85 Advanced Search Results for: ecal

Thymio meets ECAL – A workshop with 50 Thymio Robots

Earlier this year at ECAL (Lausanne/Switzerland), students were asked to develop projects using the Thymio robot during a one week workshop. Students worked then in group with the task to make Thymio(s) write a word, all those words was then put together to form a sentences that you can discover in the video below.

Beijing Connexion – ECAL Media & Interaction Design

Beijing Connexion is a web platform hosting projects realized during a one week journey in Beijing with 15 students from ECAL Media & Interaction Design Bachelor.

PhotoBooth – ECAL students explore selfie and 3.0 style photography

Created by the Bachelor Photography and Master Product Design students at ECAL, #PhotoBooth is a project and a series of interactive installations showing how mobile phone cameras and the selfie phenomenon changed the way we look at ourselves.

FireWriter by Lucien Langton (2012) / ECAL

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ECAL Low-Tech Factory

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‘Sona’ by Ruslan Gaynutdinov – A game of sound networks (ECAL)

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A Buttload of Schmick Words – Language in motion by Helge Hjorth Bentsen (ECAL)

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Light Form – Interactive landscape by Mathieu Rivier (ECAL)

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Spin Motion – Collaborative gyro stop-motions by Simeon Brandner (ECAL)

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Lieux Ordinaires (Ordinary Places) – Surveillance as a storytelling medium

Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.

Elektra XX – Transcending the Machinic Body

In Elektra’s 20th year common themes from throughout the history of the festival of machinic bodies and digital transcendence are explored in depth and pushed to their extremes.

300000 km/s – Visualising ping for interplanetary communication

Created by André Andrade at ECAL (Media and Interaction Design Unit), 300000 km/s is a data visualisation project to highlight the consequential delay in communication in the probable future (interplanatory) expansion of the territory of Man.

Prélude in ACGT – Sonification of personal (DNA) data

Created by Pierry Jaquillard at ECAL (Media and Interaction Design Unit), Prélude in ACGT is collection of tools that explore the relationship between music and biology. The project uses Pierry’s own DNA (chromosome 1 to 22) and converts it into music.

A-B-Z-TXT 2018 – Call for Participants

A-B-Z-TXT is back—and our favourite summer typography school is looking for international applicants. Apply to join Jürg Lehni, Mindy Seu, Jon Gacnik and others in Toronto Aug 23-26 for four days of masterclasses, workshops, and lectures.

Tangibles Worlds – Adding a sense of material and touch to VR

Created by Stella Speziali at ECAL, Tangibles Worlds explores the effects of tactile experience as a catalyst for full immersion in VR. It proposes a “black box” interface, an alt-plysical-universe to the VR experience, extending the immersion beyond visual and sound.

Twin Objects – Devices for long-distance relationships

Created by Elise Migraine at ECAL, “Twin Objects” is a collection of devices (Tits Me, Pianoze, and Dual Drums) designed to act as a ‘hotline’ in attempt to nurture intimacy and telepresence that long-distance relationships need.

20°C – Devices for tangible interaction with data

Created by Hélène Portier at ECAL, 20°C is a collection of devices designed to question our relationship to data through a series of physical challenges that enable/disable access.

Déguster l’augmenté – Adding new dimensions to food

‘Déguster l’augmenté’ is a collaborative project by Erika Marthins with ECAL (Bachelor Media & Interaction Design) that questions if food could be augmented and technology provide a new dimension to how we experience a meal.

Bouquet – Synaesthetic olfactory device to perceive colour through fragrance

Created by the ECAL’s Bachelor Media & Interaction Design students at ÉCAL, and led by Niklas Roy, Bouquet is a synaesthetic olfactory device which allows the user to perceive color through fragrances.

Education Partners

Aalto University, Helsinki, FI Academy of IT, Warsaw, Poland ARA Institute of Canterbury, NZ Aristotle University of Thessaloniki, GR Art and Technology at the University of Oregon, US ArtEZ Arnhem, NL Artlab, Smithsonian’s Hirshhorn, US Arts University Bournemouth, UK Austin’s School For Expressive Technology, US Avans University of Applied Sciences in Breda, NL Barnard College/ […]

Do Not Try This at Home – Josiah Zayner hacks his stomach

One of the most recognized faces in biohacking, Josiah Zayner is the focus of the most recent edition of the New York Times’ Op-Docs series. “Gut Hack” chronicles his quest to alleviate his lifelong abdominal problems by killing the bacteria in his stomach and replacing it with microorganisms gleaned from an ‘ideal’ donor.

Wind of Boston: Data Paintings by Refik Anadol Studios

Wind of Boston: Data Paintings by Refik Anadol Studios is a site-specific installation that turns the invisible patterns of wind in and around Boston into a series of data paintings on a 1.8m x 4m digital canvas.

CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

Incontroller – Dynamic arrow keys, consistent gameplay, inverted difficulty

Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.

Scribb by Mylène Dreyer – Pen-Paper-Mouse Interface

Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.

Education

↑ ACT Festival 2015, Gwangju / South Korea – Workshops CreativeApplications.Net [CAN] catalogues projects, tools and platforms relevant to the intersection of art, media and technology. Since 2008, CAN’s central objective has been to facilitate an environment that nurtures creative exchanges and networks between practitioners in art, media, design and technology. With a focus on […]

Resonate 2016 / 12–16 April / Belgrade

Resonate is back to celebrate its fifth anniversary in Belgrade from 12th to 16th of April, 2016, providing an insight into the current developments in the fields of digital culture, visual arts and music.