Making openFrameworks Work – Users and educators gather in Denver, Colorado

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

18/04/2016
Momentum – Interactive framework for creating visuals from body movement

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20/11/2014
Duration – OpenFrameworks Timeline for Creative Code

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

18/02/2013
C4 – New creative-coding framework for the iOS

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19/09/2012
Latest “drawing” experiments by Kynd / openFrameworks

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03/05/2012
Van Gogh’s Starry Night Interactive by Petros Vrellis [openFrameworks, iPad]

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09/02/2012
ofxUI – New GUI addon for your openFrameworks projects [openFrameworks]

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08/02/2012
Kinect RGB+Depth Filmmaking [openFrameworks]

Golan Levin was invited by the FITC conference to answer a series of “Ask Me Anything” questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan’s video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of “re-photography”, in which otherwise frozen moments in time may be visualized from new points of view.

01/02/2012
It’s You, All the Universe is Full of the Lives… [Unity, openFrameworks]

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23/01/2012
Interactive Wall at UD [openFrameworks, Kinect]

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22/01/2012
YouGlitch [openFrameworks, Mac]

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20/01/2012
WaveShaper [iPad, openFrameworks, Sound]

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19/01/2012
Puppet Parade [openFrameworks]

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11/01/2012
All Eyes On You [openFrameworks, Javascript, Kinect, Arduino]

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27/12/2011
Photo/Nykto [iPad, openFrameworks, Games]

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07/12/2011
ofxTimeline [openFrameworks]

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05/12/2011
Overscan [openFrameworks]

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02/12/2011
Lost in Lace [iPhone, openFrameworks, Events]

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17/11/2011

‘Equilibrium Morphologies’ investigates how complex articulated membrane structures can be erected and tensioned through emergent behaviours of interacting forces and explore multiple states of equilibrium.

Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.

OPENRNDR is a tool to create tools. It is an open source framework for creative coding for Kotlin that simplifies writing real-time interactive software.

In late February 2016, a group of openFrameworks users and educators gathered in Denver Colorado to work on improving the ways people learn and use openFrameworks (OF). They worked intensely for 3.5 days, 12 hours per day, collectively committing more than 800 people-hours to creating and improving openFrameworks learning resources to help students around the world learn how to create with this powerful digital arts and design tool.

Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into interactive displays.

An openFrameworks port of our Generative Typography with Processing tutorial is now available on GitHub.

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The Raspberry Pi is a very exciting low cost computing platform aimed at the educational market. It offers reasonable performance in a small package at a price of $25, making it very attractive for creative computing projects. Here we show you how to run openFrameworks on the Raspberry Pi.

The software created was a gesture-based, “keyframeless” animation system, which uses soft-body dynamics to create motion in the same way you would with puppets – by literally grabbing bits of the 3D mesh and pulling it around with the mouse, and recording live.

Kenichi Yoneda aka Kynd shows latest watercolour experiments at the recent openFrameworks Developer Conference held at YCAM as a part of the Yagamuchi Mini Market Faire.

Fracture.io allowed visitors to “enter the digital space”, taking 3D scans of pose-striking partygoers to generate beautifully abstracted, full body 3D renderings.

Created by James George and co-developed by YCAMInterLab during the Guest Research Project v.2, Duration is an open source and completely free timeline application built using openFrameworks which integrates with Processing, Cinder, vvvv, Unity3d, Quartz, and any other OSC enabled environment.

Two part in-progress video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work.

You have been working on an iOS project in OpenFrameworks and you got to a point where the need of adding native UIKit components is essential, well I will try my best to show you how to do just that. Here is what we’ll do.

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Golan Levin was invited by the FITC conference to answer a series of “Ask Me Anything” questions posted by Reddit visitors. At the STUDIO for Creative Inquiry, Golan’s video was created by Fellows James George and Jonathan Minard, artists-in-residence researching new forms of experimental 3D cinema. Their work explores the notion of “re-photography”, in which otherwise frozen moments in time may be visualized from new points of view.

Kynd uses openFrameworks to create pencil-like drawings of photographs.

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