CAN 2019 – Highlights and Favourites

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

23/12/2019
Spirotrope – Stirling Engine powered Spirograph animation

Created by Witaya Junma. ‘Spirotrope’ is a device developed from the hypothesis that an interactive artwork can be created from unrelated objects in a way such that each object is still visible in its essence, whether in its form or its function. The criteria is that the viewer must experience this by interacting with the artwork directly.

06/03/2018
Lift – A luminous petal filament that ebbs and flows

Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.

17/01/2017
Perpetual Energy Wasting Machine by Niklas Roy

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18/10/2012
Electrostatic Bell Choir & Feedback Babies – Recent work by Darsha Hewitt

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15/05/2012
Precocious Mouse #1 [Android, Sound]

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08/07/2011
Pachube [WebApp, iPhone, Android]

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14/01/2010
Twitter Art Projects – Part 2 [WebApp]

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28/10/2009

Between October 6th and 9th 2022, the 11th edition of the Patchlab Digital Art Festival will be held in Krakow.

‘PERACH’ is a biofeedback art installation that allows visitors to ‘feel’ the interior electrical happenings of their plants. Perach consists of a multi-sensor IoT device along with a web platform that provides visitors with the ability to hear, and visually perceive the changes taking place inside plants.

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.

Created by Michael Sedbon, Alt-C is an installation that uses electricity produced by plants to power a single board computer mining a cryptocurrency. The project questions our relationship to ecosystems in regards to networked technologies and abstraction problematics.

Created by Witaya Junma. ‘Spirotrope’ is a device developed from the hypothesis that an interactive artwork can be created from unrelated objects in a way such that each object is still visible in its essence, whether in its form or its function. The criteria is that the viewer must experience this by interacting with the artwork directly.

Created by Julian Oliver and commissioned by the Konstmuseet i Skövde, HARVEST is a work of critical engineering and computational climate art. It uses wind-energy to mine cryptocurrency, the earnings of which are used as a source of funding for climate-change research.

In his annual SXSW wrapup, science fiction author and design theorist Bruce Sterling laid a smackdown on Silicon Valley re: AI and automation.

Created by Patten Studio and currently on display at SHoP Architects, Lift is comprised of 24 geometric petals attached to a single spine. Each petal, actuated using a shape memory alloy known as nitinol, can move up and down silently in response to motion it detects.

Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between people and nature, within the built environment.

Resonate is back to celebrate its fifth anniversary in Belgrade from 12th to 16th of April, 2016, providing an insight into the current developments in the fields of digital culture, visual arts and music.

Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays them.

School for poetic computation (SFPC) recently opened a new call for participants for the Fall 2014 term. In this post, Taeyoon Choi, one of the co-founders and teachers at the SFPC, looks back.

Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…

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