Physical Cellular Automata – Time Lapse by Jan Vantomme

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09/04/2012
CLOUDS – Code, Creativity, and Immersion

An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.

03/06/2015
Elektra 2013 – Meditations on Anti/Matter

Montreal, the beginning of May, a dark performance space illuminated by an otherworldly glow; this combination of factors could only mean one thing – Elektra! CAN was on hand at the 14th edition of the venerable Canadian digital arts festival to soak up the proceedings and we’ve prepared the following overview of some of the (well, our) highlights.

17/05/2013
M0za1que – Kinetic light art installation by LAb[au]

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03/04/2013
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
Soak, Dye in Light [Processing, Kinect]

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27/09/2011
Generative Art: A Practical Guide [Books, Processing]

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18/08/2011
RUNXT Life [iPhone, Sound]

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01/01/2011
wiresq [iPhone, openFrameworks, Sound]

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25/10/2010
Cells [Mac]

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02/06/2009
Automaton [iPhone]

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22/05/2009
Reincarnation [openFrameworks]

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02/05/2009

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

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Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is presented as a speculative museum exhibit showing future artefacts from this post crystallised data world.

Created by the visual artist Palmer Eldritch aka Denial of Service, “Onryō” is the latest in the series of audio/video releases that combines tech-noir chaos with reaction-diffusion sequences created in Max/Jitter, courtesy of Paul Fennell.

Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.

An interactive (and immersive) documentary on code and creativity,  Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.

RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.

Montreal, the beginning of May, a dark performance space illuminated by an otherworldly glow; this combination of factors could only mean one thing – Elektra! CAN was on hand at the 14th edition of the venerable Canadian digital arts festival to soak up the proceedings and we’ve prepared the following overview of some of the (well, our) highlights.

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Processing enthusiasts rejoice! There is a new book coming by Daniel Shiffman and it’s called Nature of Code. As it’s title implies this book takes phenomena that naturally occur in our physical world and shows you how to simulate them with code.

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Category: iOS / Members / Sound
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Category: Mac / Members
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