After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Street Views Patchwork by Julien Levesque

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19/09/2012
Livehoods – Use-Based Urban Analytics

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16/04/2012
Mediated Cityscapes 03: DIY Cartography [Theory]

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02/08/2011
Mediated Cityscapes 01: Four Statements About Urban Computing

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29/01/2011
SuperCollider GUI Design Project [News, Sound]

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01/11/2010
iMandalArt [iPhone]

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20/08/2009

Serena Cangiano reviews “Perfect Behaviours – life redesigned by the algorithm” curated by Giorgio Olivero and on show in Turin, Italy’s OGR Officine Grandi Riparazioni.

Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, ‘Avatar·Mythology’ is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

School for poetic computation (SFPC) is a hybrid of school, artist residency and research group in New York City. One of it’s founders, and teachers, Taeyoon Choi speaks to two artists who taught at SFPC, about their experience of teaching and artistic research.

Benedikt Groß is a speculative and computational designer whose work is often featured on here on CAN. We recently interviewed him in order to glean a little insight about Benedikt’s thoughts his recent work, ‘outsider’ cartography, and generative strategies.

Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.

Projects attempts to reveal the hidden activity and geography of Peer-to-Peer file sharing by presenting it as a monitoring room, which shows transfers happening in real time on networks using the BitTorrent protocol.

Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.

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Category: c++ / Members / News / Sound
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