Angles Mirror (2013) by Daniel Rozin at the Bitforms gallery, NYC

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

28/03/2013
Instaprint by Breakfast NYC – Physical Instagram prints for your home

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

20/03/2012
Kinect NYC Subway [openFrameworks, Kinect]

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

13/02/2011
Newsletter

Subscribe to our newsletter to receive latest updates from CreativeApplications.Net

16/12/2022
After Urban Screens – Dave Colangelo on Massive Media

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

26/09/2016
Pattern Language / Peter Burr at 3LD Art & Technology Center

Opening this week at the 3LD Art & Technology Center, NYC is the exhibition of work by Peter Burr titled “Pattern Language”. Pattern Language uses footage from a video game called Aria End that Burr is currently developing with celebrated author of interactive fiction Porpentine.

26/09/2016
50 Animations populate SFPC’s re-coded at Day for Night

In December 2015, SFPC were invited to participate at Day for Night festival in Houston, TX. SFPC co-founder Zach Lieberman, students from the fall 2015 session, and the larger SFPC community worked together to create ‘SFPC re-coded’, a project that presented over 50 animations from more than 30 different contributors.

28/06/2016
Follower – Attention, surveillance and physicality of social media

In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.

09/02/2016

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. • Archive: Access thousands of projects, scores of essays, interviews and reviews.• Publish: Post your projects, events, announcements.• Discuss: Join our Discord for events, open calls and even more projects.• Education: Tutorials (beginners and advanced) with code examples and downloads.•…

Luciferins—inspired by bioluminescent fish and the plethora of invisible network traffic that surrounds us—is an interactive environment of hanging fiber structures, filling a 15 x 15 foot space.

Sun Thinking is an online group show that brings together artists and writers to explore some of the themes and questions central to the Solar Protocol.

Subscribe to our newsletter to receive latest updates from CreativeApplications.Net

Category:
Tags:

Created by Michael Candy, ‘Cryptid’ is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the projects questions whether machines could be considered a subspecies.

HOLO curates a series of critical conversations and hands-on exercises as part of the 20th Edition of MUTEK Monreal, Aug 20-25.

From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.

Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, “Superception” (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.

Created by Harald Haraldsson, A/B is a Unity and Google’s ARCore interactive livestream experiment where the online audience is invited to direct Harald which way to navigate Chinatown in NYC.

Created by NY based art and architecture collective Softlab, ‘Volume’ is an interactive cube of responsive mirrors that redirect light and sound to spatialize and reflect the excitement of surrounding festival goers.

Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.

HEAVY BODY PAINT is a new installment in an ongoing series of works by the NYC-based artist duo exonomeo that fuses paint and pixel in dry self-referentiality.

PSAD Synthetic Desert III is a (semi) anechoic chamber that endeavors to emulate the silence and emptiness of the Northern Arizona desert. Initially conceived by the American artist Doug Wheeler in 1968, the project was finally realized at NYC’s Guggenheim last week as part of the Panza Collection Initiative.

Machine Art in the Twentieth Century is a recent MIT Press-published book by Andreas Broeckmann exploring ‘machinic’ art-making. CAN weighs in with a review of this survey of moments, movements, and key figures spanning futurism to the present day.

Category: Members / Review
Tags: / / / / / /

“Evidentiary Realism” is an exhibition that delves into the aesthetics of sites of inaccessibility, incarceration, and intrigue. CAN’s NYC correspondent Dylan Schenker ponders the Paolo Cirio-curated show, which emerges from the collaboration of NOME and the Fridman Gallery.

DiMoDa is a VR-based ‘digital museum for digital art’ initiated in 2015. After a busy 2016 the museum’s second iteration is currently showing at RISD Museum in Rhode Island. The museum’s co-founder Alfredo Salazar-Caro sheds a little light on where there platform has been, and where it is going.

Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.

An output of the Office for Creative Research, OCR Journal #002 documents the process and philosophy of the Brooklyn-based studio specializing in complex data-informed projects.

Category: Members / Review
Tags: / / /

Dave Colangelo, a researcher and artist focused on the role media plays in the city. An Assistant Professor at the Portland State University in the School of Theatre + Film, and a member of the Public Visualization Studio, Colangelo chatted with CAN about media façades, public art, and Pokémon Go.

Opening this week at the 3LD Art & Technology Center, NYC is the exhibition of work by Peter Burr titled “Pattern Language”. Pattern Language uses footage from a video game called Aria End that Burr is currently developing with celebrated author of interactive fiction Porpentine.

Category: Members / News
Tags:

Earlier this year SFPC in NYC was the host to alt-AI, a conference organised by Lauren Gardner and Gene Kogan to highlight and question artificial intelligence through the lens of artistic practice.

Riffing on the idealism (and the dark underbelly) of modernist design, The House in the Sky is a recent installation by by Sascha Pohflepp and Chris Woebken exploring the limits of science, thought, and human perception.

Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.

In December 2015, SFPC were invited to participate at Day for Night festival in Houston, TX. SFPC co-founder Zach Lieberman, students from the fall 2015 session, and the larger SFPC community worked together to create ‘SFPC re-coded’, a project that presented over 50 animations from more than 30 different contributors.

Created by a Golan Levin, David Newbury, and Kyle McDonald, with the assistance of Golan’s students at CMU, Terrapattern is a visual search tool for satellite imagery that provides journalists, citizen scientists, and other researchers with the ability to quickly scan large geographical regions for specific visual features.

CAN interviews Grant D. Taylor, author of the 2014 book “When the Computer Made Art: The Troubled History of Computer Art,” on the past, present and future of digital art.

A consideration of systems and scale in Marina Zurkow’s “MORE&MORE (the invisible oceans)” and Rachel Rose’s “Everything & More,” exhibitions recently mounted at (respectively) bitforms and the Whitney Museum for American Art in NYC.

In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCarthy, ​Follower​ is an uncanny performance project that examines our feelings towards attention and surveillance.

Count

1-30 of 82

Tags

  • 3d
  • 3d Printing
  • ARCore
  • ARKit
  • Android
  • Android Pixel
  • AppStore
  • Art && Code
  • Arthur Ross Architecture Gallery
  • Artificial Intelligence
  • Augmented Reality
  • Bill Posters
  • Bit International
  • CGI
  • CMU
  • Columbia GSAPP
  • Computer Art
  • Computers and Automation
  • Day For Night
  • DiMoDA
  • Environment
  • Events
  • Fibers
  • Fluorescent lamps
  • Fridman Gallery
  • Frieder Nake
  • Guggenheim
  • HE Mesh library
  • MIT Press
  • MUTEK
  • MUTEK_IMG
  • Manfred Mohr
  • MaxMSP
  • Media Architecture Summit
  • Medialab-Prado
  • MoMA
  • Multi Channel Sound
  • NOME
  • Objects
  • Panza Collection Initiative
  • Pioneer Works
  • Places Journal
  • Processing
  • Pusher
  • RAND
  • RISD Museum
  • Rachel Rose
  • SFPC
  • Sound
  • Stelarc
  • Theory
  • Transfer Gallery
  • Unity3D
  • Vera Molnar
  • WebSockets
  • Whitney Museum of American Art
  • Y Combinator
  • Alphabet
  • Anechoic
  • App
  • Apparatus
  • Approval
  • Architecture
  • Arduino
  • Ars electronica
  • Arup
  • Audiovisual
  • Automation
  • Basic
  • Bitforms
  • Body extension
  • Book
  • Breakfast
  • Brooklyn
  • Camera
  • City
  • Code
  • Colour
  • Commission
  • Computation
  • Conceptual
  • Conference
  • Curation
  • Data
  • Dmx
  • Documentary
  • Download
  • Drone
  • Education
  • Electronic music
  • Event
  • Exhibition
  • Exonemo
  • Featured
  • Film
  • Follow
  • Funding
  • Game
  • Grid
  • Head
  • History
  • Holo
  • Houdini
  • Hpgrp
  • IPad
  • IPhone
  • Immersive
  • Inpublic
  • Instagram
  • Installation
  • Intelligence
  • Interactive
  • Interactive installation
  • Interactive projection
  • Internet
  • Interview
  • Ios
  • Kickstarter
  • Kinect
  • Learning
  • Led
  • Lidar
  • Light
  • Logistics
  • Machine learning
  • Madmapper
  • Mapping
  • Materiality
  • Materials
  • Media
  • Media lab
  • Mfa
  • Minimalism
  • Mirror
  • Mit
  • Monolake
  • Montreal
  • Network
  • Neural networks
  • New york
  • Nyc
  • Ocp
  • Ocr
  • Oculus rift
  • OpenFrameworks
  • Opencv
  • Openframework
  • P5js
  • Paint
  • Painting
  • Parsons
  • Perspective
  • Phoenix hexapod
  • Photography
  • Platform
  • Politics
  • Print
  • Printing
  • Process
  • Project
  • Projection
  • Projection mapping
  • Re-code
  • Reflection
  • Rendering
  • Representation
  • Research
  • Review
  • Robotics
  • Sculpture
  • Silence
  • Simulation
  • Slr
  • Social media
  • Softlab
  • Software
  • Space
  • Sun
  • Surveillance
  • Swarm
  • Technology
  • Thesis
  • Threejs
  • Toronto
  • Touch designer
  • Ubiquitous computing
  • Urbanism
  • Video
  • Video game
  • Videos
  • Virtual reality
  • Volume
  • Vr
  • Vvvv
  • Wearables
  • Workshops
  • Youtube live