Art Hack Day @GAFFTA

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29/11/2012
Jeremy Rotsztain’s BECHA-KPACHA

BECHA-KPACHA is an algorithmic music video produced by Jeremy Rotsztain for the electronic musician COH. Riffing on traditional Russian folk patterns the colour-splashed animation is full of Rotsztain’s signature gestural forms and synchronized camera movements.

12/11/2014
Pictus Interruptus and Other Notes on the Selfie

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

03/10/2014
Woods – Structured landscape of responsive light by Nocte

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11/12/2012
Microsonic Landscapes by Realitat – Transforming sound into matter

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20/08/2012
UP: San Francisco – Call for Urban Prototyping Projects

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13/08/2012
Daiku [Processing, Sound]

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29/12/2011
Lineball [Processing]

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01/08/2011
Partitura [vvvv, Sound]

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08/05/2011
Goethe Institute in Barcelona | Sebastian Neitsch [vvvv]

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06/02/2011
150 Promocodes! [iPhone, iPad, Giveaway]

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04/10/2010
Seaquence [Flash, Sound]

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30/09/2010
We are the World – Not in Death [Scripts]

Daniel Franke and Andreas Fischer recently finished the post & effects on a video for the band “We are the world” from LA. Using custom scripts for After Effects, which generate a mapping of the fft-analysis of the audio data of the song, the distortion of the dancer was controlled using the slit-scan technique. The higher the audio values are, the greater the range of frames sampled for one image. See the video below.

31/08/2010
Cinder [Cinder, C++]

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28/04/2010
Silent [C++, Cinder]

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31/12/2009

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The light installation ‘What is for Sure’ explores the relationship between space and time. By reinterpreting and manipulating the seemingly natural and chronological rhythm of light, the artwork addresses the phenomenon of chromatic changes in the sky caused by atmospheric scattering.

Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno’s paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.

Created by Refik Anadol, “Melting Memories” is a series of digital artworks that explore materiality of remembering by offering new insights into the representational possibilities of EEG data collected on the neural mechanisms of cognitive control.

Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.

Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London’s Lumiere light festival on 14th January 2016.

Created by Nick Hardeman for the music track by Bruzed, Deserve is an interactive visual experiment that comes as a stand alone OSX app.

Created by Kenichi Yoneda (Kynd) in collaboration with Tokyo ‘visual label’ BRDG, [BRDG020] Lilium is an audio-visual experiment that combines Kynd’s research into water colour simulation with the music by Yopparigami/Yu Miyashita.

BECHA-KPACHA is an algorithmic music video produced by Jeremy Rotsztain for the electronic musician COH. Riffing on traditional Russian folk patterns the colour-splashed animation is full of Rotsztain’s signature gestural forms and synchronized camera movements.

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

Play the World invites visitors to perform with a keyboard that finds samples with the same note in near realtime from web radio stations around the world.

AIT (“Social Hacking”), taught for the first time this semester by Lauren McCarthy and Kyle McDonald at NYU’s ITP, explored the structures and systems of social interactions, identity, and self representation as mediated by technology.

Developed as a collaboration between Quayola & Sinigaglia, Dedalo is a collection of custom developed vvvv engines (and a toolkit) to generate, exchange and map data between a series of graphics modules and a rendering engine used for live performance.

Blinkdrink is a simple provocation to imagine new modes of interacting with screen-based technologies, taking the experience of the 2-d screen and extending it into 3-d space, and having fun with it.

Neuronal Synchrony is a local web application for performance created using node.js and two.js to dynamically generate animations in real-time.

Word Shift is a tile-swapping word game created in Cinder by David Wicks about shifting letters around the board to form words that cascade off and reveal new letters.

Created by Onformative, Google Faces is a an independent searching agent created in openFrameworks that hovers the world to spot all the faces that are hidden on earth.

Two part in-progress video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work.

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Category: Members / Sound / vvvv
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Category: iOS / Members
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Category: Flash / Members / Sound
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Daniel Franke and Andreas Fischer recently finished the post & effects on a video for the band “We are the world” from LA. Using custom scripts for After Effects, which generate a mapping of the fft-analysis of the audio data of the song, the distortion of the dancer was controlled using the slit-scan technique. The higher the audio values are, the greater the range of frames sampled for one image. See the video below.

Category: Members / Scripts
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