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Created by Refik Anadol in collaboration with Google’s Artists and Machine Intelligence program, ‘Archive Dreaming’ is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.
25/05/2017Created by Seoul based artistic duo Shinseungback Kimyonghun, ‘Animal Classifier’ is an AI trained to divide animals into arbitrary classifications to foreground the imperfections and edge cases in classification systems.
05/05/2017Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.
27/01/2017The following is a documentation of a new course ran by Gene Kogan on Machine Learning for Artists at ITP-NYU in spring 2016.
05/05/2016A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
10/02/2016Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.
19/12/2022Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.
20/04/2021‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.
26/02/2021Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.
30/04/2019Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction
11/12/2018The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts.
09/08/2018At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!
21/04/2018Latest in the series of experiments and explorations into neural networks by Memo Akten is a pre-trained deep neural network able to make predictions on live camera input – trying to make sense of what it sees, in context of what it’s seen before.
20/03/2018Created by Mike Hogan, Karen Hogan and Orkan Telhan, ‘Microbial Design Studio’ is a countertop biofabrication machine that brings together the capabilities of a biology wetlab into a single inexpensive piece of hardware to design, culture, and test genetically modified organisms.
26/05/2017Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
01/02/2017CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.
31/03/2016Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
25/01/2016Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School’s founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.
18/12/2015Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user’s personal data, evaluates mood, age, gender and beauty, to create a ‘passport’ that user can take away but which also randomly sent (without user’s knowledge) to another participant.
25/09/2015Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
20/02/2015Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
07/03/2012‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.
05/01/2022Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
28/10/2021Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
21/06/2021‘Artificial Botany’ by fuse* is an ongoing project which explores the latent expressive capacity of botanical illustrations through the use of machine learning algorithms.
01/04/2021Created by Philipp Schmitt, “Why Would You Want to Picture It” is a sculpture and sound installation engaging with opacity of ‘black box’ machine learning algorithms.
26/09/2019Created by Tore Knudsen, ‘Pour Reception’ is a playful radio that uses machine learning and tangible computing to challenge our cultural understanding of what an interface is and can be. Two glasses of water are turned into a digital material for the user to explore and appropriate.
07/02/2018Created by Selcuk Artut, Variable is an artwork that explores the signification of terms in artists’ statements. The artwork uses machine learning algorithms to thoughtfully problematise the limitations of algorithms and encourage the visitor to reflect on poststructuralism’s ontological questions.
16/11/2017Created by Philipp Schmitt (with Margot Fabre), ‘Computed Curation’ is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.
13/07/2017Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.
10/06/2016Created by Refik Anadol in collaboration with Google’s Artists and Machine Intelligence program, ‘Archive Dreaming’ is a 6 meters wide circular installation that employs machine learning algorithms to search and sort relations among 1,700,000 documents.
Tags: archive / DirectX 11 / featured / GAN / google / installation / library / machine learning / neural networks / process / Refik Anadol / training / tSNE algorithm / vvvv
Created by Seoul based artistic duo Shinseungback Kimyonghun, ‘Animal Classifier’ is an AI trained to divide animals into arbitrary classifications to foreground the imperfections and edge cases in classification systems.
Tags: ai / analysis / classification / machine learning / process / Raspberry Pi / Shinseungback Kimyonghun / Tensorflow / training
Created by Sebastian Schmieg, ‘Decision Space’ explores how new datasets can enable new experiments in teaching computers how to understand images within a set of meaningful and complex categories.
Tags: ai / artificial intelligence / creativeappsnet / crowdsourcing / dataset / exhibition / javascript / machine learning / photography / process / Sebastian Schmieg / Tensorflow
The following is a documentation of a new course ran by Gene Kogan on Machine Learning for Artists at ITP-NYU in spring 2016.
A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
Tags: augmented reality / design / fashion / ios / Julien Gachadoat / normals / openFrameworks / science fiction / wearables
Created by Lauren Lee McCarthy & Kyle McDonald, Unlearning Language is an interactive installation and performance that uses machine learning to provoke the participants to find new understandings of language, undetectable to algorithms.
