Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.
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NØ SCHOOL NEVERS – JUNE 29TH TO JULY 11TH 2020 is a unique international summer school, held in Nevers, in Burgundy, aimed at students, artists, designers, makers, hackers, activists and educators who wish to further their skills and engage in critical research around the social and environmental impacts of information and communication technologies. During 2…
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Created by Neil Mendoza during an artist in residence at Recology SF, House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the computers, were scavenged from the discarded trash. The music is a mix of mechanical and synthesised sounds.
Created by Michael Candy, “Synthetic Pollenizer” is a conceptual intervention in real-world ecological systems using artificial flowers. Inspired by natural pollenizers, these robotic replicas artificially pollinate bees, integrating into the reproductive cycle of local flora; an initiative into a cybernetic ecology.
Machine Art in the Twentieth Century is a recent MIT Press-published book by Andreas Broeckmann exploring ‘machinic’ art-making. CAN weighs in with a review of this survey of moments, movements, and key figures spanning futurism to the present day.
Strelka Institute for architecture, media and design launched the enrollment campaign for the postgraduate education program. The theme of the 7th academic year at Strelka is The New Normal.
Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.
“There Should be Gardens” is the title of the 14th edition of InterAccess’s Emerging Artists Exhibition. Drawing on her research in feminist/queer curatorial and media arts practices, the exhibition is curated by Toronto’s Amber Christensen and showcases five Canadian early career artists whose practices address “the interconnectedness of technologies, ecologies, botanies, gender and the cosmos.” In aggregate the show’s selected works invoke elemental qualities, amplify and abstract natural materialities, and offer different modes of seeing and engaging the world. With the show winding down this week, CAN engaged Christensen in a Q&A to unpack the show’s framing and provocative works.
Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.
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Animalia and Caelum are two projects that take position that our idealisation, romanticism and paradoxical thinking in ecology is holding us back from finding new ways to interact with nature.
Digital culture, for all of its inherent reflexivity, can be surprisingly dumb when it comes to reflecting critically upon itself. However, when it does, ideas mash quickly, and the fast moving meme emerging around The New Aesthetic is a fascinating example (you can literally watch this discussion in real time online right now). Image above: Selective…
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…