Machine Readable Me – Zara Rahman

Machine Readable Me considers how and why data that is gathered about us is increasingly limiting what we can and can’t do in our lives and, crucially, what the alternatives are.

06/10/2023
The Ambient Machine – Yuri Suzuki

Created by Yuri Suzuki in partnership with Pentagram Design, and currently available for purchase from E&Y, The Ambient Machine is a 32 toggle switch sequencer with a variety of sounds and music to design your own background ambience.

25/08/2023
Amelia and the Machine – Choreography with autonomous moving systems

First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings and spatial patterns, this piece examines choreography beyond our own human bodies and how we begin to dance with machines.

10/03/2022
Rejected By My Own Robot — A Disobedient Kissing Machine

“Rejected By My Own Robot” is a disobedient kissing robot which is activated when the user approaches. The mechanical lips will extend towards the user as they inch closer. But the kiss will never be consummated: move too quickly or get too close and the lips will quickly retract, ultimately rejecting the user every time.…

21/02/2022
Found In Translation – Experiencing the process of machine translation

Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.

20/04/2021
Crystalline Unclear: sonified quartz and critiques of machine learning

Crystallography is the process of shining a light through a crystalline material to reveal the qualities of its inner structure through its diffraction pattern. By sonifying diffraction data from a piece of quartz – a key substance within the electronics industry since the 1930s – Crystalline Unclear creates a temporal experience of something that usually…

17/02/2021
Sensory Responsive Drawing Machine

This is my audio responsive 2D drawing machine, made with goal of creating automated art through live interactivity between 3D printer and environment. IIt is powered by custom Processing code (Java based), live gCode production, and a Lulzbot TAZ 4 3D printer. The normal plastic extruder has been replaced by a printed pen holder. This…

20/05/2020
Call for Applications: Special One Week Money and Evidence Programs at the School of Machines, Making & Make-Believe

As part of our five-year anniversary, this August and September we have two special one-week programs on Money and Evidence aimed at artists and activists. These are two topics that we feel are vital for society at large, so we decided to make these programs as accessible as possible. Apply now! Women and persons from lgbtq+ and other under-represented communities…

18/06/2019
Wellograph – Drawing machine that raises awareness on water crisis

Created by TehranPlatform team, Wellograph is a temporary installation exhibited in 8th Tehran Annual Digital Art Exhibition, part as an installation and part as a performance. It uses a mobile drawing machine to turn layers of data into 120*120 cm drawings through a durational performance. Concentrating on environmental issues, the set of data chosen to…

16/05/2019
NORAA (Machinic Doodles) – A human/machine collaborative drawing

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

11/12/2018
Trained By Machines

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

13/11/2017
All work and no play – Machine daydreaming

Guillaume Massol’s openFrameworks app titled “All work and no play” watches videos coming from different training datasets and generates sentences loosely based on what is happening on the screen, sometimes creating pearls of wisdom by coincidence.

31/05/2017

Created by Julia Vollmer at HFK Bremen, The Crochet Protocol explores the interaction between crocheting, code, the wearer and the control through a machine.

InterAccess is pleased to present the 22nd Annual IA Current Exhibition, All watched over by machines of loving grace, running November 8 – December 9, 2023.

Machine Readable Me considers how and why data that is gathered about us is increasingly limiting what we can and can’t do in our lives and, crucially, what the alternatives are.

Category:
Tags: / / /

Today, technology imperils millions of jobs, robots are crowding factory floors, and artificial intelligence will soon pervade every aspect of our economy. How will this change the way we live? And what can we do about it? The answers lie in Blood in the Machine.

Created by Yuri Suzuki in partnership with Pentagram Design, and currently available for purchase from E&Y, The Ambient Machine is a 32 toggle switch sequencer with a variety of sounds and music to design your own background ambience.

Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.

First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings and spatial patterns, this piece examines choreography beyond our own human bodies and how we begin to dance with machines.

Category: Python / Robotics
Tags: / / / /

“Rejected By My Own Robot” is a disobedient kissing robot which is activated when the user approaches. The mechanical lips will extend towards the user as they inch closer. But the kiss will never be consummated: move too quickly or get too close and the lips will quickly retract, ultimately rejecting the user every time.…

Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.

‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.

Crystallography is the process of shining a light through a crystalline material to reveal the qualities of its inner structure through its diffraction pattern. By sonifying diffraction data from a piece of quartz – a key substance within the electronics industry since the 1930s – Crystalline Unclear creates a temporal experience of something that usually…

Category: Member Submissions
Tags:

‘Invisible Network’ is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it maintains with its personal environment.

This is my audio responsive 2D drawing machine, made with goal of creating automated art through live interactivity between 3D printer and environment. IIt is powered by custom Processing code (Java based), live gCode production, and a Lulzbot TAZ 4 3D printer. The normal plastic extruder has been replaced by a printed pen holder. This…

Category: Member Submissions
Tags:

As part of our five-year anniversary, this August and September we have two special one-week programs on Money and Evidence aimed at artists and activists. These are two topics that we feel are vital for society at large, so we decided to make these programs as accessible as possible. Apply now! Women and persons from lgbtq+ and other under-represented communities…

Category: Member Submissions
Tags:

Created by TehranPlatform team, Wellograph is a temporary installation exhibited in 8th Tehran Annual Digital Art Exhibition, part as an installation and part as a performance. It uses a mobile drawing machine to turn layers of data into 120*120 cm drawings through a durational performance. Concentrating on environmental issues, the set of data chosen to…

Category: Member Submissions
Tags:

Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.

