Gray Area Festival – Discussing the Impact of Art and Technology on Culture

In two weeks the inaugural edition of the Gray Area Festival takes place in San Francisco. Fusing a conference, performances, workshops, and an exhibition, the event gathers artists and philanthropists to discuss the impact of art and technology on culture. Several weeks back CAN announced the homeward stretch of Gray Area’s #ReviveTheGrand  fundraising drive, now…

08/05/2015
A Wilderness Most Luminous – The Making of Micah Scott’s Forest

Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.

26/03/2015
Commute as Composition – Brian House’s Forty-eight to Sixteen

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24/09/2012
WTPh? (What the Phonics) – Pronouncing street names in Denmark

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16/07/2012
BKME.ORG – A Web Platform for Reclaiming Bike Lanes

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05/03/2012
Kinect RGB+Depth Filmmaking [openFrameworks]

Golan Levin was invited by the FITC conference to answer a series of “Ask Me Anything” questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan’s video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of “re-photography”, in which otherwise frozen moments in time may be visualized from new points of view.

01/02/2012
Visuals for Sonar Festival + VDMX to Unity3D [Tutorials]

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22/08/2011
Tools

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02/06/2011
Barcodas [iPhone, Sound]

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18/04/2011
Mediated Cityscapes 01: Four Statements About Urban Computing

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29/01/2011
150 Promocodes! [iPhone, iPad, Giveaway]

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04/10/2010
Kinetic [iPhone]

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20/09/2010
Wind Tunnel – MSAFluid [openFrameworks]

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27/07/2010
Nike Music Shoe [Inspiration, MaxMSP, Objects]

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15/04/2010
Augmented Sculpture [Inspiration]

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26/02/2010
c74 [MaxMSP, iPhone]

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09/02/2010
iSensorii [iPhone, MaxMSP]

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07/11/2009
Berna [Mac, MaxMSP, Sound]

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05/11/2009

Created by Taipei based Keith Lam, Seth Hon and Alex Lai, “Cycling Wheel” in an installation and performance that borrows the concept of Marcel’s Bicycle Wheel and re-imagines it as a dynamic and interactive performative instrument, transforming its mechanics into sound and light.

Precious Plastics is a new initiative that disseminates instructions for DIY plastic recycling and manufacturing.

Latest work by Alexandra Gavrilova / Stain from HEAD Geneva – done in collaboration with CERN Idea Square.

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RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.

SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.

AUDINT is a European artist collective working across animation, installation, and publishing. Drawing on excerpts from an extended conversation with the group, we unpack their vision of the dystopian future-present and the nether zones that can be conjured through sound and vibration.

Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.

In two weeks the inaugural edition of the Gray Area Festival takes place in San Francisco. Fusing a conference, performances, workshops, and an exhibition, the event gathers artists and philanthropists to discuss the impact of art and technology on culture. Several weeks back CAN announced the homeward stretch of Gray Area’s #ReviveTheGrand  fundraising drive, now…

Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.

Created by Felix Luque, DWI Modular is a system comprised of 10 rhombic dodecahedrons, geometrical objects part of the family of ‘Space- filling polyhedra’: shapes that can be assembled to generate a tessellation of an infinite space, acting as building blocks for a sculpture generator.

School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.

Curated in collaboration with EWHA’s Cross Media Lab, Kimchi and Chips and CreativeApplications.Net, The Distortion Field is a discussion concerning the connection between artists and audiences within emerging media.

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Golan Levin was invited by the FITC conference to answer a series of “Ask Me Anything” questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan’s video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of “re-photography”, in which otherwise frozen moments in time may be visualized from new points of view.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

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Last week we wrote about the wonderful work that happened over the weekend after the release of XBox Kinect opensource drivers. Today we look at what happened since then and how the Microsoft gadget is being utilised in the creative code community.

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