On Framing Textile Ambiguities – Nathalie Gebert

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10/08/2020
Newtonian Fluid Stimulation

In 1687 Sir Isaac Newton, english mathematician, physicist and astronomer published his highly influential book “Principia Mathematica”, introducing mathematical models for fluids that account for viscosity. Over 300 years later in 2018, his calculations are the foundation of a computer program designed as a drawing tool. Producing his own tools for creation, 1986 born German…

09/01/2019
Dökk – Live media performance by fuse*

Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.

03/01/2018
Markov Decisions – Sound as a physical property of matter

Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).

22/03/2017
Soap and Milk – Organic figments of data

Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.

16/06/2016
Creative-coding on iOS with C4 – Tutorial

This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.

08/03/2016
The Cathedral of Computation – Ian Bogost

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29/01/2015
Perlin Sphere GLSL to Quarz Composer

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

04/11/2014
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
Perpetual Energy Wasting Machine by Niklas Roy

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18/10/2012
Playing With GLSL in Processing – Initial Experiments [Tutorials]

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17/06/2012
Björk – Biophilia – Virus [iPhone, iPad, Sound]

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12/08/2011
Tools

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02/06/2011
Working with Toxiclibs [Processing, Tutorial]

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05/05/2011

The Mayor Gallery in London presents an exhibition by Belgium collective LAb[au] at Art Bermondsey Project Space.

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‘Far Away’ looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing

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In 1687 Sir Isaac Newton, english mathematician, physicist and astronomer published his highly influential book “Principia Mathematica”, introducing mathematical models for fluids that account for viscosity. Over 300 years later in 2018, his calculations are the foundation of a computer program designed as a drawing tool. Producing his own tools for creation, 1986 born German…

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Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.

Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.

Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of brass under stress and generating a tensional field in which the metal changes from one vibrating state to another, in relations to the input and its physical properties (mass, elasticity, morphology).

Created by Waltz Binaire, Soap and Milk is designed as an interactive experience of data, allowing the observer to perceive social media as an overwhelming and organic figment. Each microscopic droplet represents a tweet and once an entity gets spawned – the viewer is invited to physically interact and explore its behaviour.

This tutorial will introduce you to creative-coding on iOS with C4, a powerful framework for creating expressive artworks and user experiences. Written entirely in Swift, C4 takes a modern approach to working with animation, gestures and media.

Created by Yingjie Bei and Yifan Hu at ITP, Moon Phases allows the audience to input any date and it will show the moon phase for that night (from the northern hemisphere’s perspective).

Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.

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Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

Mechanical Pi – In memory of William Shanks is a computing machine that replaces the repetitive task of writing pi by hand back into a physical, mechanical process.

Through an inspiring tutorial with 26 code examples Amnon Owed shows you how to use Processing to explore the creative possibilities of generative typography.

Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.

Karsten and Ricardo bring you this comprehensive introduction to Clojure and functional programming. From syntaxes, symbols, vars & namespaces to data structures, sequences, recursive processing and destructuring.

Generating Utopia is a realtime visualisation of social location data that explores questions of what human habitats could look like if it was possible to transform them depending on the location-based behaviour of their residents.

Glassified is a modified ruler with a transparent display to supplement physical strokes made on paper with virtual graphics. The goal of the device is to complement rather than replace a typical ruler and since the display is transparent, both the physical strokes and the virtual graphics are visible in the same plane.

Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.

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In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon.

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‘Signal To Noise’ is the latest installation by LAb[au], immersing the spectator in patterns of sonic motion produced by 512 recycled mechanical split-flaps.

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