CITY – Beata Kępa

Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses are being mixed up. These are places where the boundaries of personal space constantly get…

12/10/2020
Beat Blox – Tangible beats by Per Holmquist

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02/09/2014
Beatoven – Mixing sounds as if they were cooking ingredients

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10/01/2013
BEATS, BITS, ATOMS by panGenerator

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31/08/2012
NodeBeat [iPhone, iPad, oF, Sound]

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25/04/2011
TweakyBeat [iPhone, Sound]

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09/12/2009
Controlled Uncontrollables: SAD and the Bubble Printer

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

27/10/2023
KRILLER – Globally synced broadcast of synth-soaked ambient software

KRILLER is an eternally looping, seven day, globally synced audio-visual broadcast of synth soaked ambient software (online) experience. The weeklong broadcast is divided into 6300 software art ‘cassettes’, each bound to a specific moment of time during the week, minted by its fabricator, and seamlessly fusing with its predecessor and successor to form audiovisual duets and mashups.

01/06/2023
Animas – Music co-creation with AI

Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.

06/03/2023
Call for Researchers to join Antikythera

Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or equivalent when not in Los Angeles). All travel and other associated program costs will also be covered by the program.

20/10/2022
Phases [An Exhibition By Kai Lab]

Dates | 19th – 28th May, 2022Times | 12noon – 7pmLocation | Espacio Gallery, 159 Bethnal Green Rd, London E2 7DGTickets | timed entry by donation – BOOK HEREContact | insta: @kai.lab_ / info@kailaboratory.com / www.kailaboratory.com Repeating cycles shape our behaviour and environment. From the rotation of the Earth, to the beat of the heart, much of what…

29/04/2022
Colormatrics – Sonification-driven audiovisual works

Colormatrics is a set of three sonification-driven audiovisual works specially designed for the Cube at the Moss Arts Center. Based on my line-by-line image scanning method and additive synthesis techniques. Colormatrics converts generative visual patterns into sound and visualizes the sonification process in real time. Colormatrics_01 creates ambient- or pad-like sounds fitting in with the immersive atmosphere…

03/01/2022
Wireless Fidelity Workshop

How to materialize invisible data, inherent to wireless communication protocols? Author: Béatrice Lartigue, Lab212Commissioned by: ISDAT, Toulouse, FRACourse: Master DesignTopic: WiFi, “Wireless Fidelity” refers to a set of communication protocols used for wireless data transmission within a computer network. “Wireless communication is thus invading our functional space. Some people speak of an ambient network, like…

22/04/2021
Empathy

Through this artwork, I am aiming to create a method to visualize empathy. When you touch animals, you can feel their power, for example, the heartbeat, the body temperature, the texture of the fur or skin, and so on. This is also true when we simply hug another person. There are times when, through a…

13/10/2020
Sensorium Festival: Bratislava turns into a happening spot for computational art, design and performance

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31/03/2018
Dökk – Live media performance by fuse*

Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.

03/01/2018
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
The Weather Followers – Bringing serendipity to the digital life

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

12/10/2017

Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses are being mixed up. These are places where the boundaries of personal space constantly get…

Category: Member Submissions
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Berlin-based Canadian artist Darsha Hewitt engages in an extended conversation with CAN about her new online video tutorial series dedicated to the Wurlitzer Side Man—the world’s oldest drum machine.

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Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.

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Category: iOS / Members / Sound
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LOW·AI BOX is an AI machine art that includes a transparent machine structure, an AI system, a sensor system, and an IoT system.

Developed in the context of Human 2 Objects project, the main concept was to reflect the human capacity to transform natural elements and to use the human body and its spatiality as an input for interactivity. As a result, the exhibition Controlled Uncontrollables is composed of two sculptural installations in a delicate interplay of art and technology.

KRILLER is an eternally looping, seven day, globally synced audio-visual broadcast of synth soaked ambient software (online) experience. The weeklong broadcast is divided into 6300 software art ‘cassettes’, each bound to a specific moment of time during the week, minted by its fabricator, and seamlessly fusing with its predecessor and successor to form audiovisual duets and mashups.

Anima is an interactive installation that facilitates a musical jam session between humans and machines. Operating much like a sequencer, Anima uses open-source AI algorithms to generate musical sequences.

Novae explores cosmogonies – the formation of celestial objects in a constantly expanding universe.

Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or equivalent when not in Los Angeles). All travel and other associated program costs will also be covered by the program.

Dates | 19th – 28th May, 2022Times | 12noon – 7pmLocation | Espacio Gallery, 159 Bethnal Green Rd, London E2 7DGTickets | timed entry by donation – BOOK HEREContact | insta: @kai.lab_ / info@kailaboratory.com / www.kailaboratory.com Repeating cycles shape our behaviour and environment. From the rotation of the Earth, to the beat of the heart, much of what…

Colormatrics is a set of three sonification-driven audiovisual works specially designed for the Cube at the Moss Arts Center. Based on my line-by-line image scanning method and additive synthesis techniques. Colormatrics converts generative visual patterns into sound and visualizes the sonification process in real time. Colormatrics_01 creates ambient- or pad-like sounds fitting in with the immersive atmosphere…

How to materialize invisible data, inherent to wireless communication protocols? Author: Béatrice Lartigue, Lab212Commissioned by: ISDAT, Toulouse, FRACourse: Master DesignTopic: WiFi, “Wireless Fidelity” refers to a set of communication protocols used for wireless data transmission within a computer network. “Wireless communication is thus invading our functional space. Some people speak of an ambient network, like…

Through this artwork, I am aiming to create a method to visualize empathy. When you touch animals, you can feel their power, for example, the heartbeat, the body temperature, the texture of the fur or skin, and so on. This is also true when we simply hug another person. There are times when, through a…

Category: Member Submissions
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Passifolia is a collective experience, made-to-mesure for La Gaîté Lyrique in Paris and made up of 16 interactive modules organically set up in space.

Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.

At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!

Category: CAN Events / Education
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On April 11–13th MUTEK Montréal presents the 4th edition of MUTEK_IMG, their offshoot festival focused on digital creation. CAN/HOLO was invited to curate five panels within this year’s program, that bring together leading artists and thinkers to consider pressing aesthetic and sociopolitical questions.

Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

“Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-time video and abstract sonic collage.

Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’  is a generative visualisation of the ballet composed in 1801 by Beethoven.

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