Neri Oxman and Mediated Matter at the MIT Media Lab

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

05/06/2012
Silk Pavilion II – Mediated Matter Group at the MoMA

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

29/06/2020
MAN-NAHĀTA – The land of many hills

In their continued effort to seek out an equilibrium between man-made and nature, MAN-NAHĀTA is the latest project by OXMAN (previously Mediated Matter Group at the MIT Media Lab). The project is a top-down master planning braved by bottom-up-design in the place where the grid was once a garden.

28/09/2022
CAN 2019 – Highlights and Favourites

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

23/12/2019
Aguahoja – Programmable Water-based Biocomposites for Digital Design and Fabrication

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

22/03/2019
CAN 2018 – Highlights and Favourites

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

31/12/2018
CAN 2016 – Highlights and Favourites

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

24/12/2016
10 Most Memorable Projects of 2015

As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!

23/12/2015
GLASS / G3DP – 3D printing of optically transparent glass

Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.

20/08/2015
10 Most Memorable Projects of 2014

At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.

18/12/2014
Pictus Interruptus and Other Notes on the Selfie

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

03/10/2014

Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.

Designed by the Mediated Matter Group in collaboration with Stratasys and inspired by her most recent album—Vulnicura, The Rottlace is a series of masks for Björk, exploring the themes associated with self-healing and expressing ‘the face without a skin’.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Developed by the team at the MIT Media Lab’s Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.

Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.

Project explores the relationship between digital and biological fabrication by using silk threads laid down by a CNC machine followed by a swarm of 6,500 silkworms spinning flat non-woven silk patches.

In their continued effort to seek out an equilibrium between man-made and nature, MAN-NAHĀTA is the latest project by OXMAN (previously Mediated Matter Group at the MIT Media Lab). The project is a top-down master planning braved by bottom-up-design in the place where the grid was once a garden.

As per tradition each year, December is when we look back at the amazing work published on CAN. From ingenious machines and installations to mesmerising experiences that leverage new mediums for artistic inquiry – we added scores of projects to CAN’s archive in 2019. Here are some highlights.

Report from the inaugural CAN-curated event series ‘Document #.’ examining new forms of cross-disciplinary art and design practice.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.

Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.

Created by the Mediated Matter Group and the MIT Media Lab, GLASS II is the group’s most recent work in the area of 3D printing optically transparent glass now at architectural scale.

At its best, creative inquiry offers intellectual nourishment, empowerment and solace. At the end of 2016, we need all of those, which is why remembering – and celebrating – the outstanding work done this year is all the more important. Over the past twelve months we’ve added more than 100 projects to our archive – and with your help we’ve selected the favourite ones!

New project by Neri Oxman and the team at the Mediated Matter Group / MIT Media Lab explores the possibility of a controlled space in which seasonal honeybees can thrive year-round.

Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.

As 2015 winds down we look back at almost 200 extraordinary projects we’ve covered this year on CAN. And as is the case every year, picking the ten ‘best’ is hard if not impossible, as each of them has driven the conversation around the state of art and design in their own unique way. And yet, the following ten works stuck with us and, if anything, make great starting points for reflection and inspiration as we head into the new year. Until we continue our coverage in early January: happy holidays and thank you all for a great 2015!

Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.

Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.

At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.

Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.

It’s that time of the year when we take a week break and unplug from the internet. Before we step away, it is our duty to highlight some of the projects that we found to be the most memorable.

