IRIS by HYBE – New kind of monochrome LCD display

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24/09/2012
Pathways – Julien Gachadoat

Instantly recognisable by his monochrome, line-based style, Julien Gachadoat, a.k.a. v3ga has explored the interface between code and human creativity for many years; working with algorithms, playing with repetition and abstract forms, with a focus on plotters to produce physical artworks.

16/01/2024
Four Transitions – The (unstoppable) passing of time on the half a century of technological advancement

Created by Jürg Lehni for the collection of HeK – House of electronic Arts in Basel, ‘Four Transitions’ is an artwork about the passing of time. Together, four displays work in tandem to unveil the current time, with each unit taking one minute to compose one numeral, deploying visual compositions and choreographies that correspond to the nature and character of each technology.

30/06/2021
Guide to Camera Types for Interactive Installations

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

19/02/2013
Chromosaturation

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28/11/2012
Playing With GLSL in Processing – Initial Experiments [Tutorials]

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17/06/2012
Z/Z/Z/ – Archiving film, animation and videogame image analysis

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24/04/2012
IDILL 2011 Trophy [Processing, Objects]

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04/12/2011
Parallax [Games]

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25/10/2011
ExtraFile File Formats [Mac]

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22/08/2011
Making Images Computationally – JiGaZo [oF, Games]

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28/03/2011
Flixel 2 Tutorial [Flash, Tutorials, Games]

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05/04/2010
Brain Damage [Games]

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10/11/2009

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Instantly recognisable by his monochrome, line-based style, Julien Gachadoat, a.k.a. v3ga has explored the interface between code and human creativity for many years; working with algorithms, playing with repetition and abstract forms, with a focus on plotters to produce physical artworks.

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Created by Jürg Lehni for the collection of HeK – House of electronic Arts in Basel, ‘Four Transitions’ is an artwork about the passing of time. Together, four displays work in tandem to unveil the current time, with each unit taking one minute to compose one numeral, deploying visual compositions and choreographies that correspond to the nature and character of each technology.

Created by Dries Depoorter in collaboration with Max Pinckers, Trophy Camera is a photo camera that can only make award winning pictures. Just take your photo and check if the camera sees your picture as award winning.

A meditation on several recent Troika projects that render cellular automata with dice and anodised aluminium rather than pixels on a screen. Realized over the last four years, these works demonstrate how a prolonged investigation into a rudimentary approach can yield rich dividends.

Illusive rear-projections, flickering moirés, fluorescent puzzle boxes: opening this Friday, November 21st, at Muriel Guépin Gallery in New York City is ‘Bright Matter’, a dazzling group show that’ll bend, warp and (if only briefly) break the way we see.

Choosing the right type of camera for your interactive installation is one of the most important technical choices you can make in your initial planning phases. Making the incorrect choice can really impact how well your installation reacts to its victims and it can also impact its ability to perform robustly in a large amount of environments.

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Category: Games / Members
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