Aesthetics Imperfections – Gianpaolo Tucci

This book witnesses the birth of a co-creation era, urging a rethinking to craft a more human-centric future where AI magnifies human creativity, rather than replacing it.

14/12/2023
Join NFT-art movement with Glitché

Since the time of the first publication on the Creative Applications, Glitché app has topped App Store charts in 116 countries and become not only just a photo editor, but one of the most advanced NFT-art tools for iPhone. Today we’ve had the biggest update with a lot of new functions like live datamoshing, new…

22/12/2021
Solace: How We Made the Interactive Speculative Fiction

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

19/01/2017
Sónar+D inviting applications for MarketLab 2015

Sónar+D is inviting applications to participate at the upcoming MarketLab 2015 (18-20 June, Barcelona). Technology companies, start-ups, creative labs, developers, universities and organizations of all kinds working with creative technologies based on music, audiovisuals, new media and video games, exploring new forms of creation, production, distribution or marketing are all welcome.

10/02/2015
Technology Gets Personal at FITC Wearables

Last week the prolific Toronto-based tech event organizer FITC hosted a daylong summit on wearable technology. With a lineup bookended by ‘the father of wearable computing’ Steve Mann and Social Body Lab founder Kate Hartman, the invited speakers offered a range of opinions on ‘what’s next for wearables?’ for an audience of curious developers.

20/11/2014
Pictus Interruptus and Other Notes on the Selfie

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

03/10/2014
Guide to Projectors for Interactive Installations

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

14/04/2014
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
Cray Supercomputer Brochures from the 80s

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13/09/2012
YouWorkForThem – How Proce55ing typeface came to be (Sponsor)

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23/07/2012
I’ve seen the future, I can’t afford it – Jim Munroe’s “Ghosts With Shit Jobs”

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11/05/2012
An Interview with Bowyer – UIDesign + Funware + Luxury [Theory, iPad, Interview]

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27/01/2012
Mediated Cityscapes 01: Four Statements About Urban Computing

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29/01/2011
Nokia Hackerbox [Objects, Maemo]

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22/12/2009
Thank You to CAN’s Sponsors [News]

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27/10/2009
It’s about the .™ [iPhone, Games]

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24/09/2009
Thank You to CAN’s Sponsors [News]

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14/09/2009
Obscura [iPhone]

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27/01/2009

This book witnesses the birth of a co-creation era, urging a rethinking to craft a more human-centric future where AI magnifies human creativity, rather than replacing it.

Since the time of the first publication on the Creative Applications, Glitché app has topped App Store charts in 116 countries and become not only just a photo editor, but one of the most advanced NFT-art tools for iPhone. Today we’ve had the biggest update with a lot of new functions like live datamoshing, new…

Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.

Sónar+D is inviting applications to participate at the upcoming MarketLab 2015 (18-20 June, Barcelona). Technology companies, start-ups, creative labs, developers, universities and organizations of all kinds working with creative technologies based on music, audiovisuals, new media and video games, exploring new forms of creation, production, distribution or marketing are all welcome.

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The first Internet Age Media Weekend connects the future of niche communication in Barcelona.

Last week the prolific Toronto-based tech event organizer FITC hosted a daylong summit on wearable technology. With a lineup bookended by ‘the father of wearable computing’ Steve Mann and Social Body Lab founder Kate Hartman, the invited speakers offered a range of opinions on ‘what’s next for wearables?’ for an audience of curious developers.

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments.

Curated in collaboration with the Moscow-based sound, art and technology community MIGZ, we are pleased to announce the Educational Programme for the Moscow International Festival “Circle of Lights” taking place 5th and 6th October at the Red October district.

For the second year running, Leaders in Software and Art is hosting a conference that brings together software and electronic art with museums, galleries, advertising, start-ups, hacking, creative coding, and design.

Canadian artist Dafydd Hughes’ Every Face in the Americans ‘feeds’ Robert Frank’s famous collection of photographs to iPhoto’s facial recognition algorithm to recontextualize the work.

In collaboration with Intel, CAN is pleased to announce the launch of Intel Perceptual Computing challenge. This is your opportunity to change the way people interface with computers and win a chance at $100,000 and get your app on new Perceptual Computing devices.

Guest writer Matt Pearson discussed the maturity of code as an artist medium in this first in the series article written for CAN and also published in ebook format.

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Category: iOS / Members / Theory
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Category: Games / iOS / Members
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