Another Moon – Kimchi and Chips

Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.

06/04/2022
Wetlands – A web-based interactive ecosystem, poetically visualising living data and user interactions

Wetlands is a poetic data visualisation using Lucy’s own brainwaves in response to material stimulation as a tool to ‘inhabit’ the identity, translated as a digital landscape. Developed in consultation with specialists in the field of neuroscience, a wearable headset was used to monitor electrical brain activity (EEG) and heart-rate through blood circulation (PPG), measuring…

10/08/2020
NIKE LeBron 17 Interactive Basketball Trial – Studio NOWHERE

Client:Nike         Design & Developed: Studio NOWHERE We supported Nike to create a highly digitalized basketball court in its offline store where users could complete challenges and view their performance. The challenge was to strike balance between a highly professional, authentic experience and the intuitiveness and accessibility to users. We consulted basketball coaches…

14/01/2020
Auria Kathi – an AI Artist living in the cloud

What is art? Is it the unsaid? The unsettling? The last few years have been very happening in the field of Generative/Procedural art. We have seen some of the exciting applications of this field hitting mainstream media — may it be generative architecture like the Digital Grotesque, or the AI generated paintings which sold for a bang…

19/03/2019
90×200

90×200 is an installation that dramatizes the emotions of frustration, anxiety, and delirium through mechanical movements. The work is inspired by the artist’s own experience of being bedridden because of a serious infection. It stages the internal state of push-and-pull with a ghost body accompanied by stale and repetitive machine noises, signaling a symbolic sickness…

05/03/2019
A-B-Z-TXT 2018 – Call for Participants

A-B-Z-TXT is back—and our favourite summer typography school is looking for international applicants. Apply to join Jürg Lehni, Mindy Seu, Jon Gacnik and others in Toronto Aug 23-26 for four days of masterclasses, workshops, and lectures.

20/06/2018
Palimpsest – Collective memory through Virtual Reality

Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

17/10/2016
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
School of Machines / Making & Make-Believe

Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School’s founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.

18/12/2015
Emergent Digital Practices (EDP) at the University of Denver

Calling all tinkerers, digital explorers, techno¬-cultural critics, and visionaries of new worlds — University of Denver has a place for you to grow, experiment, and thrive. Emergent Digital Practices (EDP) brings together art, design, digital tools, culture, and technology studies in a hands-on, collaborative environment.

09/11/2015
A Wilderness Most Luminous – The Making of Micah Scott’s Forest

Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.

26/03/2015
FX Experiments in Maya by Andrew Benson

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.

10/02/2015
10 Most Memorable Projects of 2014

At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.

18/12/2014

Voz y Movimiento is an interactive installation engineered to exemplify the impact of mutual vocal expression.

The 12th edition of the Patchlab SPACE/S Digital Art Festival will take place from October 19th to 22nd in Krakow and on October 28th at the Silesian Planetarium in Chorzow

Narratron is an interactive projector that augments hand shadow puppetry with AI-generated storytelling. Designed for all ages, it transforms traditional physical shadow plays into an immersive and phygital storytelling experience.

In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.

Asia Culture Center (ACC) is seeking participants for ACC Residency 2023.This year, the residency will be held in collaboration with ACC Sound Art Lab under the theme “Futures of Listening” which is also a long-term project led by ACC Sound Art Lab.

Created by Kimchi and Chips, ‘Another Moon’ is a large-scale outdoor apparition that creates a technically sublime second moon in the sky. 40 towers collect the sun’s energy during the day and project that light back into the sky at night, creating a second moon overhead.

In today’s mercurial, complex, and ambiguous world, our bodies oscillate between the virtual and the real more than ever. The world-famous collective Rhizomatiks is testing the web, presenting performances and experimental online-based systems, and approaching these situations from a variety of angles.

