On December 23, 2023, “Hello from the Global Creative Laboratories! Vol. 2: Cultural Facilities Responding to the Times” was held at Civic Creative Base Tokyo (CCBT), a hub for exploring creativity through art, technology, and design.
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179 ResultsPersistence of Vision is a public installation that adapts recognisable civil infrastructure into an interactive experience. The project is a reaction to our current state of surveillance, be it self initiated or passive, by revealing an often overlooked or ignored component of our city, and plays on many emerging technologies that are fast embedded into our daily lives, such as AI and computer vision.
Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
Created by computational media artist, designer and entrepreneur Andreas Rothaug from Futura Epsis 1, Lumos Ra is a lamp with app-connectivity that interprets music, playfully exploring color gradients: an interactive experience stimulating and merging the visual and acoustic senses.
‘Material Sequencer’ is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.
Machine drawn digital artworks based on nature itself. Originally created for the 1st Antarctic Biennale “Levitate” is an artwork visualising and interpreting natural phenomenons and systems, capturing the beauty and complexity of nature. Visual data captured around the globe forms the inspiration and foundation of each unique artwork. “Levitate” is a symbiosis between computer and…
A series of three pictures exploring tension and harmony. Each unique edition was created using algorithms, calculating each pixel in relation to the next one. An interplay between tension and harmony, opposing each other in the first two editions and finally merging into a beautiful complexity in the third artwork “Interconnection”. Available as exclusive NFTs…
Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses are being mixed up. These are places where the boundaries of personal space constantly get…
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What is art? Is it the unsaid? The unsettling? The last few years have been very happening in the field of Generative/Procedural art. We have seen some of the exciting applications of this field hitting mainstream media — may it be generative architecture like the Digital Grotesque, or the AI generated paintings which sold for a bang…
How do structures emerge in our model of a quantified, computational universe? From galaxies down to cells, atoms and strings. How does anything complicated get produced in nature? The artwork “Cellular Computation In Blue And Yellow” uses the cellular automata mechanism discovered by Stephen Wolfram in the 1980s found across physics, chemistry and biology to…
In 1687 Sir Isaac Newton, english mathematician, physicist and astronomer published his highly influential book “Principia Mathematica”, introducing mathematical models for fluids that account for viscosity. Over 300 years later in 2018, his calculations are the foundation of a computer program designed as a drawing tool. Producing his own tools for creation, 1986 born German…
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
“Multiverse” is the new audio-visual installation by fuse* that draws inspiration from these concepts and, through the creation of a sequence of digital paintings, generated in real-time, attempts to represent the eternal birth and death of infinite parallel universes.
Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field and robotic interface.
Created by AnneMarie Maes, Genesis of a Microbial Skin is a mixed media installations and a research project exploring the idea of Intelligent Beehives with a focus on smart materials, in particular microbial skin. The project is about predominantly growing Intelligent Guerilla Beehives from scratch, with living materials – just as nature does.
Created by Ralph Kistler, ‘Internet of Shrimps’ examines in an ironic and playful way the industries´ promises for an enhanced experience in a completely interconnected smart home, often be acclaimed as the next big technological revolution: the Internet of Things.
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Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.
Created by the SCI-Arc faculty Curime Batliner and Jake Newsum in collaboration with Paralelo Architectos, Anachronic Landscapes is a robotic system that lives inside of an abandoned industrial structure overgrown by nature. The system executes its daily routine, nurturing the plants with water and fertilising it with fluorescent fluids. While the machine keeps the plants alive it simultaneously ignites a process of transformation forcing the plants to adapt to the new condition.