Codex Anima Mundi – Interview with FUSE*

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

11/02/2016
William Gibson Interview—The Arcade

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04/12/2014
Delineating the Future – an interview with N O R M A L S

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

06/12/2013
An Interview with Folkert Gorter and Jon-Kyle Mohr

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23/09/2013
Landscape Futures – an interview with Geoff Manaugh

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

12/09/2013
An Interview with Wolfgang Ernst

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10/02/2013
Drone as Metaphor – Interview with artist/director Alex Rivera

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11/07/2012
An Interview with Bowyer – UIDesign + Funware + Luxury [Theory, iPad, Interview]

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27/01/2012
Paul Prudence Interviews Mitchell Whitelaw [Theory]

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09/01/2012
Substratum Interview Series [News]

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04/11/2011
Interview on the A.N.D project [Theory]

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01/09/2011
Bad At Sports Interview with Jason Rohrer [Games]

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15/07/2010
Support Message

Creativeapplications.Net (CAN) is a community of creative practitioners working at the intersection of art, media and technology. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education:…

22/03/2023
Cybernetic Imagineries – Ralf Baecker

Located at the intersections of art, science, and technology, the artistic practice of Ralf Baecker (born 1977 in Düsseldorf, lives and works in Berlin and Bremen) explores fundamental mechanisms of the digital, cybernetics, artificial neural networks and artificial life.

01/01/2023
Register Content

Standard Membership Joining CAN is simple––click the PayPal button below and complete the registration. It’s only $20 /year! Please read Terms and Conditions of our service. Standard Membership is for individuals only and it’s billed $20 only once a year. Please see ‘Studio Membership’ if you’re signing up for your organisation. Studio Membership Receive one…

04/02/2022
Books

Code as Creative Medium: A Teacher’s Manual: A Handbook for Computational Art and DesignPaperback – Illustrated, 2 Feb. 2021 by Golan Levin (Author), Tega Brain  (Author) Amazon Generative Design: Visualize, Program, and Create with Processing Hardcover – Illustrated, 1 Oct. 2012 by Hartmut Bohnacker  (Author), Benedikt Gross (Author), Julia Laub (Author), Claudius Lazzeroni (Editor) Amazon | Review Queer Game Studies Hardcover – 28 Mar. 2017 by Bonnie Ruberg  (Author), Adrienne Shaw (Author) Amazon…

18/08/2021
Living In the Gap: In Conversation with Peter Burr

Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

13/03/2021

In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.

The path to today’s dance-tech, review the projects by YCAM, and speculate the next steps of dance-tech through a conversation with Richi Owaki, an artist and researcher at YCAM.

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

Berlin-based Canadian artist Darsha Hewitt engages in an extended conversation with CAN about her new online video tutorial series dedicated to the Wurlitzer Side Man—the world’s oldest drum machine.

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CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Category: Members / News
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Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.

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Category: Members / News
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Category: iOS / Members / Theory
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Category: Games / Members
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A new series of hybrid events, interviews, and a podcast featuring a range of eclectic perspectives from faculty, current program participants, and special guests on the intersection of Responsible AI, media, and design in a state of climate emergency.

The publication {class} – On Consequences in Algorithmic Classification brings together different perspectives on computational classification and its impact on society.

A book visually examining the twentieth-century emergence of new methods for representation, simulation, and manufacturing linked to computers, and reflecting on their contemporary repercussions across creative fields.

Serena Cangiano reviews “Perfect Behaviours – life redesigned by the algorithm” curated by Giorgio Olivero and on show in Turin, Italy’s OGR Officine Grandi Riparazioni.

Creativeapplications.Net (CAN) is a community of creative practitioners working at the intersection of art, media and technology. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education:…

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Asia Culture Center (ACC) is seeking participants for ACC Residency 2023.This year, the residency will be held in collaboration with ACC Sound Art Lab under the theme “Futures of Listening” which is also a long-term project led by ACC Sound Art Lab.

Located at the intersections of art, science, and technology, the artistic practice of Ralf Baecker (born 1977 in Düsseldorf, lives and works in Berlin and Bremen) explores fundamental mechanisms of the digital, cybernetics, artificial neural networks and artificial life.

Asia Culture Center (ACC) is pleased to announce the International Open Call for ACC Residency 2022. Applications are currently being accepted online with a submission deadline of June 13, 2022.

Standard Membership Joining CAN is simple––click the PayPal button below and complete the registration. It’s only $20 /year! Please read Terms and Conditions of our service. Standard Membership is for individuals only and it’s billed $20 only once a year. Please see ‘Studio Membership’ if you’re signing up for your organisation. Studio Membership Receive one…

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Code as Creative Medium: A Teacher’s Manual: A Handbook for Computational Art and DesignPaperback – Illustrated, 2 Feb. 2021 by Golan Levin (Author), Tega Brain  (Author) Amazon Generative Design: Visualize, Program, and Create with Processing Hardcover – Illustrated, 1 Oct. 2012 by Hartmut Bohnacker  (Author), Benedikt Gross (Author), Julia Laub (Author), Claudius Lazzeroni (Editor) Amazon | Review Queer Game Studies Hardcover – 28 Mar. 2017 by Bonnie Ruberg  (Author), Adrienne Shaw (Author) Amazon…

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Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice.

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In November 2019, CAN joined the biannual ECAL Research Day to find out how methodologies borrowed from science and engineering can strengthen creative practice—and drive the conversation.

HOLO curates a series of critical conversations and hands-on exercises as part of the 20th Edition of MUTEK Monreal, Aug 20-25.

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