FILE FESTIVAL 2023 – Call for Entries

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

21/12/2022
Symphony in Acid – Typography, sound and (the limits of) language

Created as a collaboration between Max Cooper (Music) and Ksawery Komputery (video), ‘Symphony in Acid’ is a (generative) music video that maps every sound to the writings of Ludwig Wittgenstein with references to the combination of orchestral-like synths with 303-like synthesis of acid house.

19/05/2022
Livegrid.tech – A digital painting

Livegrid is an ongoing project which involves using a widely available commercial technology and packaging it up into a user-friendly and affordably product. LED matrixes have been used for advertising and other large scale displays for years now but are out of reach for consumers who lack the know-how. By packaging the hardware into a…

04/05/2020
Ghost City – Video installation by Hugo Arcier

Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.

07/11/2016
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Education

CreativeApplications.Net catalogues projects, tools and platforms at the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges between practitioners in art, media, design and technology. With a particular focus on education, CAN’s initiatives have played an instrumental role in the ideation and development…

05/09/2016
Codex Anima Mundi – Interview with FUSE*

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

11/02/2016
Facets of ‘New Making’ – Tektonics at ACT Festival

Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.

05/02/2016

Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.

Livegrid is a harmonious blend of technology and art that brings environmental awareness right into your living space – now looking for support on Kickstarter.

Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.

Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices.

This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th.

Created as a collaboration between Max Cooper (Music) and Ksawery Komputery (video), ‘Symphony in Acid’ is a (generative) music video that maps every sound to the writings of Ludwig Wittgenstein with references to the combination of orchestral-like synths with 303-like synthesis of acid house.

Livegrid is an ongoing project which involves using a widely available commercial technology and packaging it up into a user-friendly and affordably product. LED matrixes have been used for advertising and other large scale displays for years now but are out of reach for consumers who lack the know-how. By packaging the hardware into a…

Category: Member Submissions
Tags:

In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

Encoding, decoding.The act of encoding and the act of decoding are two phases of interpreting the same message. For us, encoding is the action of taking data and stories and turning it into something that is codified — this is often the role of the practitioner. The act of decoding is the other side; it…

Category: Member Submissions
Tags:

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

In Elektra’s 20th year common themes from throughout the history of the festival of machinic bodies and digital transcendence are explored in depth and pushed to their extremes.

Created by Bjørn Karmann and Tore Knudsen, Alias is a teachable “parasite” that is designed to give users more control over their smart assistants, both when it comes to customisation and privacy.

Created by Waltz Binaire, Narciss is a robot that uses artificial intelligence to analyse itself, thus reflecting on its own existence. Comprised of Google’s Tensorflow framework and a simple mirror, the experiment translates self-portraits of a digital body into lyrical guesses.

Created by Schnellebuntebilder, four installs now on display at the ZCOM Zuse Computer Museum in Hoyerswerda, Germany, capture and celebrate the pioneering work of Konrad Zuse, famed German engineer and inventor whose biggest achievement, the 1941 Turing-complete programmable computer Z3, is regarded to be the world’s first of its kind.

‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it offers a smart and accessible reading of our current moment.

Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”

The third edition of IAM’s yearly gathering for internet people, themed around The Renaissance of Utopias, using utopias as a tool to imagine better futures and navigate the complexity and uncertainty of our times.

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Untethered is a new VR serial drama created by Numinous Games that has players step into the shoes of a radio DJ and talk your way through a broadcast and an unfolding mystery.

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.

Category: Games / Members
Tags: / / / /

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Are you a digital product designer, UX designer, creative coder, tinkerer? Be proud about your work and showcase it at the interactive exhibition at #push16 to 600 fellow UX design professionals!

CreativeApplications.Net catalogues projects, tools and platforms at the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges between practitioners in art, media, design and technology. With a particular focus on education, CAN’s initiatives have played an instrumental role in the ideation and development…

Category:
Tags:

CAN’s report on the audiovisual highlights (and our participation) in the 17th edition of Montréal’s venerable MUTEK festival.

Category: CAN Events
Tags: / / / / / /

A consideration of systems and scale in Marina Zurkow’s “MORE&MORE (the invisible oceans)” and Rachel Rose’s “Everything & More,” exhibitions recently mounted at (respectively) bitforms and the Whitney Museum for American Art in NYC.

