Mark Fisher, Concert Designer

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11/07/2013
Fish – A tap essay for iPhone by Robin Sloan

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12/04/2012
Goldfish Music Box [iPhone, Sound]

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30/12/2009
The Wizard of AI – Alan Warburton

The Wizard of AI is a 20-minute (AI-generated) video essay by Alan Warburton about the cultural impacts of generative AI. Produced over three weeks at the end of October 2023, one year after the release of the infamous Midjourney v4, the video itself is “99% AI” and was produced using generative AI tools like Midjourney, Stable Diffusion, Runway and Pika.

23/02/2024
Adnose – Anosmia and (ML) smell prediction

dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.

09/05/2023
MAN-NAHĀTA – The land of many hills

In their continued effort to seek out an equilibrium between man-made and nature, MAN-NAHĀTA is the latest project by OXMAN (previously Mediated Matter Group at the MIT Media Lab). The project is a top-down master planning braved by bottom-up-design in the place where the grid was once a garden.

28/09/2022
Many Intelligences – Matteo Loglio

With Many intelligences, Matteo Loglio lets us peek into the future and imagine a world where pots, cars and toasters will be as intelligent as we are (or maybe even more so). Without forgetting our current task: being the most intelligent beings on the planet also means being responsible for all the others.

08/08/2021
The Changing Room – Displays of emotion by Lauren McCarthy

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

07/03/2017
DESCENT – A meditation on one of humanity’s blackest hours

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

17/02/2017
Rec All – A puzzling universe of (multitouch) creatures

Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.

23/09/2015
Homo Ludens’ Playground – Mattia Casalegno

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.

17/03/2015
Pictus Interruptus and Other Notes on the Selfie

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

03/10/2014
Lumophore by Paul Prudence on Vimeo

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30/12/2013

Luciferins—inspired by bioluminescent fish and the plethora of invisible network traffic that surrounds us—is an interactive environment of hanging fiber structures, filling a 15 x 15 foot space.

Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.

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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

The Wizard of AI is a 20-minute (AI-generated) video essay by Alan Warburton about the cultural impacts of generative AI. Produced over three weeks at the end of October 2023, one year after the release of the infamous Midjourney v4, the video itself is “99% AI” and was produced using generative AI tools like Midjourney, Stable Diffusion, Runway and Pika.

Livegrid is a harmonious blend of technology and art that brings environmental awareness into your living space. Livegrid uses integrated sensors to gauge the temperature, humidity, and CO2 levels of your surroundings with a unique representation — an immersive aquatic ecosystem.

dnose is an interactive sculpture in the shape of a nose created at NYU, Tisch School of the Arts ITP (Interactive Telecommunications Program) which combines image recognition and machine learning using a Raspberry Pi to predict the smell of any object placed underneath it.

In their continued effort to seek out an equilibrium between man-made and nature, MAN-NAHĀTA is the latest project by OXMAN (previously Mediated Matter Group at the MIT Media Lab). The project is a top-down master planning braved by bottom-up-design in the place where the grid was once a garden.

RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.

With Many intelligences, Matteo Loglio lets us peek into the future and imagine a world where pots, cars and toasters will be as intelligent as we are (or maybe even more so). Without forgetting our current task: being the most intelligent beings on the planet also means being responsible for all the others.

Created by Yuri Sizuki (Pentagram) in collaboration with Fish Fabrications and Counterpoint, ‘The Welcome Chorus’ is an interactive installation that brings together sound, sculpture and artificial intelligence.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

In Elektra’s 20th year common themes from throughout the history of the festival of machinic bodies and digital transcendence are explored in depth and pushed to their extremes.

Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, “Superception” (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.

Created by Lauren McCarthy, “The Changing Room” installation invites participants to browse and select one of hundreds of emotions, then evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display.

Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.

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Created by Moscow based duo Stain, MIMPI (mobile interactive multiparametric image) is an experiment combining abstract generative image and simple multiuser interactivity.

Created by Romain Cazier at ECAL, Rec All is an interpretation of the geometrical style puzzle games, widely popular on mobile. Taking some of this genre’s features, Romain designed a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture.

Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inclination for new media languages.

Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.

Created by James Alliban, Nova is an experimental study of the slit-scan technique with a particular focus on emphasising its spacial and temporal properties.

Curator Nick Pagee gives CAN a tour of the 2014 TIFF Kids Film Festival’s digiPlaySpace—an interactive playground for kids.

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

Created by Adam Ben-Dror, The Abovemarine is a vehicle that enables José, or any other fish to roam on the land freely

Don’t miss this INST-INT if you’re interested in interactive experiences in the physical space, responsive environments and the sensing systems they incorporate. INST-INT presents a unique chance to connect and learn from an international roster of first class creators sharing insights from the intersection of art, technology and interaction.

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Epilog is a room installation that uses light, sound and haze to create a 25-minute constantly transforming world of moving images and sounds.

Commissioned by Caviar House & Prunier for London Heathrow Terminal 2, “Emergence” is a new light installation by London based Cinimod studio.

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Developed by the italian interaction designer at Fabrica, Angelo Semeraro, ‘Sadly by your side’ is a music album where each song can be endlessly transformed depending on the images you focus on with your camera.

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