BLOCK – Video game to design and study the health of the city

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16/09/2014
Primo teaches programming to 4-year-olds using wooden blocks

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23/12/2013
Easy Interactive Building Blocks for Kids

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19/11/2012
Block Generator [Flash]

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10/11/2009
Piyo Blocks [iPhone]

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13/10/2009
Q-Block // 3D Pixel Game Engine [WebApp, Flash, Games]

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03/09/2009
gr1dflow – Exploring recursive ontologies

gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of the complex shapes are derived from blockchain specific metadata associated with the collection.

15/04/2024
The Dark Forest Anthology of the Internet

“The Dark Forest Anthology of the Internet” is a 208-page book that documents five tumultuous years when we learned how to live, create, and conspire on an increasingly adversarial internet.

15/04/2024
System Process Form: Type as Algorithm

System Process Form is a detailed survey of MuirMcNeil’s Two type system, an extensive collection of geometric alphabets in which every stroke, shape, letterform and word is designed to correspond and collaborate in close harmony.

08/04/2024
This Is Not An Artifact – Rich Pell

Featuring hundreds of entries for collection specimens organized under the postnatural categorical matrix of Isolating, Breeding, Engineering, and Leaking, this book-as-exhibition makes the exceptional collection of the Center for PostNatural History available to a global audience for the first time.

18/03/2024
Cancel Membership

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02/03/2024

The Perfect NFT is a performative art installation which considers blockchains as a medium for artistic expression.

Created by Matthias Dörfelt, ‘Block Bills’ is a series of 64 banknotes generated from the Bitcoin Blockchain. Each banknote represents one block in the chain and the whole series consist of 64 consecutive blocks starting at block #456476.

Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.

Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.

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Constellaction is an installation by panGenerator which included swarm like intelligent and light responsive tetrahedrons that evolved and branched thanks to the collaborative effort of the audience.

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gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of the complex shapes are derived from blockchain specific metadata associated with the collection.

“The Dark Forest Anthology of the Internet” is a 208-page book that documents five tumultuous years when we learned how to live, create, and conspire on an increasingly adversarial internet.

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System Process Form is a detailed survey of MuirMcNeil’s Two type system, an extensive collection of geometric alphabets in which every stroke, shape, letterform and word is designed to correspond and collaborate in close harmony.

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Originally conceived at the start of a global pandemic as a website, +1-home now continues its life as a digital installation in a gallery, custom-made to InterAccess’s immersive projection environment as a two-player interactive experience.

Explore the works of CCI MSc Creative Computing students as they take you through a journey at the senseScape show.

Stream of Consciousness is a daily performance revealing the thoughts of an imaginary artist creating and sharing images in real time. Observe the act of inspiration unfolding one idea at a time in this boundary-blurring social experiment and ponder the nature of art and creativity in the age of AI.

Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.

Open call for one of the partial scholarships to cover 50% of the tuition fees as part of the Elisava Masters’ Scholarships 2024.

Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.

The light installation ‘What is for Sure’ explores the relationship between space and time. By reinterpreting and manipulating the seemingly natural and chronological rhythm of light, the artwork addresses the phenomenon of chromatic changes in the sky caused by atmospheric scattering.

Featuring hundreds of entries for collection specimens organized under the postnatural categorical matrix of Isolating, Breeding, Engineering, and Leaking, this book-as-exhibition makes the exceptional collection of the Center for PostNatural History available to a global audience for the first time.

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On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.

Livegrid is a harmonious blend of technology and art that brings environmental awareness right into your living space – now looking for support on Kickstarter.

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