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

Huge stroboscopic datastreams, hypnotic human-machine choreographies, a cacophony of Korean, Japanese, English, German, and French – ten weeks ago, from November 25th to 28th 2015, an unlikely cross-cultural exchange took over the all new ACT Center in Gwangju, South Korea. More than a hundred artists, designers, curators, and educators answered our invitation to add their work and voice to the inaugural edition of ACT Festival, an opening celebration for the center’s monumental facilities.

Taking place in Montréal on Oct 1st-3rd, the second edition of MUTEK_IMG takes a deep dive into the creative possibilities of VR and immersive media.

Count

1-30 of 81

Tags

  • 2d
  • 3d
  • 3d Printing
  • AR
  • After Effects
  • Android
  • Artificial Intelligence
  • Bitcoin
  • CNC
  • Call for Submissions
  • Daydream
  • DfPI
  • Digital
  • ECAL Research Day
  • EPFL+ECAL Lab
  • ESP32
  • Elektra
  • Events
  • FALAISES
  • GPT-3
  • Games
  • Google’s VR
  • Haunted Machines
  • IRCAM
  • Impakt Festival
  • Inspiration
  • InterAccess
  • Interface
  • Kai’s Power Tools
  • London
  • MFO
  • MIAN
  • MIT Press
  • MUTEK
  • Media Architecture Summit
  • Medialab-Prado
  • NFB
  • NSDOS
  • Netflix
  • Numinous games
  • Objects
  • PC Music
  • QUADr
  • Rachel Rose
  • Raspberry Pi
  • Replicate
  • SACN
  • Socket.IO
  • Sound
  • Stable Diffusion
  • Tensorflow
  • Theory
  • UAL
  • UBI
  • Uber
  • Whitney Museum of American Art
  • Zuse Computer Museum
  • Alexa
  • Algorithm
  • Animation
  • Architecture
  • Ars electronica
  • Art
  • Artandtechnology
  • Artnet
  • Audio
  • Automation
  • Barcelona
  • Bartlett
  • Bitforms
  • Blockchain
  • Book
  • Bruce sterling
  • Camera
  • Can
  • Can event
  • Canevents
  • Canlabs
  • Cci
  • Cellular automata
  • Chance
  • Choreography
  • Cinema4d
  • City
  • Cloud computing
  • Computation
  • Computing
  • Conference
  • Creative computing institute
  • Critical making
  • Cross-disciplinary
  • Curated
  • Data visualisation
  • Demoscene
  • Derivative
  • Design
  • Digitalart
  • Diy
  • Document
  • Drawing
  • EDMX
  • Ecal
  • Education
  • Ergonomics
  • Evolutionary
  • Exhibition
  • Facebook
  • Featured
  • Festival
  • Filefestival
  • Font
  • Forum
  • Fuse
  • Generative
  • Geometry
  • Gesture
  • Ghosts
  • Google
  • Google assistant
  • Google play
  • History
  • Holo
  • Houdini
  • Hybrid
  • Im2txt
  • Immersive
  • Installation
  • Interactive
  • Interactive architecture lab
  • Interactive projection
  • Interview
  • Italy
  • Javascript
  • Keras
  • Kickstarter
  • Language
  • Livegrid
  • Logistics
  • Machine learning
  • Making
  • Max bense
  • Media
  • Member submission
  • Mit media lab
  • Monocolor
  • Montreal
  • Museum
  • Music
  • Narrative
  • Nature of code
  • New york
  • Online
  • Open source
  • OpenFrameworks
  • Openai
  • Opencall
  • Painting
  • Panel discussion
  • Particles
  • Pedgagoy
  • Performance
  • Phi centre
  • Politics
  • Process
  • Product
  • Project
  • Projection mapping
  • Projector
  • Python
  • Rca
  • Reflection
  • Report
  • Representation
  • Review
  • RoBOt festival
  • Robotics
  • Sculpture
  • Shadow
  • Silicon valley
  • Siri
  • Skylar tibbits
  • Smart assistant
  • Solar power
  • Speculative design
  • Storytelling
  • Student
  • Studio
  • Sustainability
  • Susy.technology
  • Symposium
  • Syntax
  • Text
  • Tickets
  • Toronto
  • Type
  • Typography
  • Unity
  • Unreal
  • V&a
  • Video
  • Voice
  • Voice recognition
  • Vr
  • Workshop