Inside Inside – Remixing video games and cinema with ML

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

02/09/2021
Virtual Depictions: San Francisco – Cinematic data-driven sculpture

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

07/12/2015
FILE FESTIVAL 2023 – Call for Entries

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

21/12/2022
Call for Researchers to join Antikythera

Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or equivalent when not in Los Angeles). All travel and other associated program costs will also be covered by the program.

20/10/2022
On reflection: an interactive film installation

Since the first movie musical back in 1927, film audiences have delighted in seeing bodies in motion on the big screen. Movements etched into our minds. Scenes like Liza Minelli’s cabaret performance with a chair, Gene Kelly swinging joyously in the rain,  the iconic lift scene in Dirty Dancing. These historic moments are now accessible…

22/06/2022
Latentscape – Franz Rosati

Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.

28/10/2021
Found In Translation – Experiencing the process of machine translation

Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.

20/04/2021
Living In the Gap: In Conversation with Peter Burr

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

13/03/2021
Holographic Opening Performance for the Launch of HTX ( Singapore )

HOLOGRIX’s latest productions for Ministry of Home Affairs’s Official Launch of HTX Opening Performance was set in the year future in Singapore, we crafted a story that shows how The Home Team Science and Technology Agency ( HTX ) act as a force multiplier through technology to secure Singapore’s borders, solve crimes, save lives and…

20/01/2020
Skin-awareness

The immersive space morphs and alters with light and becomes solid, its pressure composing and decomposing the self-awareness of skin. The dancer’s body is extended and manipulated as a conscious entity, exceeding the physiological object. The constant feedback between the body’s trajectory and interaction with the environment changes the nature of the object itself. The…

11/10/2018
DIGITALIVE, an attempt to define a Contemporary Manner

The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…

02/10/2018
Inventing the Future at MUTEK_IMG

It was just three weeks ago we were in Montréal for the 4th edition of MUTEK_IMG, MUTEK’s forum on digital creation. Invited to contribute to its symposium, we curated five panels. In this post-festival report, we share some highlights.

04/05/2018

In this project, the human brain, which is like a black box, is captured objectively as an unknown structure and visualized through sound and visual

Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.

Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha’s track from his 2018 album Aktual.

Created by Refik Anadol in collaboration with Kilroy Realty Corporation and SOM Architects, Virtual Depictions: San Francisco is cinematic and site-specific data-driven sculpture consisting of 90 minutes long dynamic visuals projected in the building lobby’s 40-foot-tall screen and visible from the street.

Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.

Fractal Film includes a very precisely choreographed scene, shot in very high definition (5K) at eight different angles, shown always differently using custom based software that chooses rules at random and follows them.

Projects attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing by presenting it as a monitoring room, which shows transfers happening in real time on networks using the BitTorrent protocol.

MetaTouch is an XR installation exploring virtual touch in which participants are provided with multisensory feedback in response to their interactions with a series of tactile modules. 

Surrogate is a body of work centred around issues of reproductive technology and bodily autonomy comprised of a series of physical and performative inputs and outputs to engage and provoke conversations about the topic.

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

Explore artworks from the future talent of industry, view works of postgraduate students from the Creative Computing Institute.

Applications are now open for Antikythera’s Studio, which will host 15-18 international, interdisciplinary Studio Researchers from February to June 2023. The program is free and includes a housing provision and a monthly stipend of 4000 USD (or equivalent when not in Los Angeles). All travel and other associated program costs will also be covered by the program.

Since the first movie musical back in 1927, film audiences have delighted in seeing bodies in motion on the big screen. Movements etched into our minds. Scenes like Liza Minelli’s cabaret performance with a chair, Gene Kelly swinging joyously in the rain,  the iconic lift scene in Dirty Dancing. These historic moments are now accessible…

Created by Kachi Chan, ‘Sisyphus’ is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.

Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.

Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.

Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

Digital Atmosphere is a Mixed Reality experience from internationally renowned digital artist duo Daria Jelonek and Perry-James Sugden, known as Studio Above&Below. The piece looks at how technology and art can illuminate the quality of air, usually invisible to the naked eye, and bring us an urgent step closer to a sustainable future. At a…

Hobbes, a design and animation studio out of Detroit, MI, partnered with VWLS and Firefly Drone Shows to produce the music video for “High in Heaven,” performed and shot by drones.

Category: Member Submissions
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HOLOGRIX’s latest productions for Ministry of Home Affairs’s Official Launch of HTX Opening Performance was set in the year future in Singapore, we crafted a story that shows how The Home Team Science and Technology Agency ( HTX ) act as a force multiplier through technology to secure Singapore’s borders, solve crimes, save lives and…

Category: Member Submissions
Tags:

Loud Matter is a new audiovisual live performance that unites live created stop motion animation, drums, live code & 8 bit chiptune music. Using stop motion technique to animate physical materials, a classic animation technique born in the 1920´s that evolved throughout the century used for creating animated tv series and films before CGI largely took over as…

Category: Member Submissions
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In Elektra’s 20th year common themes from throughout the history of the festival of machinic bodies and digital transcendence are explored in depth and pushed to their extremes.

The immersive space morphs and alters with light and becomes solid, its pressure composing and decomposing the self-awareness of skin. The dancer’s body is extended and manipulated as a conscious entity, exceeding the physiological object. The constant feedback between the body’s trajectory and interaction with the environment changes the nature of the object itself. The…

Category: Member Submissions
Tags:

The symbiosis between users and devices allows and encourages personal performance pervasively, and breaks the boundaries between human and non-human action: today’s performance is post-human, quoting Karen Barad. The concept behind the term “live” (de visu) has vastly changed, following the technological evolution and letting a high-performance gradient emerge in everyday habits. With the aim…

Created by Matteo Zamagni, “Horror Vacui” is a non-narrative film that explores geological formations of Earth and the frenetic hyper-development attained by humankind.

Created by Mattia Casalegno and presented in collaboration with the chef Flavio Ghignoni Carestia, the Aerobanquets RMX is an immersive, sensorial experience focussed on the perception of taste.

It was just three weeks ago we were in Montréal for the 4th edition of MUTEK_IMG, MUTEK’s forum on digital creation. Invited to contribute to its symposium, we curated five panels. In this post-festival report, we share some highlights.

On April 11–13th MUTEK Montréal presents the 4th edition of MUTEK_IMG, their offshoot festival focused on digital creation. CAN/HOLO was invited to curate five panels within this year’s program, that bring together leading artists and thinkers to consider pressing aesthetic and sociopolitical questions.

Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.

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