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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

04/10/2013
Partnering with CAN

Shaping cultural and technological narratives, together! For the last 15 years, CreativeApplications.Net (CAN) has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. The ‘wide angle’ view of the landscape CAN takes draws an international audience of thoughtful and engaged educators, instigators, entrepreneurs, curators, connectors, writers, and researchers.…

25/10/2023
How to Build a Low-tech Internet? – Kris De Decker, Marie Otsuka

We were told that the internet would dematerialize society and decrease energy use. Contrary to this projection, it has become a massive infrastructure and a rapidly growing energy consumer. In this series of articles, Low-tech Magazine examines the reasons behind the ever-expanding resource use of digital communication and what we can do about it.

05/06/2023
Register Content

Standard Membership Joining CAN is simple––click the PayPal button below and complete the registration. It’s only $20 /year! Please read Terms and Conditions of our service. Standard Membership is for individuals only and it’s billed $20 only once a year. Please see ‘Studio Membership’ if you’re signing up for your organisation. Studio Membership Receive one…

04/02/2022
Auria Kathi – an AI Artist living in the cloud

What is art? Is it the unsaid? The unsettling? The last few years have been very happening in the field of Generative/Procedural art. We have seen some of the exciting applications of this field hitting mainstream media — may it be generative architecture like the Digital Grotesque, or the AI generated paintings which sold for a bang…

19/03/2019
Expressive Tactile Controls

Push buttons, sliders, switches and dials—we use such controls everyday and everywhere, but we barely notice them. Expressive Tactile Controls is a research experiment with a series of controls that are augmented by giving human personalities. What if each control had a unique personality and they could express its emotion only through haptic feedback? How…

25/02/2019
HOLO 2 – Aftermath

About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.

22/11/2017
The Weather Followers – Bringing serendipity to the digital life

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

12/10/2017
Mining for XMR

CreativeApplications.Net is currently running an experimental mode for non-logged in users/non-members to explore alternative to ad-driven revenue by trading visitors’ CPU for an ad-free environment. Using the service Coinhive, and inspired by Mario’s tweet, we have incorporated a JavaScript miner for the Monero Blockchain that is embed in our website when the users are logged-out. You, the…

19/09/2017
Seaquence – Growin’ groove in a Petri dish

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

14/03/2017
Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017

The Good Life is an ‘Enron Email Simulator’ that allows a reader to subscribe to the 500,000 emails that were released in the aftermath of the American Energy company’s 2001 scandal and downfall.

Category: Members / News / WebApp
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Category: Members / News
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Livegrid is a harmonious blend of technology and art that brings environmental awareness right into your living space – now looking for support on Kickstarter.

Shaping cultural and technological narratives, together! For the last 15 years, CreativeApplications.Net (CAN) has been at the forefront of innovation—facilitating and driving the conversations about technology, society and critical making. The ‘wide angle’ view of the landscape CAN takes draws an international audience of thoughtful and engaged educators, instigators, entrepreneurs, curators, connectors, writers, and researchers.…

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We are moving to Discord – Join us!

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Vector Festival is a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices.

We were told that the internet would dematerialize society and decrease energy use. Contrary to this projection, it has become a massive infrastructure and a rapidly growing energy consumer. In this series of articles, Low-tech Magazine examines the reasons behind the ever-expanding resource use of digital communication and what we can do about it.

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Asia Culture Center (ACC) is pleased to announce the International Open Call for ACC Residency 2022. Applications are currently being accepted online with a submission deadline of June 13, 2022.

Standard Membership Joining CAN is simple––click the PayPal button below and complete the registration. It’s only $20 /year! Please read Terms and Conditions of our service. Standard Membership is for individuals only and it’s billed $20 only once a year. Please see ‘Studio Membership’ if you’re signing up for your organisation. Studio Membership Receive one…

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Hobbes, a design and animation studio out of Detroit, MI, partnered with VWLS and Firefly Drone Shows to produce the music video for “High in Heaven,” performed and shot by drones.

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In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

HOLO curates a series of critical conversations and hands-on exercises as part of the 20th Edition of MUTEK Monreal, Aug 20-25.

What is art? Is it the unsaid? The unsettling? The last few years have been very happening in the field of Generative/Procedural art. We have seen some of the exciting applications of this field hitting mainstream media — may it be generative architecture like the Digital Grotesque, or the AI generated paintings which sold for a bang…

Category: Member Submissions
Tags:

Push buttons, sliders, switches and dials—we use such controls everyday and everywhere, but we barely notice them. Expressive Tactile Controls is a research experiment with a series of controls that are augmented by giving human personalities. What if each control had a unique personality and they could express its emotion only through haptic feedback? How…

Category: Member Submissions
Tags:

About a year ago HOLO 2 came rolling off the press and we’ve spent the last twelve months shipping it and presenting it all over the world. We compiled a pretty massive report that collates all the crucial facts, figures, and feedback we’ve received. Thanks to our readers, partners, and contributors alike for your support—HOLO is a tribute to the amazing communities it chronicles.

Created by David Colombini, The Weather Followers is a commentary on ‘smart’ applications and predictive, comfortable digital routines. Instead of relying on ‘accurate’ data, intangible algorithms and hidden lines of code-driven lifestyles, this device brings serendipity to your digital life, using constantly evolving weather data recorded by four weather instruments.

House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.

CreativeApplications.Net is currently running an experimental mode for non-logged in users/non-members to explore alternative to ad-driven revenue by trading visitors’ CPU for an ad-free environment. Using the service Coinhive, and inspired by Mario’s tweet, we have incorporated a JavaScript miner for the Monero Blockchain that is embed in our website when the users are logged-out. You, the…

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Created by California-based artist Sterling Crispin, Cyber Paint is a freshly-released VR painting app for Google’s Daydream platform. Not so much a painting simulator, its creator describes it as a “laboratory for algorithmic mark-making.”

Join us at the 13th edition of Mapping festival (May 11 to 28) in Geneva, Switzerland, for an eclectic exhibition, workshop, and performance program and – a Mapping first – the two-day forum “Paradigm Shift”.

Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approaching it affects its output.

NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!

What if tweaking rhythm and melodic loops was like editing DNA? This is the question at the heart of Seaquence, a new iOS app by Okaynokay where you populate a Petri dish with ‘creatures’ that visually represent their sonic properties. A bold step away from conventional interface paradigms, it blends notions of tool, instrument, and game into something new and distinct.

Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

A complete redesign of his 2014 Jean Tinguely-inspired project, David Colombini’s Attachment is a “poetic machine” that renders physical manifestations of user-generated digital messages (text, images, or videos) and sends them off via biodegradable balloons.

InterAccess’ Vector Festival returns with its fifth edition next summer and its curators have issued their annual call for work in and around the edges of videogame culture.

Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.

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