Neo-Natur – A space for thought, about and for Nature / ART+COM

Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, ‘Neo-Natur’ is a permanent installation for Berlin’s Futurium exhibition that explores our potential futures from different areas of life––from self-sufficient cities, to the future of work and ideas for more sustainable consumption.

30/09/2019
Expressive Tactile Controls

Push buttons, sliders, switches and dials—we use such controls everyday and everywhere, but we barely notice them. Expressive Tactile Controls is a research experiment with a series of controls that are augmented by giving human personalities. What if each control had a unique personality and they could express its emotion only through haptic feedback? How…

25/02/2019
Vanitas Machine – The transience and extension of life

Created by Verena Friedrich, Vanitas Machine explores the desire for eternal life and the potential of life-prolonging measures. Vanitas Machine is comprised of a candle placed in the centre of glass which protects it from environmental factors and controls it’s lifespan by regulating the oxygen supply.

27/04/2015
The War Against C*cks

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06/10/2014
Guide to Projectors for Interactive Installations

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

14/04/2014
Delineating the Future – an interview with N O R M A L S

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

06/12/2013
Vector – Toronto’s Game+Art Convergence

Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

18/02/2013
Listen Carefully – Re-enabling focus in music listening

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27/08/2012
Crackle Canvas [Environment, Sound]

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03/01/2012
The Secret War Between Downloading and Uploading [Books, iPad]

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10/11/2011
The Psychoeconomy War Room Table [Theory]

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16/05/2011
Drawing Water [Cinder]

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04/05/2011
Adidas Megalizer [Processing, Flash, Sound]

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05/04/2011
Continuum [Processing]

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25/02/2011
Dromolux [Processing, Objects]

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07/02/2011

Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.

Plastic Sarira is a web-based media art project that presents a virtual ecosystem in which computer-programmed life forms and 3D-scanned plastic marine debris coexist in symbiosis.

Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.

This tutorial introduces you to FLIPDIGITS PLAYER, an algorithm sequencer and a collection of demo animations for a flipdigits display, coded in Processing.

SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

Designed and constructed by ART+COM Studios in collaboration with Futurium and Schiel Projekt, ‘Neo-Natur’ is a permanent installation for Berlin’s Futurium exhibition that explores our potential futures from different areas of life––from self-sufficient cities, to the future of work and ideas for more sustainable consumption.

HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.

Push buttons, sliders, switches and dials—we use such controls everyday and everywhere, but we barely notice them. Expressive Tactile Controls is a research experiment with a series of controls that are augmented by giving human personalities. What if each control had a unique personality and they could express its emotion only through haptic feedback? How…

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CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.

Anecdotes and questions about climbing up and down the ladder of abstraction: Atari, ARM, demoscene, education, creative coding, community, seeking lightness, enlightenment & strange languages.

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Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.

Created by Verena Friedrich, Vanitas Machine explores the desire for eternal life and the potential of life-prolonging measures. Vanitas Machine is comprised of a candle placed in the centre of glass which protects it from environmental factors and controls it’s lifespan by regulating the oxygen supply.

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Created by London-based creative agencies Squint/Opera and Hirsch&Mann, Discovery Wall is a wall-sized installation created from thousands of tiny screens and lenses.

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

Google’s got a new consumer hardware initiative is a mobile phone with machine vision eyes, ultra-fast inner-ears and spatially aware brains. And around that 5″ Android reference hardware, could this be all your AR Kickstarters come true?

425 hanging pendants located in the new HQ of the Center for Strategic and International Studies visualise global data.

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

Constellaction is an installation by panGenerator which included swarm like intelligent and light responsive tetrahedrons that evolved and branched thanks to the collaborative effort of the audience.

Projects attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing by presenting it as a monitoring room, which shows transfers happening in real time on networks using the BitTorrent protocol.

Vector festival, a self-described “game+art convergence” touches down in Toronto for four days later this week with a program of screenings, performances, panel discussions and exhibitions. CAN tracked down Skot Deeming of Vector’s curatorial team (pictured above, to the right of Clint Enns, Katie Micak and Christine Kim) to get the lowdown on the first edition of the festival.

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Category: Cinder / Members
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In The Secret War Between Downloading and Uploading, Lunenfeld makes his case for using digital technologies to shift us from a consumption to a production model.

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