Tags: ai / custom software / GPT-3 / installation / interactive installation / language / machine learning / nodejs / performance / touchdesigner / ycam
Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.
Tags: css / distance sensor / google speech to text API / google text to speech API / Google Translate API / html / microphone / projection / projector / Tensorflow / thegreeneyl / threejs
‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.
Tags: biomimicry / device / feedback / fractals / Gordon Pask / hybrid / liquid / material / organism / program / Ralf Baecker / shapeshifting / Sound / system / wetware
Yuri Suzuki and Pentagram in collaboration with Counterpoint have re-imagined the Electronium – Raymond Scott’s instantaneous performance-composition machine.
Tags: ai / artificial intelligence / bach / counterpoint / Electronium / google magenta / music / Pentagram / raymond scott / simulation / software / Yuri Suzuki
Created by Jessica In, Machinic Doodles is a live, interactive drawing installation that facilitates collaboration between a human and a robot named NORAA – a machine that is learning how to draw. The work explores how we communicate ideas through the strokes of a drawing, and how might a machine also be taught to draw through learning, instead of via explicit instruction
Tags: bartlet / Dynamixel / Google QuickDraw / Jessica In / machine / nodejs / Processing / python / QuickDraw / SketchRNN
The chAIr Project is a series of four chairs created using a generative neural network (GAN) trained on a dataset of iconic 20th-century chairs with the goal to “generate a classic”. The results are semi-abstract visual prompts for a human designer who used them as a starting point for actual chair design concepts.
Tags: ai / automation / collaboration / design / featured / furniture / furniture design / machine learning / neural networks / Philipp Schmitt / Steffen Weiss
At the upcoming (14th!) edition of Geneva’s Mapping Festival (May 9 – 12), CAN is proud to co-host Mapping LAB – a one-day educational program of 13 workshops run by leading artists, designers, and researchers in our field. Join us!
Tags: Antoine Schmitt / Carmen Salas / Coralie Gourguechon / Dana Zelig / Daniela Silvestrin / Daphne Dragona / David Rudrauf / Derek Holzer / Dmitry Gelfand / Dries Depoorter / Evelina Domnitch / Felixs Machines / Gael Abegg Gauthey / Gene Kogan / Julian Oliver / Jürg Lehni / Legacy Russell / Lisa Charlotte Rost / Marco Donnarumma / Markus Heckmann / Moritz Simon Geist / N O R M A L S / Paul Prudence / Philip Vermeulen / Plaid / Rachel O’Dwyer / Raphaël de Courville / Rosario Hurtado / Stef Tervelde / Susannah Hertrich / Ted Davis / Tobias Revell / Transforma / Yuk Hui
Latest in the series of experiments and explorations into neural networks by Memo Akten is a pre-trained deep neural network able to make predictions on live camera input – trying to make sense of what it sees, in context of what it’s seen before.
Tags: camera / computer vision / experiment / featured / knowledge / learning / machine learning / memo akten / neural networks / openFrameworks / process / reality
Created by Mike Hogan, Karen Hogan and Orkan Telhan, ‘Microbial Design Studio’ is a countertop biofabrication machine that brings together the capabilities of a biology wetlab into a single inexpensive piece of hardware to design, culture, and test genetically modified organisms.
Tags: arduino / biofrabrication / biology / Biorealize / ethics / genetics / Karen Hogan / medicine / microbiology / Mike Hogan / object / Orkan Telhan
Latest in the series of critical design projects by Shanghai design and research studio Automato, TraiNNing Cards is a set of 5000 training images, physically printed and handpicked by humans to train any of your machines to recognise first and favorite item in a house: a dog.
Tags: automato / cards / creative technology / creativeappsnet / critical design / design / machine learning / media technology / neural networks / object / research / training
CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.
