Designing Programs [Theory]

This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012 Edited by Casey Reas and Chandler McWilliams Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example of how a shift in design technology can ripple through society. In the Twenty-First Century,…

23/01/2012
Jelly Swarm [Air]

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15/12/2011

Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.

Category: iOS / Members
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This essay was commissioned by Centre national des arts plastiques for Graphisme en France 2012 Edited by Casey Reas and Chandler McWilliams Technical mastery and innovation are part of the rich history of visual design. The printing press is the quintessential example of how a shift in design technology can ripple through society. In the Twenty-First Century,…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…