probable Universe is an interactive audio-visual installation generating an infinite combination of projected worlds in a physical environment using an industrial robotic arm.

The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…

Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate with each edition. The first issue is a handsome A1 poster expanding on their recent work with drones and the duo has engaged in an interview with CAN about their new project.

Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…

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Coralie Gourguechon is a designer and a paper electronics maker. Hi projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using paper.

Neurotic Armageddon Indicator (NAI) is an installation artwork which visualises the ‘Doomsday Clock’, a symbolic clock maintained by an academic journal since 1947, ‘The Bulletin of Atomic Scientists’.

You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.

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Category: Flash / Games / iOS / Members
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