On Framing Textile Ambiguities – Nathalie Gebert

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10/08/2020
Atlås – Guided, generative and conversational music experience for iOS

Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.

18/10/2017
Zippy – A Guitar Bag Guitar

On the quest for new tangible interfaces Martin Hertig experimented with Zippers. The result is Zippy, a guitar bag transformed to a simple, but functional guitar.

12/09/2016
Drone Aviaries & Field Guides – A Conversation with Superflux

Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate with each edition. The first issue is a handsome A1 poster expanding on their recent work with drones and the duo has engaged in an interview with CAN about their new project.

20/05/2015
Guide to Projectors for Interactive Installations

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

14/04/2014
Comme des Organismes by Zeitguised

“The motion triptych shows an interpretation of what the initial concepts would have looked liked if they were not realised as a line of runway clothes but spontaneously realized themselves as autonomous life forms.”

28/02/2014
Drone Survival Guide – Twenty-First Century Birdwatching

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19/12/2013
Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

19/02/2013
“Generative Design” – A Computational Design Guidebook – Member Giveaway

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23/01/2013
Vestalia – Candle light that can be ignited and extinguished by a switch

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27/11/2012
No Place Like Home – A pair of shoes that will always guide you home

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20/09/2012
A lonely google space oddity – Guido Segni (2012)

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13/09/2012
ofxUI – New GUI addon for your openFrameworks projects [openFrameworks]

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08/02/2012
Generative Art: A Practical Guide [Books, Processing]

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18/08/2011
Generative Art: A Practical Guide Using Processing – Matt Pearson

Generative Art presents both the technique and the beauty of
algorithmic art. In it, you’ll find dozens of high-quality examples of
generative art, along with the specific programmatic steps author and
artist Matt Pearson followed to create each unique piece. The book
includes concise tutorials for each of the technical components
required to create the book’s examples, and it offers countless
suggestions for how you can combine and reuse the various techniques
to create your own works.

10/07/2011
Guide to Meshes In Cinder [Cinder, Tutorials]

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21/03/2011
Hemesh and HemeshGui [Processing]

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22/12/2010
SuperCollider GUI Design Project [News, Sound]

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01/11/2010

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Created by Agoston Nagy, Atlås is an ‘anti game environment’ that generates music in a conversational cognitive space. The app includes automatically generated tasks that are solved by machine intelligence without the need of human input. Agoston questions ad infinitum (ability to continue forever), presence, human cognition, imagination, and more broadly corporate driven automatisms and advanced listening practices.

On the quest for new tangible interfaces Martin Hertig experimented with Zippers. The result is Zippy, a guitar bag transformed to a simple, but functional guitar.

Category: Members / News
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Superflux are a design and foresight consultancy based in London. Founded by Anab Jain and Jon Arden in 2009, the studio produces prototypes and films that are simultaneously prescient, and playful—and now they can add ‘magazine publisher’ to that list of outputs. A few weeks ago the studio announced the first edition of Superflux, a Warren Ellis-edited periodical that would mutate with each edition. The first issue is a handsome A1 poster expanding on their recent work with drones and the duo has engaged in an interview with CAN about their new project.

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

“The motion triptych shows an interpretation of what the initial concepts would have looked liked if they were not realised as a line of runway clothes but spontaneously realized themselves as autonomous life forms.”

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Students at the RCA show a prototype for digital interface built into a custom dining table that shows players which foods to eat and when. The game detects whether they’ve eaten the correct food by measuring the food’s resistance on the fork.

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

Two part in-progress video guiding the Processing coder through the mental transformation needed to start using OpenFrameworks to create equivalent work.

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Free download of 200 page fieldguide!

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“The main change in the design process achieved by using generative design is that traditional craftsmanship recedes into the background, and abstraction and information become the new principal elements.”

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Category: Arduino / Members / Objects
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Generative Art presents both the technique and the beauty of
algorithmic art. In it, you’ll find dozens of high-quality examples of
generative art, along with the specific programmatic steps author and
artist Matt Pearson followed to create each unique piece. The book
includes concise tutorials for each of the technical components
required to create the book’s examples, and it offers countless
suggestions for how you can combine and reuse the various techniques
to create your own works.

Category:
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Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

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Assembling Intelligence, a multidisciplinary symposium organised by HEAD – Genève (HES-SO), will bring together artists, designers, and researchers to highlight a spectrum of alternative definitions for ‘artificial intelligence’.

UVA’s new installation at Disseny Hub Barcelona (DHUB) traces resonant frequencies and synchronicities occurring at the cosmic scale and explores how they relate to our sense of harmony.

From the heart of the ancient city of Diriyah rises a beacon of innovation and imagination: Diriyah Art Futures. This visionary arts, research and education centre, nestled within a UNESCO World Heritage site, stands as a harbinger of the boundless creative possibilities at the intersection of art, science and technology.

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Created by Fabin Rasheed, The Dreamcatcher Project endeavours to “photograph” dream imagery and explore its ties to waking life and its impact on psychological healing.

Created by Julia Vollmer at HFK Bremen, The Crochet Protocol explores the interaction between crocheting, code, the wearer and the control through a machine.

Systems Ultra explores how we experience complex systems: the mesh of things, people, and ideas interacting to produce their own patterns and behaviours.

InterAccess (CA) is pleased to announce the following upcoming programming, including exhibitions, an artist talk, and a workshop, in support of the 2023 Media Arts Prize. 

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