Wetlands is a poetic data visualisation using Lucy’s own brainwaves in response to material stimulation as a tool to ‘inhabit’ the identity, translated as a digital landscape. Developed in consultation with specialists in the field of neuroscience, a wearable headset was used to monitor electrical brain activity (EEG) and heart-rate through blood circulation (PPG), measuring…

Category: Javascript / Member Submissions
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Client:Nike         Design & Developed: Studio NOWHERE We supported Nike to create a highly digitalized basketball court in its offline store where users could complete challenges and view their performance. The challenge was to strike balance between a highly professional, authentic experience and the intuitiveness and accessibility to users. We consulted basketball coaches…

Category: Member Submissions
Tags:

From the inventions of computing pioneer Douglas Engelbart to the philosophies of Andy Clark and David Chalmers: curator Philo van Kemenade reveals what inspired the 2019 edition of Bratislava’s Sensorium Festival (June 7-9)

What is art? Is it the unsaid? The unsettling? The last few years have been very happening in the field of Generative/Procedural art. We have seen some of the exciting applications of this field hitting mainstream media — may it be generative architecture like the Digital Grotesque, or the AI generated paintings which sold for a bang…

Category: Member Submissions
Tags:

90×200 is an installation that dramatizes the emotions of frustration, anxiety, and delirium through mechanical movements. The work is inspired by the artist’s own experience of being bedridden because of a serious infection. It stages the internal state of push-and-pull with a ghost body accompanied by stale and repetitive machine noises, signaling a symbolic sickness…

Category: Member Submissions
Tags:

A-B-Z-TXT is back—and our favourite summer typography school is looking for international applicants. Apply to join Jürg Lehni, Mindy Seu, Jon Gacnik and others in Toronto Aug 23-26 for four days of masterclasses, workshops, and lectures.

This weekend, February 3rd to 4th, we will join 230 TouchDesigner users at Derivative’s second ever TouchDesigner Summit in Berlin for an 48-hour marathon of workshops, masterclasses, and presentations.

‘How much should we let algorithms shape our lives?’ is the question at the heart of Ed Finn’s recent book “What Algorithms Want: Imagination in the Age of Computing”. Scanning Silicon Valley, computer science, and the cultural sphere alike it offers a smart and accessible reading of our current moment.

Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.

NFB and ARTE in collaboration with IDFA DocLab are calling on interactive creators to develop a mobile and interactive project for the smart phone. Ten winners, €10,000 each!

Interactive Architecture Lab founder Ruairi Glynn chats with CAN about the freshly-launched Design for Performance & Interaction (DfPI) programme at the Bartlett School of Architecture, University College London.

Chicago-based artist, educator, and organizer Nick Briz peels back the veneer of the modern web browser and asks ‘how and why do we make internet art?’ in a new series of video essays.

Category: Members / News
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Created at the Bartlett School of Architecture / Interactive Architecture, Palimpsest uses 3D scanning and virtual reality to record urban spaces and the communities that live in them. The project aims to question/test the implication if the past, present, and future city could exist in the same place, layering personal stories and local histories of the city at a 1:1 scale.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Presented by 3M with support provided by Accenture, Minneapolis Institute of Art is calling for submissions for Art and Technology Award which includes $25,000 in prize money and an additional $25,000 in development support, connections to industry expertise, resources and more.

Category: Members / News
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The Gray Area Foundation for the Arts has been active in San Francisco for a decade. On the eve of the second edition of their eponymous festival, CAN chats with the Gray Area team about their ongoing educational and programming initiatives.

Precious Plastics is a new initiative that disseminates instructions for DIY plastic recycling and manufacturing.

Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School’s founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.

Calling all tinkerers, digital explorers, techno¬-cultural critics, and visionaries of new worlds — University of Denver has a place for you to grow, experiment, and thrive. Emergent Digital Practices (EDP) brings together art, design, digital tools, culture, and technology studies in a hands-on, collaborative environment.

Category: Education / Members
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TIFF Kids’ digiPlaySpace (an “interactive exhibition for ages 3 through 13”) is looking for fun and educational projects to feature in their 2016 program.

Forest invites kids and adults alike to engage with a giant tactile colour mixer, with ‘spinner’ controls distributed across a 7 x 2 grid of custom-fabricated MDF panels. Built in collaboration between Micah Scott and a team at Ryerson University’s New Media Program, the interactive installation is currently showing at TIFF Kid’s digiPlaySpace. CAN goes behind the scenes to get a glimpse into this ambitious project’s conception and fabrication.

For the last couple of years Andrew Benson has been producing work that borders GIF animation and glitch aesthetic. Below is a short compilation of recent experiments he’s made to work out animation ideas or generative effects rototypes in Maya.

At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.

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