Tags: Anne Spalter / Bit International / book / Computer Art / Computers and Automation / Daniel Brown / featured / Frieder Nake / Grant Taylor / history / interview / Manfred Mohr / Theory / Vera Molnar
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Founded in Berlin, Germany, in 2014, School of MA provides unique, hands-on learning experiences at the intersection of art and technology in Europe. School’s founder Rachel Uwa speaks to the instructors Andrew Friend and Sitraka Rakotoniaina about the recent and future programmes.
Tags: Andrew Friend / art and technology / education / internet of things / interview / iot / making / school of machines / Sitraka Rakotoniaina / speculatiom rachel uwa
Created by Martin Hertig at ECAL, Sensible Data is a playful installation consisting of three machines that collect user’s personal data, evaluates mood, age, gender and beauty, to create a ‘passport’ that user can take away but which also randomly sent (without user’s knowledge) to another participant.
Tags: data / data collection / drawing machine / ecal / fingerprint / iPad / machine / Martin Hertig / privacy / raspberrypi / security / sensor
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: Amit Pitaru / apps for kids / design / drawing / iPad / James Patterson / openFrameworks / presstube
‘Floating Codes’ is a site-specific light and sound installation that explores the inner workings and hidden aesthetics of artificial neural networks – the fundamental building blocks of machine learning systems or artificial intelligence. The exhibition space itself becomes a neural network that processes information, its constantly alternating environment (light conditions/day-night cycle) including the presence of the visitors.
Tags: ai / artificial intelligence / ATTiny85 / computation / custom electronics / custom pcb / Environment / installation / machine learning / neural network / perception / Ralf Baecker / Sound / system / topology
Created by Franz Rosati, ‘Latentscape’ depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
Tags: ableton / Adobe Premiere / audiovisual / Brightsign Media Player / Cubase / Elektron Octatrack / ER301 / FFMPEG / Franz Rosati / GAN / installation / landscape / machine learning / Max 4 Live / peformance / PyTorch / Quadspinner GAEA / Reaper / SampleRNN / simulation / StyleGAN / Tensorflow / touchdesigner / unreal engine
Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
Tags: 3d / Alan Warburton / computer graphics / culture / dataset / film / simulation / software / technology / video
‘Artificial Botany’ by fuse* is an ongoing project which explores the latent expressive capacity of botanical illustrations through the use of machine learning algorithms.
Tags: algorithm / botany / data / fuse / generative / japan media arts festival / machine lerning / plants / system
Created by Philipp Schmitt, “Why Would You Want to Picture It” is a sculpture and sound installation engaging with opacity of ‘black box’ machine learning algorithms.
Tags: drawing / neural network / Philipp Schmitt / sculpture / vector / visualization
Created by Tore Knudsen, ‘Pour Reception’ is a playful radio that uses machine learning and tangible computing to challenge our cultural understanding of what an interface is and can be. Two glasses of water are turned into a digital material for the user to explore and appropriate.
Tags: arduino / capacitive / Interface / machine learning / Processing / radio / sensor / Simone Okholm Hansen / Tore Knudsen / Victor Permild / water / Wekinator
Created by Selcuk Artut, Variable is an artwork that explores the signification of terms in artists’ statements. The artwork uses machine learning algorithms to thoughtfully problematise the limitations of algorithms and encourage the visitor to reflect on poststructuralism’s ontological questions.
Tags: generative / installation / language / linguistics / machine learning / Markov Chain / meaning / Selcuk Artut / text
Created by Philipp Schmitt (with Margot Fabre), ‘Computed Curation’ is a photobook created by a computer. Taking the human editor out of the loop, it uses machine learning and computer vision tools to curate a series of photos from an archive of pictures.
Tags: algorithm / basiljs / curation / genetic tsp / machine learning / Metadata / neural network / Philipp Schmitt / photography / process / tsne
Created by Design I/O, World’s Tiniest Violin is a ‘speed project’ that uses Google’s Project Soli – Alpha Dev Kit combined with the Wekinator machine learning tool and openFrameworks to detect small movements that look like someone playing a tiny violin and translate that to the volume and playback of a violin solo.
Tags: design_io / development / google atap / process / project soli / radio / speed project / Theo Watson