Report from Super Flying Tokyo – February 2014

Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.

04/03/2014
Harvard’s robotic insects fly for the first time

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03/05/2013
Flying Hexapod Quadcopter

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18/12/2012
Air Force’s Supersonic Flying Saucer Schematics

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08/10/2012
Barcode by Smallfly – Interactive exploration of everyday objects around us

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16/04/2012
Social Firefly [Arduino]

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02/09/2011
FlyBaby [Scripts, WebApp]

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08/09/2010
Panelfly [iPhone]

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18/09/2009
Infinity – New malleable subject matter by UE

Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!

11/08/2021
CAN 2017 – Highlights and Favourites

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

22/12/2017
Roger Water – Parametrically generated, animated and populated A/V experience

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

10/10/2017
Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017

Created by Random International, Zoological is a flock of autonomous, flying spheres that move collectively. Algorithmically driven, the spheres react to their surroundings and, sometimes, to people within their environment. 

Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.

Seven years in the running, organised by Rhizomatiks and curated by Daito Manabe, Flying Tokyo goes Super with a new space and larger audience, more speakers and a workshop programme. CAN was there and we are pleased to report back.

Rhizomatiks and Daito Manabe proudly present “Super Flying Tokyo” taking place on February 1st and 2nd, 2014 in Tokyo featuring CreativeApplications.Net

Fly Revolver is an installation that spatialises activities of a houseflies through a device that controls a revolver and by blurring boundaries between the real and the perceived.

Universal Everything create a 4 sided video cube for Nike at Milan Design Week, capturing the hive of activity where living threads swarm across the screens responding to human presence.

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Created by Jon Butt the µ Muography device is an experimental DIY particle detector that detects high speed cosmic particles (muons) as they rain down to earth.

In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.

‘36,000 Feet’ is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan…

Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled ‘Infinity’, the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!

Hobbes, a design and animation studio out of Detroit, MI, partnered with VWLS and Firefly Drone Shows to produce the music video for “High in Heaven,” performed and shot by drones.

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Created by VTProDesign, ‘Aberration Lab’ is a participatory art experience that alchemizes user-submitted tweets into long exposure light paintings drawn in real time by a Kuka robot.

Passifolia is a collective experience, made-to-mesure for La Gaîté Lyrique in Paris and made up of 16 interactive modules organically set up in space.

In Elektra’s 20th year common themes from throughout the history of the festival of machinic bodies and digital transcendence are explored in depth and pushed to their extremes.

Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, “Superception” (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.

Review of the exhibition last month at the Asia Culture Center in Gwangju, South Korea – a collection of 12 works questioning the essential meaning and significance of the data world.

As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.

Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open world, set in a surreal Earth-like world, of a parallel universe connected to ours, populated by objects from modern terrestrial civilisation and terrestrial creatures that behave in unusual ways.

House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

In the final week of the last year’s fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

CAN’s report on the audiovisual highlights (and our participation) in the 17th edition of Montréal’s venerable MUTEK festival.

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