Black Box Cartography – A critical cartography of the Internet and beyond – Vladan Joler

Over the past few years, Vladan Joler has been working (with the help of a network of data analysts, media theorists and cyber forensic experts) to bring to light some of the hidden layers of these systems. From the invisible algorithmic factory of Facebook to the visual and conceptual assemblage of a new extraction model, Joler’s representational tactics take us into the depths of today’s technological ecosystems.

01/11/2023
Sazen City: A cartography of digital memories

Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

27/10/2023
Postcards from Isolation

‘Postcards from Isolation’ is the outcome of a collaboration between sabato.studio, Anna, Lorenzo, Jacopo and designers and developers from all over the world. Together, we reflected on social and cultural shifts that are taking place as a consequence of our shared lockdown experience during the COVID-19 pandemic. At ‘isolation.is’ you can explore a collection of…

11/05/2020
Algorithmic Drive – Spectacular car(au)tonomy

‘Algorithmic Drive’ is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.

20/08/2019
CarbonScape – Pollution soundscape by h0nh1m

Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.

12/01/2018
Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems

Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.

11/10/2017
The Changing Room – Displays of emotion by Lauren McCarthy

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

07/03/2017
TraiNNing Cards – Flash cards to train your machines

Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.

01/02/2017
The New Velocity – The faulty consistency of cartography

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

22/12/2015
How Google’s Self-Driving Car Doesn’t Run You Over

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29/04/2014
Gifpop is a tool to make custom cards from animated gifs, using the magic of lenticular printing

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23/10/2013
ScareMail

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04/10/2013

Voz y Movimiento is an interactive installation engineered to exemplify the impact of mutual vocal expression.

Over the past few years, Vladan Joler has been working (with the help of a network of data analysts, media theorists and cyber forensic experts) to bring to light some of the hidden layers of these systems. From the invisible algorithmic factory of Facebook to the visual and conceptual assemblage of a new extraction model, Joler’s representational tactics take us into the depths of today’s technological ecosystems.

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Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

‘Postcards from Isolation’ is the outcome of a collaboration between sabato.studio, Anna, Lorenzo, Jacopo and designers and developers from all over the world. Together, we reflected on social and cultural shifts that are taking place as a consequence of our shared lockdown experience during the COVID-19 pandemic. At ‘isolation.is’ you can explore a collection of…

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‘Algorithmic Drive’ is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.

Created by Felix Ros, ‘Scribble’ is a haptic interface designed for autonomous cars that lets the driver draw their way through traffic. They draw a path and the car will follow, not letting them drive but pilot the car, helping the car when in need. Scribble is powered by an Arduino DUE that is controlled over a serial connection by a GUI made in openFrameworks.

Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.

Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help people empathise with self-driving vehicle systems. The team built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition displayed in a virtual reality headset to navigate through space.

Created by Basel (CH) based visual designer Cyrill Studer for “Baby Behold” by the band Carvel’, is a collection of computer generated graphics that accompany the music in a subtle but clever and engaging way.

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.

Video featuring Manfred Mohr discussing ideas behind his Artificiata II work currently on display at Carroll Fletcher in London.

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Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

Created by Felix Ros, Stewart is a hypothetical tactile interface designed for a fully autonomous car with objective to accommodate a healthy relation between man and machine.

Carolina is an experimental musical landscape for mobile composed of vocals, guitars, bass and mellotrons made in collaboration with music artist Kimbra for her album release, The Golden Echo

The OpenSurgery project investigates whether building DIY surgical robots, outside the scope of medical regulations, could plausibly provide an accessible alternative to costly professional healthcare services worldwide.

Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of ‘How to Make Something that Makes (almost) Anything’ course.

Generative Scarves for iOS includes a procedural algorithm commonly used to digitally generate patterns of the natural world, sampled into a bespoke application and used to create unique print for an individual scarf.

Eunyoung Park explores the awkwardness of gaze in this installation comprised of Arduino, ultrasonic ping sensors and cardboard.

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Conceived by Spanish photographer Óscar Monzón and developed by Espadaysantacruz Studio, KARMA is an interactive audiovisual experience designed for the iPad integrating photos, video and music created by Óscar Monzón.

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Scent Rhythm is a timekeeping device that maps relational olfactory sequences to the body’s circadian cycle.

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Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…

To celebrate the fifth birthday of Baillat Cardell and fils, Iregular decided to give their long term friends and collaborators a special present…

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Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

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Currently on show at the ACME. gallery in Los Angeles is a piece by John Carpenter titled trailers_anemone, an interactive installation that explores fluid, undulating trails of light through time and space.

Eyes on the Sky is a process-based investigation into generative design and the weather linking 64 public-access web cameras across Europe, recording the colour of the sky and producing a book that collects a week of paintings where cameras paint the weather.

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