Created by Soonho Kwon, Harsh Kedia and Akshat Prakash, Anti-Drawing Machine project explores possible alternatives of how we engage with robots today—instead of purely utilitarian and precise, Anti-Drawing Machine is a robot that can be whimsical and imperfectly characteristic.

Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction

Face Trade is an Art Vending Machine created by Matthias Dörfelt that dispenses unique prints of computer generated face drawings. Instead of paying with money, buyers trade a mugshot that is taken on the spot in order to be permanently stored in the Ethereum Blockchain, consequently turning the transaction into a semi-permanent Face Swap.

The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts. 

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Category: Member Submissions
Tags:

Hatched at the Human Computer Interaction Lab at the Hasso Plattner Institute (HPI) in Potsdam, Germany, “Ad Infinitum” is a “parasitical” machine that, quite literally, lives off of human-generated energy.

Created by Marion Pinaffo & Raphaël Pluviange, ‘Papier Machine’ is a booklet gathering a family of 13 paper-made electronic toys ready to be cut, coloured, folded, assembled or torn.

Created by Martin Backes, ‘I am sitting in a machine’ is a two part work algorithmic work consisting of a dubplate vinyl and a webpage containing 32 tracks selected from 3000 successive iterations of MP3 encoding.

Guillaume Massol’s openFrameworks app titled “All work and no play” watches videos coming from different training datasets and generates sentences loosely based on what is happening on the screen, sometimes creating pearls of wisdom by coincidence.

Created by Mike Hogan, Karen Hogan and Orkan Telhan, ‘Microbial Design Studio’ is a countertop biofabrication machine that brings together the capabilities of a biology wetlab into a single inexpensive piece of hardware to design, culture, and test genetically modified organisms.

Created by Refik Anadol in collaboration with Google’s Artists and Machine Intelligence program, ‘Archive Dreaming’ is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.

Created by Seoul based artistic duo Shinseungback Kimyonghun, ‘Animal Classifier’ is an AI trained to divide animals into arbitrary classifications to foreground the imperfections and edge cases in classification systems.

Count

1-30 of 563

Tags

  • Artificial Intelligence
  • Banana Pi
  • Biorealize
  • CNC
  • Carnegie Mellon
  • DirectX 11
  • Dynamixel
  • EMS
  • ESP32
  • Electronium
  • Environment
  • Firebase
  • GAN
  • GPT-3
  • Google QuickDraw
  • Google Translate API
  • Gordon Pask
  • Hasso-Plattner Institute
  • I2C
  • LiPo
  • LoCoBot
  • MCP23017
  • MOSFET
  • Natural History Museum Bern
  • Pentagram
  • Processing
  • QuickDraw
  • Raspberry Pi
  • Science Gallery Dublin
  • SketchRNN
  • Sound
  • Tensorflow
  • VIDA
  • Accelerometer
  • Algorithm
  • Ambient
  • Ambient computation
  • Analysis
  • Archive
  • Arduino
  • Ars electronica
  • Artificial
  • Assistive interface
  • Automation
  • Bach
  • Bartlett
  • Big tech
  • Biofrabrication
  • Biology
  • Biomimicry
  • Blockchain
  • C++
  • Camera
  • Classification
  • Codec
  • Collaboration
  • Color sensor
  • Compression
  • Computation
  • Computer vision
  • Conceptual
  • Conductiveink
  • Counterpoint
  • Css
  • Custom software
  • Dance
  • Data
  • Design
  • Device
  • Digitisation
  • Distance sensor
  • Diy
  • Drawing
  • Dynamos
  • Ecal
  • Epaper
  • Ethereum
  • Ethics
  • Exhibition
  • Featured
  • Feedback
  • Fractals
  • Furniture
  • Furniture design
  • Generative
  • Genetics
  • Google
  • Google magenta
  • Google maps api
  • Google speech to text API
  • Google text to speech API
  • GyrOSC
  • Gyroscope
  • Html
  • Humidity sensor
  • Hybrid
  • Image
  • Infrastructure
  • Installation
  • Interactive art
  • Interactive installation
  • Internet
  • Labour
  • Language
  • Library
  • Liquid
  • Love
  • Machine
  • Machine culture
  • Machine dreaming
  • Machine intelligence
  • Machine learning
  • Makeelectronics
  • Mass sensor
  • Material
  • Medicine
  • Microbiology
  • Microphone
  • Mp3
  • Music
  • Network
  • Neural network
  • Neural networks
  • Nodejs
  • Object
  • OpenEMSstim
  • OpenFrameworks
  • Organism
  • Paperelectronics
  • Papertoy
  • Parasite
  • Performance
  • Photoresistor
  • Portrait
  • Power reverser
  • Printer
  • Privacy
  • Process
  • Program
  • Projection
  • Projector
  • Public
  • Puredata
  • Python
  • Robotics
  • Science
  • Sensors
  • Sequencer
  • Shapeshifting
  • Simulation
  • Social network
  • Software
  • Stepper-motor
  • Student
  • Surveillance
  • Switch
  • System
  • TSNE algorithm
  • Technology
  • Thermal
  • Threejs
  • Tilt switch
  • Touchdesigner
  • Training
  • Vending machine
  • Video
  • Vinyl
  • Visible
  • Vvvv
  • Wearable
  • Weave
  • Webcam
  • Website
  • Wetware
  • Wifi
  • Wind sensor
  • Ycam