Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017
Starlay for iPad – Éditions Volumiques in collaboration with David Calvo

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15/02/2013
Google – The first Google image for every word in the dictionary

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28/05/2012
Paysages [Processing]

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22/07/2011
Boom Shakalaka [openFrameworks]

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06/12/2010
V Z F [iPhone, Games]

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27/01/2010
SKÅL [Objects]

Skål (Norwegian for bowl) is a media player designed for the home that lets you interact with digital media using physical objects.

11/11/2009
Thank You to CAN’s Sponsors [News]

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27/10/2009
Records [iPhone, Sound]

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08/09/2009
EyeWriter [openFrameworks]

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22/08/2009
Crayon Physics Deluxe [iPhone]

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02/01/2009

Eunyoung Park explores the awkwardness of gaze in this installation comprised of Arduino, ultrasonic ping sensors and cardboard.

Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.

In What Algorithms Want, Ed Finn considers how the algorithm – in practical terms, “a method for solving a problem” – has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking. 

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

A consideration of systems and scale in Marina Zurkow’s “MORE&MORE (the invisible oceans)” and Rachel Rose’s “Everything & More,” exhibitions recently mounted at (respectively) bitforms and the Whitney Museum for American Art in NYC.

Curator Nick Pagee gives CAN a tour of the 2014 TIFF Kids Film Festival’s digiPlaySpace—an interactive playground for kids.

Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potentiating it ad infinitum.

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Category: iOS / Members
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Category: Members / Scripts
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Category: Games / iOS / Members
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Skål (Norwegian for bowl) is a media player designed for the home that lets you interact with digital media using physical objects.

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Category: Members / News
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