Vague Boundaries – Particles, lines, and waves

Created by Jonghong Park, Vague Boundaries explores ‘boundaries’ between matter and phenomena. The custom made machine draws straight lines continuously on the paper by snapping the thread with the mechanism of the chalk line tool.

12/01/2023
Aguahoja – Programmable Water-based Biocomposites for Digital Design and Fabrication

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22/03/2019
CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

24/12/2016
Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

17/10/2016
Gray Area Festival – Discussing the Impact of Art and Technology on Culture

In two weeks the inaugural edition of the Gray Area Festival takes place in San Francisco. Fusing a conference, performances, workshops, and an exhibition, the event gathers artists and philanthropists to discuss the impact of art and technology on culture. Several weeks back CAN announced the homeward stretch of Gray Area’s #ReviveTheGrand  fundraising drive, now…

08/05/2015
3D Printshow London – 20th-21st October

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16/08/2012
Lightplot – Robotic 3D light painting system by Ben Cowell-Thomas

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10/05/2012
Tools

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02/06/2011
Kinetic Pavilion [iPad, Processing, Scripts]

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17/12/2010
555 KubiK [Environment]

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24/07/2009
Maya – Dynamics [Tutorial]

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28/06/2009
CAN is Away! [News]

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13/06/2009

Created by Jonghong Park, Vague Boundaries explores ‘boundaries’ between matter and phenomena. The custom made machine draws straight lines continuously on the paper by snapping the thread with the mechanism of the chalk line tool.

Kinetic sculpture composed of hammers and light bulbs invites the viewer to contemplate this delicate balance of complex fragility.

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The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts. 

Created by London based convivial studio, Kinedioscope is a technique used to create animated depth effects on static photographs. The process is comprised of reverse-engineering the technology of photogrammetry in order to perfectly align the photography with the perspective of the 3D model and create depth and masking effects.

Unhanded was a symposium about ‘making under the influence of digitalism’ that took place in Ottawa last September. CAN was on hand to facilitate one of the discussions, and to mark the publication of the videos online we offer some highlights and thoughts on the proceedings.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

Created by Reza Ali, F3, [Form From Function], is a playful and powerful 3D design app that enables you to live code 3D form, rapidly iterate on its design, and export for 3D printing, rendering and animation. F3 uses signed distance functions (SDFs) to build forms – designing 3D forms using 2D image cross sections.

CAN’s report on the audiovisual highlights (and our participation) in the 17th edition of Montréal’s venerable MUTEK festival.

Category: CAN Events
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Created by Madeline Gannon, Quipt is a gesture-based control software that facilitates new ways to communicate with industrial robots.

Taking place in Montréal on Oct 1st-3rd, the second edition of MUTEK_IMG takes a deep dive into the creative possibilities of VR and immersive media.

In two weeks the inaugural edition of the Gray Area Festival takes place in San Francisco. Fusing a conference, performances, workshops, and an exhibition, the event gathers artists and philanthropists to discuss the impact of art and technology on culture. Several weeks back CAN announced the homeward stretch of Gray Area’s #ReviveTheGrand  fundraising drive, now…

Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.

Created by Paolo Salvagione, String Fountain is a kinetic sculpture that uses propulsion to elevate a continuous piece of string into the air.

Replicants is a collection of 3D printed facial studies, each created using a different computer application, software, and printing method as an output source.

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Created by Brandon Kruysman and Jonathan Proto, Hot Networks explores the complexities and opportunities in collaborative robotics.

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