Created by the artist collective WERC, “Pixi” is a digital organism located in a dutch forrest, inspired by the complex patterns that exist in nature and questions whether a technical natural phenomenon can imitate the complex aesthetics of nature or interact with it.
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73 ResultsPhilips is doing more and more in the field of health and asked the second and third years Interaction Design at ArtEZ Academy of the Arts Arnhem to do develop a project about Quantified Self. Amy Whittle and Willem Kempers teamed up and choose breathing as focus, it being a vital function that can be subconscious as well as controlled.
30 pieces of molded plastic, 2 HD projectors – hovering in the dark of Berlin’s 401contemporary gallery is Robert Seidel’s latest projection sculpture. Suspended from the ceiling and drenched in waves of light the amorph, skeletal structure comes alive – intricate, fragile, otherworldly.
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…
A number of life-support machines are connected to each other, circulating liquids and air in attempt to mimic a biological structure. This is an installation by Revital Cohen who modified and connected organ replacement machines together to have them ‘breathe’ in a closed circuit.
‘Grown’ by Cyrus Clarke, Non-Fungible Plants (NFPs) are living plants with data encoded within their DNA. Sitting at the junction of art, technology and nature, Non-Fungible Plants utilise cutting edge synthetic biology techniques to encode digital data, in this case NFTs, in plants.
Created at Goldsmiths (University of London) for the degree show project of MA computational Art, Zed is a real-time drawing device centred around the character Zed, intended to evoke a sense of sacredness akin to a religious ritual.
Ghostwriter is a project that invites us to mindfully co-create with the AI through a vintage typewriter’s tactile and physical form. Imagined as a calm meditative interface it removes all the digital distractions and takes us on an emotional journey through paper and ink.
In their continued effort to seek out an equilibrium between man-made and nature, MAN-NAHĀTA is the latest project by OXMAN (previously Mediated Matter Group at the MIT Media Lab). The project is a top-down master planning braved by bottom-up-design in the place where the grid was once a garden.
The human breath not only helps maintain life, but also carries a conversation, both in its assistance in the verbal conversation but in the chemical composition and interaction with nature. It is an ever-changing matrix with infinite components that maintains an intriguing complexity. “Below Threshold” is an installation that translates the natural landscape into a…
reated by Lotta Stöver, “Sleep Like Mountains” enacts a process of digital embedding and embodying. The installation measures the topography of a human body and compares it to geodata sets of Earth, searching for a most similar location, where the topography of the human body and Earth elevate and digitally situate in similar ways.
90×200 is an installation that dramatizes the emotions of frustration, anxiety, and delirium through mechanical movements. The work is inspired by the artist’s own experience of being bedridden because of a serious infection. It stages the internal state of push-and-pull with a ghost body accompanied by stale and repetitive machine noises, signaling a symbolic sickness…
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
A-B-Z-TXT is back—and our favourite summer typography school is looking for international applicants. Apply to join Jürg Lehni, Mindy Seu, Jon Gacnik and others in Toronto Aug 23-26 for four days of masterclasses, workshops, and lectures.
From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.
Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.
Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.