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

Count

1-27 of 27

Tags

  • 2014
  • 2015
  • 2016
  • 2018
  • 3d printing
  • AR
  • AV&C
  • Addie Wagenknecht
  • Adrien Kaeser
  • Ahmed Hosny
  • Akshat Prakash
  • Ala Tannir
  • Alan Warburton
  • Amy Whittle
  • Andrea Ling
  • Andreas Gysin
  • Angel Duarte
  • Anouk Zibault
  • Antonin Fourneau
  • Atsuko Tanaka
  • Barrak Darweesh
  • Benjamin Bratton
  • Benjamin Maus
  • Bianca Berning
  • Bianca Berning (Dalton Maag)
  • BioFab
  • Biological Fabrication
  • Bjørn Karmann
  • Carlos Cruz-Diez
  • Carlos David
  • Casey Reas
  • Cathy O’Neil
  • CentrePasquArt
  • Chikara Inamura
  • Christian Kaegi (Qwestion)
  • Christian Mio Loclair (Waltz Binaire)
  • Christoph Bader
  • Christoph Bader1
  • Christopher Bauder
  • Claire Hentschker
  • Cod.Act
  • Cybernetic Serendipity
  • Daniel Lizardo
  • Daniel Rourke
  • Daniel Shiffman
  • David Newbury
  • Davide Boriani
  • Davide Fornari
  • Dev Joshi
  • Digital
  • Digital Fabrication
  • Dominik Kolb
  • Douglas Edric Stanley
  • ECAL Research Day
  • EEG
  • EPFL+ECAL Lab
  • ETH Zurich
  • Ensemble Vortex
  • Environment
  • Esther Hunziker
  • Eva Rucki
  • Events
  • F.A.T
  • Fabio Franchino – ToDo
  • Fabrice Aeberhard (Viu)
  • Felix Kraemer
  • François Morellet
  • François Quévillon
  • Free Art and Technology (F.A.T.) Lab
  • Games
  • Gene Kogan
  • Generative Design
  • Geoff Manaugh
  • Georg Nees
  • Gianni Colombo
  • Giorgia Franchin
  • Giorgia Lupi
  • Giorgio Olivero
  • Giovanni Anceschi
  • Giulia Tomasello
  • Golan Levin
  • Gonzales Uribe
  • Gordan Savicic
  • Gramazio & Kohler
  • Gruppo T
  • Gysin & Vanetti
  • Haavard Tveito
  • Harold Cohen
  • Harsh Kedia
  • Haunted Machines
  • Hervé Huitric
  • Hugues Vinet (IRCAM)
  • IRCAM
  • Impakt Festival
  • Interface
  • Jacqueline Wu
  • James Bridle
  • James C. Weaver
  • James Weaver
  • Jared Laucks
  • Jean Disset
  • Jean Dupuy
  • Jessica In
  • Jesús Rafael Soto
  • John Russell Beaumont
  • Jorge Duro-Royo
  • Joseph Henry Kennedy
  • Joshua Van Zak
  • João Costa
  • Julien Prévieux
  • Julio Le Parc
  • Jürg Lehni
  • Kadenze
  • Kai Bernau
  • Karl Gerstner
  • Kate Crawford
  • Keiichi Matsuda
  • Kelly Donovan
  • Kimchi and Chips
  • Kyle McDonald
  • LUST
  • Laia Mogas-Soldevilla
  • Leander Herzog
  • Levi Cai
  • London
  • Luiz Zanotello
  • MITMedia Lab
  • MUTEK
  • Manfred Mohr
  • Mapping Festival
  • Maria Smigieska
  • Marie-Julie Bourgeois
  • Mario de Vega
  • Markus Kayser
  • Martin Fröhlich
  • Mathias Maierhofer
  • Matteo Zamagni
  • Matthew Epler
  • Matthew Plummer-Fernandez
  • Matthias Dörfelt
  • Mediate Matter Group
  • Mediated Matter
  • Michael Sedbon
  • Michael Stern
  • Minimaforms
  • Molleindustria
  • Monique Nahas
  • Morehshin Alllahyari
  • N O R M A L S
  • NORM
  • Nassia Inglessis
  • Natalie D Kane
  • Natalie Kane
  • Neri Oxman
  • News
  • Nic Hogan
  • Nicolas Henchoz
  • Nicolas Nova
  • Nitzan Zilberman
  • Owen Trueblood
  • Pablo Garcia
  • Patrick Keller
  • Pavilion
  • Peter Buczkowski
  • Peter Houk
  • Philipp Lammer
  • Philipp Schmitt
  • Piero Gilardi
  • Pierre Cutellic
  • Piotr Kowalski
  • Prokop Bartoníček
  • Quadrature
  • R. Luke Dubois
  • Rachel Smith
  • Rafaël Rozendaal
  • Raffaello D’Andrea
