The Endless Forest’s Second Decade

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

01/11/2016
The Case for a Small Language Model – Generative AI and Authorship

The Case for a Small Language Model is a speculative AI installation inspired by the work of Dutch composer and poet Rozalie Hirs. The installation shows the entire book printed on five 30 meter long strips of labelprinter paper that scroll in both directions As the five lines move back and forth, a vertical reading allows for new combinations to emerge.

31/01/2024
VBox – AI-powered radio for musical exploration

Created by Danning Liang and Artem Laptiev at the MIT’s School of Architecture and Planning, VBox is an AI-powered radio for musical exploration and group vibrations. Through the Large Language Model, VBox captures the various abstracted understandings of the song played in the form of texts and lets you travel down one of these rabbit holes to find more of what is hard to describe.

04/07/2023
Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
FORMS – String Quartet

Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.

24/05/2021
Living In the Gap: In Conversation with Peter Burr

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

13/03/2021
HOLO 2.5 Launched!

HOLO is ending the year with a bang: a new website. Launched six weeks ago,
HOLO.mg expands the print magazine into a more robust, ‘always on’ editorial and curatorial platform. Already a hub of activity, two major research projects are underway, and a slate of new stories and favourites from the HOLO archive are due in 2021.

21/12/2020
Algorithmic Drive – Spectacular car(au)tonomy

‘Algorithmic Drive’ is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.

20/08/2019
Interactive Architectural Projection Mapping – Call for Proposals

Quartier des spectacles has posted a call for innovative interactive projection mapping projects and their ponying up up to $10,000 (CAD) funding, expert tutelage to support selected projects’ development, and the opportunity to present finished works near the bustling Saint-Laurent metro station.

02/02/2018
Amygdala MKI –– Artificially intelligent prosthesis

Created by Marco Donnarumma in collaboration with Neurobotics Research Laboratory and Ana Rajcevic Studio, Amygdala MKI is a prototype for an artificially intelligent prosthesis with only aim is to learn a purification ritual of “skin-cutting” found in animistic tribes, so it trains on its own body, endlessly.

29/01/2018
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
Music of the Spheres – A Conversation with Dan Tapper

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

13/10/2017
Roger Water – Parametrically generated, animated and populated A/V experience

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

10/10/2017
DESCENT – A meditation on one of humanity’s blackest hours

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

17/02/2017

Created by Jayson Haebich, The Crystallisation Event explores a speculative future in which the endless digitisation and quantification of data has caused information to become supersaturated and begin a process of crystallisation. The project is presented as a speculative museum exhibit showing future artefacts from this post crystallised data world.

Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.

Created by the Weimar based collective weAREmedienkuenstler, Rock Paper Scissors is a game played between two computers. Like in the classic game, each computer has its own random algorithm running, choosing one of the three possible items. Connected by an ethernet cable, each computer plays its hand — the winning pc gets a point.

The Case for a Small Language Model is a speculative AI installation inspired by the work of Dutch composer and poet Rozalie Hirs. The installation shows the entire book printed on five 30 meter long strips of labelprinter paper that scroll in both directions As the five lines move back and forth, a vertical reading allows for new combinations to emerge.

The RWM MK1 (Radio Wave Modulator Mark 1) is an experimental electronic synthesizer that captures and transforms the constant stream of radio waves and transmissions passing through Earth’s atmosphere.

Livegrid is a harmonious blend of technology and art that brings environmental awareness into your living space. Livegrid uses integrated sensors to gauge the temperature, humidity, and CO2 levels of your surroundings with a unique representation — an immersive aquatic ecosystem.

Created by Danning Liang and Artem Laptiev at the MIT’s School of Architecture and Planning, VBox is an AI-powered radio for musical exploration and group vibrations. Through the Large Language Model, VBox captures the various abstracted understandings of the song played in the form of texts and lets you travel down one of these rabbit holes to find more of what is hard to describe.

Novae explores cosmogonies – the formation of celestial objects in a constantly expanding universe.

Created by Kachi Chan, ‘Sisyphus’ is an installation featuring two robots engaged in endless cyclic interaction. Smaller robots build brick arches, whilst a giant robot pushes them down – propelling a narrative of construction and deconstruction.

Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), ‘The Subject Changes’ is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

HOLO is ending the year with a bang: a new website. Launched six weeks ago,
HOLO.mg expands the print magazine into a more robust, ‘always on’ editorial and curatorial platform. Already a hub of activity, two major research projects are underway, and a slate of new stories and favourites from the HOLO archive are due in 2021.

Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.

‘Algorithmic Drive’ is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

In Elektra’s 20th year common themes from throughout the history of the festival of machinic bodies and digital transcendence are explored in depth and pushed to their extremes.

A review, photos, and selection of highlights from the abundant offerings of the 4th edition of the International Digital Art Biennial (BIAN) in Montreal.

From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.

Review of the exhibition last month at the Asia Culture Center in Gwangju, South Korea – a collection of 12 works questioning the essential meaning and significance of the data world.

Quartier des spectacles has posted a call for innovative interactive projection mapping projects and their ponying up up to $10,000 (CAD) funding, expert tutelage to support selected projects’ development, and the opportunity to present finished works near the bustling Saint-Laurent metro station.

Created by Marco Donnarumma in collaboration with Neurobotics Research Laboratory and Ana Rajcevic Studio, Amygdala MKI is a prototype for an artificially intelligent prosthesis with only aim is to learn a purification ritual of “skin-cutting” found in animistic tribes, so it trains on its own body, endlessly.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

Created by Berlin based onformative, true/false is a kinetic sculpture comprised of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns.

Dan Tapper is a British artist based in Toronto that combines his interest in code and celestial form and his recent research project “Turbulent Forms” visualizes and sonifies various cosmic phenomena. To mark the recent exhibition of this work (and related collaborations with several composers) we present this extended conversation with the artist about cosmology and data aesthetics.

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.

Created by Yuri Suzuki Design Studio and presented at the recent Milan Design Week, Sonic Pendulum is a sound installation in which articial intelligence imagines and materialises an endless soundscape.

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

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