/?s=geometry
Displaying search results
113 ResultsSorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…
‘Far Away’ looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing
Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
‘Artificial Arboretum‘ by Jacqueline Wu is a project exploring the preservation, study, and public display of “photogrammetrees” found in Google Earth. The collection includes a range of diverse species harvested from their rendered world using the same tools and techniques that created them.
Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
Created by Yuri Suzuki Design in collaboration with High Atlanta, Sonic Playground is an outdoor sound installation that features ingenious, colourful sculptures that modify and transmit sound in unusual, engaging and playful ways.
This weekend, February 3rd to 4th, we will join 230 TouchDesigner users at Derivative’s second ever TouchDesigner Summit in Berlin for an 48-hour marathon of workshops, masterclasses, and presentations.
As 2017 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular peformances, large scale installations, devices and tools to the new virtual spaces for artistic exploration – so many great projects are being added to the CAN archive! Here are a just few, 25 in total, that we and you enjoyed the most this year.
Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.
“Designing the Computational Image, Imagining Computational Design” is an exhibition that excavates the foundation of computer-aided design and manufacturing and weaves together several ‘origin stories’ for contemporary consideration. The show recently closed after a seven-week run at the Miller Gallery at Carnegie Mellon University in Pittsburgh, and CAN was fortunate enough to get a guided tour with curator Daniel Cardoso Llach as it was winding down.
Created by Andy Wallace & Dan Friel, Bleep Space is a free sequencer toy that uses stark geometry to allow users to create noisy beats by assembling 15 sounds accompanied by motion graphics and procedural animations.
House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.
Created by XEX for Dr.Jart+, ‘Prismverse’ is an installation inspired by light rays travelling in a diamond with Brilliant cut (wikipedia) – a form that produces highest brilliance with maximized light return through its top. Surrounded by complex geometrical tessellated mirror walls, the visuals on the floor, their reflection and omnidirectional sound encapsulate the visitor.
Gysin-Vanetti (Andreas Gysin & Sidi Vanetti) are an artist duo exploring images and patterns using the type geometries of multipurpose displays. What characterises the projects shown here is that their intention is to not modify the layout (or visual organisation) of the chosen hardware – they work with what the existing has to offer. Within these hard constraints they search for infinite visual permutation. Using only type and digit, Gysin-Vanetti build images, animations and generate patterns.
Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, ‘The Creatures of Prometheus’ is a generative visualisation of the ballet composed in 1801 by Beethoven.
Created by Manuel Jiménez Garcia and Gilles Retsin, ‘Voxel Chair’ is a first prototype designed using a new design software specifically developed for robotic 3D-Printing which rather than using pre-defined forms and then “slicing” these it into toolpaths or triangular patterns, allows to design and control thousands of line-fragments.
Entropic System is a drawing machine that inscribes ornate geometric patterns into a bed of ‘black beauty’ sand. Made by the Denver-based media artist Laleh Mehran the device has instability built-in to it, and creates a feedback loop where approaching it affects its output.
A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.