  • Ralf Baecker
  • Ramon Elias Weber
  • Random International
  • Refik Anadol Studio
  • Revital Cohen
  • Richard Vijgen
  • Robert Henke
  • Samuel Bianchini
  • Sara Falcone
  • Sara Wilson
  • Selena Savic
  • Semiconductor
  • Serena Cangiano
  • Short Cuts
  • Sidi Vanetti
  • Silkworms
  • Soonho Kwon
  • Sound
  • Stefanie Posavec
  • Steffen Weiss
  • Steven Keating
  • Stratasys
  • Sunanda Sharma
  • Susan Williams
  • Sylvie Tissot
  • Synaptic Lab
  • Takashi Torisu
  • Takis
  • Tal Achituv
  • The ReCode Project
  • Theodore Spyropoulos
  • Thibault Brevet
  • Thilo Alex Brunner
  • Tobias Revell
  • Tomer Weller
  • Tore Knudsen
  • Troika
  • UAL
  • Valentina Soana
  • Vera Molnar
  • Waltz Binaire
  • William Patrick
  • Yacoov Agam
  • Yen-Ju (Tim) Tai
  • Yvonne Weber
  • Aadrl
  • Ai
  • Algorithm
  • Architecture
  • Art
  • Artifact
  • Artificial intelligence
  • Artscience
  • Arttech
  • Automation
  • Automato
  • Bacteria
  • Best of
  • Biocomposite
  • Biology
  • Biomaterial
  • Bjork
  • Blockchain
  • Book
  • Books
  • Building
  • Can
  • Can event
  • Cci
  • City
  • Climate
  • Cloud
  • Cloud computing
  • Collection
  • Colour
  • Comic
  • Complexity
  • Computation
  • Conceptual art
  • Construction
  • Creative applications
  • Creative computing institute
  • Creative technology
  • Creativeappsnet
  • Cross-disciplinary
  • Data
  • Debug
  • Design
  • Deskriptiv
  • Digital art
  • Document
  • Drawing
  • Ecal
  • Ecosystem
  • Equilibrium
  • Experimental
  • Experimental art
  • Extinction
  • Fabrication
  • Featured
  • Features
  • Fiberglass
  • Fiction
  • Field
  • Field notes
  • Film
  • Fragmentin
  • Framed
  • Framework
  • Furniture
  • Fuse
  • Future
  • Future scenario
  • Generative
  • Geometry
  • Ghosts
  • Glass
  • Glass lab
  • Graphic design
  • Graphicdesign
  • Growing
  • Habitat
  • Holo
  • Holo 1
  • IPad
  • Illustration
  • Installations
  • Interaction
  • Interaction design
  • Interactive
  • Interactive architecture lab
  • Interactive arts
  • Internet of things
  • Interview
  • Iot
  • Landscape
  • Laser scanning
  • Lia
  • Light installation
  • List
  • Machine
  • Machine learning
  • Making
  • Manufacturing
  • Mapping
  • Mask
  • Material
  • Materiality
  • Materials
  • Max bense
  • Media
  • Media art
  • Media design
  • Media lab
  • Mediaart
  • Medialab
  • Mediated matter group
  • Mit
  • Mit media lab
  • Mitmedialab
  • Moovel
  • Nature
  • Near-future
  • Networks
  • New media
  • New media art
  • Normals
  • Object
  • Organism
  • Painting
  • Pattern
  • Performance
  • Photography
  • Point cloud
  • Process
  • Projection
  • Projection mapping
  • Projects
  • Radical norms
  • Refraction
  • Representation
  • Rndr
  • Robotics
  • Science
  • Sctructure
  • Selfie
  • Simulation
  • Skylar tibbits
  • Software
  • Software art
  • Speculation
  • Speculative
  • Speculative fiction
  • Structure
  • Student
  • Surface
  • Surveillance
  • Sustainability
  • Swarm
  • Switzerland
  • Synthetic
  • Technology
  • Tool
  • Top media art
  • Transparency
  • United visual artists
  • Urbanism
  • V&a
  • Virtual reality
  • Visualization
  • Voxel
  • Voxels
  • Vr
  • Wearable
  • Wearables
  • Weather
  • William lai
  • Yugo nakamura