Weather Worlds is an interactive installation that grants children weather controlling superpowers. Utilising kinect cameras and real-time greenscreening via openFrameworks, the installation allows children to see themselves immersed in an interactive and dynamic environment.
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…
Commissioned by GOFY, Hologrix’s Space Odyssey is an interactive installation that takes audiences on an immersive journey through outer space. We created three real-time generative scenes using TouchDesigner software and projected onto a 12-meter-wide canvas on the façade of a building. The installation uses Microsoft’s Azure Kinect device to track motion data of participants as…
CURRENTS New Media is now accepting submissions for our 2023 art and technology festival in Santa Fe, New Mexico, USA. Every summer since 2010, CURRENTS New Media presents one of the leading art and technology festivals in the United States. Based in Santa Fe, New Mexico, CURRENTS brings together diverse, boundary-pushing works of established and…
Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
The Tyranny of Birds by Neil Mendoza empowers bread to escape its avian oppressors. The installation consists of a flock of robotic bread birds that take flight when real birds appear on the screens surrounding them. It was created for The Children’s Museum of Pittsburgh during an artist residency there. Each bird starts life as…
Be a part of our 2020 Artist Lineup! Artist submissions are now open for CURRENTS 2020 New Media Festival. With 10 years of new media production, display, and support in its wheelhouse, CURRENTS New Media has become known as one of the leading emerging media arts festival in the States. Located in Santa Fe, New…
Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction
“Three Pieces with Titles” is the latest audiovisual performance by Montreal’s artificiel. In it Alexandre Burton and Julien Roy manipulate an eclectic collection of objects within the field of view of a computer vision system to generate real-time video and abstract sonic collage.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…
At the Digital Media study program in University of/the Arts Bremen, computer science meets design, while engineering and natural sciences interconnect with the arts. We present you four recent “semester” projects exploring topics ranging from VR, popular media to digital nature.
Created by Filipe Vilas-Boas and Paul Coudamy, The Punishment is an installation in which a robot executes a preventive punishment for its possible future disobedience in reference of Isaac Asimov’s Three Laws of Robotics.
A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.
In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
From the Digital Citizens Lab to making Processing more accessible – Lauren McCarthy, Los Angeles-based artist and Processing Foundation board member, surveys the work of the 2016 Processing fellows and sheds light on the Foundation’s 5-month fellowship program.
Launched today via a worldwide Kickstarter campaign, Mover Kit by Technology Will Save Us is part iconic accessory and part education tech toy that kids, young and old, make and code themselves.
CAN is thrilled to announce the first edition of #ACTFestival – a four-day summit that combines a world class exhibition, a symposium, a performance and workshop program, and takes place November 25th to 28th / Gwangju, South Korea.
Created by Jonathan Fletcher Moore, Artificial Killing Machine is an autonomous mechanical installation that uses the public database on U.S. military drone strikes to visualise deaths of individuals that would otherwise be represented purely as statistical data.
Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.
Toronto-based curator Marla Wasser is the mind behind “RAM: Rethinking Art & Machine”, a media art exhibition currently on display at the Art Gallery of Nova Scotia that contains work by media art heroes like Angela Bulloch, Jim Campbell, Manfred Mohr, Alan Rath, and Daniel Rozin. Wasser recently engaged in an extensive interview with CAN, in which she shares some behind-the-scenes details about her show.
Created by LUSTlab in collaboration with The Mobile City, Binnen de Lijnen is part of an ongoing research project called Public Space – Public Matter from Trancity. Over 100 children took part in colouring the playground which visualised the spatial organization of Schilderswijk’s social life.