Best Practices in Contemporary Dance

Best Practices in Contemporary Dance is a queer form of conversation between technology and bodies. Since April 2020, the beginning of 1st COVID-Lockdown, Jorge Guevara and Naoto Hieda meet weekly online to #practice for an hour: to distort and alter videos of themselves and each other, namely, in the pixel space. They do not define…

27/08/2021
Codici Visivi. New tendencies in algorithmic graphics. Exhibition, workshop and talks @TorinoGraphicDays19

During the 2019 Torino Graphic Days, TODO launches “Codici visivi. New tendencies in algorithmic graphics”, an exhibition dedicated to the contamination between graphic design and technology. The exhibition will be held at TODO’s headquarters in Turin on September 12th, and will showcase works by international visual communication studios and designers who have experimented with new…

23/08/2019
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Digital Art of Tehran – TADAEX06

In a little over a week, the 6th edition of TADAEX festival (Tehran Annual Digital Art Exhibition) takes place at Mohsen Gallery in Tehran, Iran. It’s a strong manifestation of the digital scene in Tehran and the people who make it possible, it features Iranian digital artists as well as far reaching international network of collaborators thanks to an ongoing residency program with NODE Forum for Digital Arts.

14/09/2016
Making openFrameworks Work – Users and educators gather in Denver, Colorado

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

18/04/2016
Unpacking the CineChamber – Naut Humon on Nomadic AV Performance

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02/08/2012
Along the Line – Florian Grond’s linear space-time recordings

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01/08/2012
Sum05 by Lia – Generative experience for iPhone and iPad

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30/07/2012
Years [vvvv, Arduino]

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18/01/2012
Maintenance, Repair and Operations AV [vvvv]

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23/11/2010
Towards and Beyond [WebApp]

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12/10/2010
Circuit Explorations [openFrameworks, Processing]

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10/10/2010
150 Promocodes! [iPhone, iPad, Giveaway]

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04/10/2010
PhiLia02 [iPhone, openFrameworks]

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23/05/2010

The 12th edition of the Patchlab SPACE/S Digital Art Festival will take place from October 19th to 22nd in Krakow and on October 28th at the Silesian Planetarium in Chorzow

Between October 6th and 9th 2022, the 11th edition of the Patchlab Digital Art Festival will be held in Krakow.

The Patchlab Digital Art Festival kicks off on October 8th. The jubilee, tenth edition under the title GAME OVER will last three days, and the events will take place in parallel, stationary in Krakow and online.

Best Practices in Contemporary Dance is a queer form of conversation between technology and bodies. Since April 2020, the beginning of 1st COVID-Lockdown, Jorge Guevara and Naoto Hieda meet weekly online to #practice for an hour: to distort and alter videos of themselves and each other, namely, in the pixel space. They do not define…

In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.

CAN will join (and report from) the ECAL Research Day, an eclectic symposium where artists, designers, and scholars will discuss the entanglement of technology and research.

During the 2019 Torino Graphic Days, TODO launches “Codici visivi. New tendencies in algorithmic graphics”, an exhibition dedicated to the contamination between graphic design and technology. The exhibition will be held at TODO’s headquarters in Turin on September 12th, and will showcase works by international visual communication studios and designers who have experimented with new…

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The 2017 edition of Eastern Bloc’s Sight + Sound festival put ‘capital I’ innovation in its cross-hairs and pulled the trigger. We journeyed to Montreal to its flagship exhibition and assess its spectrum of ‘non-compliant futures.’

House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.

Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, “Ad Infinitum” is a “parasitical” machine that, quite literally, lives off of human-generated energy.

A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

In a little over a week, the 6th edition of TADAEX festival (Tehran Annual Digital Art Exhibition) takes place at Mohsen Gallery in Tehran, Iran. It’s a strong manifestation of the digital scene in Tehran and the people who make it possible, it features Iranian digital artists as well as far reaching international network of collaborators thanks to an ongoing residency program with NODE Forum for Digital Arts.

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

Resonate is back to celebrate its fifth anniversary in Belgrade from 12th to 16th of April, 2016, providing an insight into the current developments in the fields of digital culture, visual arts and music.

Tundra define themselves as a “collaborative artistic collective” whose members include musicians, sound engineers, programmers and visual artists. Their focus is to create “spaces and experiences by making sound, visuals and emotions work together” in audiovisual performances and interactive installations.

Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.

The following is a collection of new generative pieces created by Walter Gorgosilits aka dextro from Austria, one of the pioneers of generative Macromedia Director programming.

Ninety Six is a site specific installation comprised of 96 plastic bags that are selectively inflated and deflated in controlled rhythms, creating wavelike animations across the wall of the gallery.

Created by the panGenerator collective, Macrofilm is a permanent interactive installation for The Museum of The History of Polish Jews that combines traditional, tangible experience of browsing through old archives with subtly augmented digital experience.

Leading Austrian digital artist, LIA is one of the 13 artists currently showing their work on StillReel. Nick Darcy-Fox, Founder of StillReel talks with LIA about her art

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Category: Members / WebApp
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