Perlin Sphere GLSL to Quarz Composer

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

04/11/2014
Playing With GLSL in Processing – Initial Experiments [Tutorials]

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17/06/2012
gr1dflow – Exploring recursive ontologies

gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of the complex shapes are derived from blockchain specific metadata associated with the collection.

15/04/2024
Embers by TDA – 1 kilobyte to rule them all!

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17/08/2012
Cloud Pink by Everyware – Another world above…

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24/04/2012
Shaders, Geometry, and the Kinect – Part 1 [Cinder, Tutorials]

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12/01/2012
The Making of the Mill Touch [Cinder]

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26/08/2011
Particle Field Form Finding [Processing]

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26/05/2011
mis.shap.en.ness [Processing]

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02/02/2011
Images in Cinder [Tutorials, Cinder]

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13/12/2010
Cindermedusae [Cinder]

Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures.

22/10/2010
Metope [openFrameworks, Sound]

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11/07/2010
BioRhythm [openFrameworks, Mac]

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01/06/2010
Cinder [Cinder, C++]

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28/04/2010
3D Soundclash [Processing]

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27/04/2010
3D Mandelbulb Ray Tracer [QC, Mac, Windows]

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17/12/2009
4D Quaternion Julia Set Ray Tracer [Mac, Windows]

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23/09/2009

Created by Cybero, the following are Quarz Composer video renders of a Perlin Sphere GLSL shader. Originally developed by Inigo Quilez and ported to QC with added audio interactivity , two texture channels, [noise and waveform image] and audio specific calculations and rotations.

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gr1dflow is a collection of artworks created through code, delving into the world of computational space. While the flowing cells and clusters showcase the real-time and dynamic nature of the medium, the colours and the initial configuration of the complex shapes are derived from blockchain specific metadata associated with the collection.

Created by Kynd in collaboration with Yu Miyashita (Sound), ‘Expressions’ is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.

SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

Created by Richard Vijgen, ‘Hertzian Landscapes’ is a live visualization of the radio spectrum. It includes a digital receiver to scan large swaths of radio spectrum in near real-time and using Three.js visualises thousands of signals into a panoramic electromagnetic landscape.

This weekend, February 3rd to 4th, we will join 230 TouchDesigner users at Derivative’s second ever TouchDesigner Summit in Berlin for an 48-hour marathon of workshops, masterclasses, and presentations.

Created by Neil Mendoza, One Degree of Freedom explores interactive projection mapping as a means to touch and interact with an object. Drawing inspiration from marble and pinball machines, the installation gives the mapping illusion an extra layer of depth.

The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are interactive and real-time making use of OpenGL, GLSL and Cinder libs

Category: Cinder / iOS / Members
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Kinematics is a system for 3D printing that creates complex, foldable forms composed of articulated modules. The system provides a way to turn any three-dimensional shape into a flexible structure using 3D printing.

Generating Utopia is a realtime visualisation of social location data that explores questions of what human habitats could look like if it was possible to transform them depending on the location-based behaviour of their residents.

Ghost is an interactive installation of a snow storm, raging within an abandoned, barren landscape. Within this storm the visitor can make out a procession of human forms which seemingly try to find a way out. The bodies are remnants of the previous visitors, their ghosts, trapped in the hostile environment.

From custom geometry to adding textures to 2D and 3D shapes, Amnon Owed shows you practical examples of a number of crucial building blocks for 2D/3D Processing projects.

Three things seem to surround us all the time and in great abundance: data visualization, audio visualization and mapping. The team behind TouchDesigner show you how to do all three things at once.

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Category: c++ / Cinder / Members / Tutorials
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Created by Marcin Ignac and yet another project selected for the WrittenImages book, Cindermedusae is a generative encyclopedia of imaginary sea creatures.

Category: Cinder / Members
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